give Innocents (only the regular old boring kind) the role of one random other townie
(edited)
2
5
give white werewolf detection immunity instead of a werewolf kill; if checked by aura teller they'd still show as a threat, but by the fortune teller and warlock they should show up as innocent (unless there's no innocents in the game, in which case the most common innocent role)
(edited)
3
4
Assassin should have only 3 bullets total rather than a bullet every night
1
8
sacred wolf should only protect from night kills once, like a runner
1
7
tanner should only be able to disguise 2 players rather than 3
5
3
the vampire should be able to demonize two players each night instead of one
5
2
Barbers effect should be end day effect instead of immediate effect to keep consistency.
4
5
Immortal should get only one regular vote on polls, but other aspects of the role should remain unchanged
1
5
Role Suggestion
Receptionist
Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many of that role are left in the game. Checking the status of a specific role is an immediate effect.
Checking status on roles works on any role whether in the game or not.
(edited)
4
5
The witch' life potion should only affect three individuals and the witch itself rather than affecting all player.
(edited)
5
2
now
Just the innocents
3
2
(Look in pinned)
1
- Give Innocents (only the regular old boring kind) the role of one random other townie.
- Assassin should have only 3 bullets total rather than a bullet every night.
- Sacred wolf should only protect from night kills once, like a runner. It has also been renamed to Scared Wolf now.
- Tanner should only be able to disguise 2 players rather than 3.
- The vampire should be able to demonize two players each night instead of one.
Has been approved, and will if possible, be happening in the upcoming game.
3
2

2
)
7
1
1
1
2
1
2
4
1
1
5
1
Alignment: Whatever
Role info:
1
1
1
1
3
2