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VIP Wolves Revamped
🕵 V3g4 Secret Channels / aura-teller
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Werewolves Bot C BOT 02-Aug-23 11:30 PM
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
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Captain Olimar 02-Aug-23 11:35 PM
this is you
23:35
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Captain Olimar 03-Aug-23 12:00 AM
@Castaway you may check someone
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Captain Olimar 03-Aug-23 01:01 AM
@Castaway you have been doomed
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.list
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Werewolves Bot C BOT 03-Aug-23 08:40 AM
❗ Could not find role list. Did you mean wisp?
08:40
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Wisp [Solo Killing - Pyro Team]
The Wisp may visit one person each day, killing them if powdered, and otherwise powdering them. The Wisp is a member of the pyro team, but not a member of the pyro channel. The Wisp cannot be ignited.
08:40
Signed Up Players | Total: 8 🌌 - sharleclaire (@Louie) 👁🗨 - matstress (@The President) thonk - swurtle (@Pikmin) ⬛ - e_thsn (@Captain Shepherd) 🧻 - invincitank (@Charlie) 🐙 - alphaviki (@Alph) 🧋 - thekremblin (@Brittany) 🐢 - mister.turtle (@Oatchi) (edited)
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@Host aura check turtle
08:43
Oh shit I missed phase change didnt it
08:44
I actually don't know
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Werewolves Bot C BOT 03-Aug-23 08:45 AM
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Each night, the Horseman of War may doom one player, removing their public vote and making them unelectable for a day. If they attempt to doom another Horseman, they instead join a shared channel. When all players are doomed, each Horseman may attack a player every night. The Horsemen win when everyone else is dead.
08:45
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Horseman [Solo Miscellaneous - Horsemen Team]
Limited Role
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
08:46
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Horseman Of War [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of War may doom one player. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will not count during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
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I assume horsemen don't show up as theats right? @Host
08:48
.horseman of death
08:48
Other then death of course
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Water Wraith 03-Aug-23 11:05 AM
5 hours until day
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I guess luffy is asleep or something
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Water Wraith 03-Aug-23 11:06 AM
its 5 am for him rn
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Ight
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Charlie
I assume horsemen don't show up as theats right? @Host
Captain Olimar 03-Aug-23 01:47 PM
Yes
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Charlie
@Host aura check turtle
Captain Olimar 03-Aug-23 01:48 PM
Not a threat
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Werewolves Bot C BOT 03-Aug-23 02:27 PM
✅ Created #insurance!
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Captain Olimar 03-Aug-23 02:30 PM
Btw I said he's not a threat
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I know
14:30
The hope was to get him to lie and expose him, he would have to reason no claim tk if he's not scum. im just making shitty strats (edited)
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Is this game even big enough for more then 2 horseman?
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Werewolves Bot C BOT 03-Aug-23 03:37 PM
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Horseman [Solo Miscellaneous - Horsemen Team]
Limited Role
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom one or several player(s) every night, the effect and amount of which depends on the type of Horseman. For more information, check $i doom. The Horsemen win when everyone else is dead.
15:38
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom one player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
15:38
❗ Could not find role apocalypse. Did you mean apocalyptic horseman (aka Apocalyptic)?
15:38
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Limited & Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability.
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So I have a 50 chance to die tonight
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Werewolves Bot C BOT 03-Aug-23 06:10 PM
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Innkeeper Innkeeper Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
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Not pestalice doomed
18:18
I could test if I'm war doomed considering its a shorter game
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Werewolves Bot C BOT 03-Aug-23 06:54 PM
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Reaper [Solo Killing - Nightmare Team]
Limited Role
Basics
The Reaper wins when all players are sleepless, dead or part of the nightmare team. Each night, the Reaper may turn one player sleepless. Additionally, the Reaper may temporarily use the general powers of dead players.
Details (1/2)
Each night, the Reaper can immediately turn one player sleepless. That player is not informed in any way. When a sleepless player uses a power (except for targeting) on the Reaper, their power fails and the Reaper automatically attacks them (immediate). When any other player uses a power (except for targeting) on the Reaper, it is redirected onto a target chosen by the Reaper. The Reaper may only select/update their target if they gain this ability as a consequence of a player dying (see below). If no target is selected or the target is dead, the ability is not redirected. At the start of every night, the Reaper learns the final role of all players that have died since the start of the previous night. The Reaper will then be able to use an ability depending on the category of each of those players. Killing roles allow the Reaper to attack one player (end night). Power roles allow the Reaper to turn an additional player sleepless (immediate).
Details (2/2)
Investigative roles allow the Reaper to check the role of one player (immediate, affected by all disguises, redirections, and obstructions). Recruitment and Align roles allow the Reaper to convert a player into a spirit (immediate). Other roles allow the Reaper to update the target of their redirection (immediate). If no members of the nightmare team or channel remain all players are no longer sleepless, however they are not informed about this.
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I've mathed it. I need to cc turtle but I've had WiFi rn so I'll do it later
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Werewolves Bot C BOT 03-Aug-23 07:08 PM
✅ Created #helloturtle!
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Captain Olimar 04-Aug-23 04:11 AM
@Castaway you may check someone
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Werewolves Bot C BOT 04-Aug-23 07:39 AM
Alive Players | Total: 6 🌌 - sharleclaire (@Louie) 👁🗨 - matstress (@The President) 🧻 - invincitank (@Charlie) 🐙 - alphaviki (@Alph) 🧋 - thekremblin (@Brittany) 🐢 - mister.turtle (@Oatchi) (edited)
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@Host aura alpha
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Werewolves Bot C BOT 04-Aug-23 09:20 AM
Werewolf Bot Player HelpU​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags Arguments cant contain spaces, unless the argument is quoted "like this"; - Returns role info . - Returns simplified role info $info - Returns role info $ping - Tests the bot $help - Provides info​rmation about comma​nds $cc [create|create_hidden] - Creates a CC $cc spam - Creates a CC fo​r role info spam a​nd similiar $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave] - Manages CC members $cc leave - Leave a CC $cc [l​ist|owners] - Shows CC Info $cc [rename|archive] - Manages a CC name $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $subs - Lists substitute players $signup - Signs you up fo​r the next game $emojis - Emoji & Player ID l​ist fo​r CCs $roll [-|whitel​ist|blackl​ist|number|?d?] - Ra​ndomizes $spectate - Makes you a spectato​r $substitute - Makes you a substitute player
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Werewolves Bot C BOT 04-Aug-23 10:06 AM
Alive Players | Total: 6 🌌 - sharleclaire (@Louie) 👁🗨 - matstress (@The President) 🧻 - invincitank (@Charlie) 🐙 - alphaviki (@Alph) 🧋 - thekremblin (@Brittany) 🐢 - mister.turtle (@Oatchi) (edited)
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@Host changed my mind. If possible can I get matstress aura instead
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Was I pinged here?
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Water Wraith 04-Aug-23 11:34 AM
que
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I had a red ping bubble but no message
11:36
Sometimes discord tells me there is a message but doesn't show it till I turn off the phone, pass go, somersault and provide a stoll sample
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Charlie
@Host changed my mind. If possible can I get matstress aura instead
Peckish Aristocrab 04-Aug-23 12:16 PM
matstress has a threatening aura
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Mat= death Sharl or turtle = horse. Only one of them
18:08
Wait shit
18:08
If I call this out then then can win after 2 days I think
18:09
Wait no if mat was death then why no one die today? Just didn't doom anyone?
18:09
Could be intentional to hide deaths presence
18:09
Don't have much batter gotta tbink further
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Captain Olimar 04-Aug-23 10:01 PM
@Castaway you may action
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@Host Krem aura
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Werewolves Bot C BOT 05-Aug-23 10:15 AM
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Huntress [Townsfolk Killing]
The Huntress may select a player to attack with their dying breath.
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Wait that's prolly a bad idea
10:16
@Host sharl not Krem. Sorry for changing my mind a second time im just having a bit of a week
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Charlie
@Host sharl not Krem. Sorry for changing my mind a second time im just having a bit of a week
Captain Olimar 05-Aug-23 10:24 AM
Not a threat
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Werewolves Bot C BOT 05-Aug-23 11:06 AM
✅ Created #fight!
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Werewolves Bot C BOT 05-Aug-23 04:58 PM
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot C BOT 05-Aug-23 06:19 PM
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Horseman Of Famine [Solo Power - Horsemen Team]
Limited Role
Basics
Each night, the Horseman of Famine may doom one player. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary Horseman role. For more information, check $i doom. The Horsemen win when everyone else is dead.
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I swear I'm so scared to fuck up who I trust if anyone is spectating I wouldn't be surprised if they are just pulling their hair out when they see my shit
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Captain Olimar 05-Aug-23 06:20 PM
Hi charlie
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I think tho it's possible trusting turtle was a mistake as assuming 2 horse with 1 being turtle he could have told famine horseman to doom mayor to counter runner but turtle didn't push mayor off so maybe not
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Captain Olimar
Hi charlie
Hi I'm overthinking and panicking over fucking up
18:23
If pack really isn't in the game then the only ourpose of my role is to find hod or tk
18:23
So I have to kind of assume hod
18:23
But no deaths
18:23
So I'm looking for tk
18:23
Prolly assasin
18:23
But I can't figure out how to find horses after that
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Captain Olimar 05-Aug-23 06:24 PM
All I can say is 3.5h left
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I know
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Captain Olimar 05-Aug-23 06:25 PM
And also good luck
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Captain Olimar 05-Aug-23 10:04 PM
@Castaway u may action
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@Host aura of alpha
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Charlie
@Host aura of alpha
Captain Olimar 05-Aug-23 10:51 PM
threatening
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Ok i have a shitty plan
22:52
I use my last cc
22:52
And get alpha and mat to kill each other
22:53
Since horseman are delayed kills at best
22:53
.apoc
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Werewolves Bot C BOT 05-Aug-23 10:53 PM
❗ Could not find role apoc. Did you mean apocalyptic horseman (aka Apo)?
22:53
❗ Could not find role apoc. Did you mean apocalyptic horseman (aka Apo)?
22:53
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Limited & Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability.
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Werewolves Bot C BOT 05-Aug-23 11:44 PM
Doom | Additional Info - Horseman Team
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
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@Host question. If I'm doomed twice do I get informed that I am doomed a second time?
23:47
Or is the notification just that I have acquired the doomed condition and I will only be informed once removing and reapplying the condition
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Captain Olimar 05-Aug-23 11:47 PM
Yes
23:47
Notified again
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Werewolves Bot C BOT 06-Aug-23 04:43 PM
Werewolf Bot Player HelpU​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags Arguments cant contain spaces, unless the argument is quoted "like this"; - Returns role info . - Returns simplified role info $info - Returns role info $ping - Tests the bot $help - Provides info​rmation about comma​nds $cc [create|create_hidden] - Creates a CC $cc spam - Creates a CC fo​r role info spam a​nd similiar $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave] - Manages CC members $cc leave - Leave a CC $cc [l​ist|owners] - Shows CC Info $cc [rename|archive] - Manages a CC name $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $subs - Lists substitute players $signup - Signs you up fo​r the next game $emojis - Emoji & Player ID l​ist fo​r CCs $roll [-|whitel​ist|blackl​ist|number|?d?] - Ra​ndomizes $spectate - Makes you a spectato​r $substitute - Makes you a substitute player
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What if I just become ddd and make shitty fun ideas and do them
16:55
I'd prolly be kicked from the vip server
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Werewolves Bot C BOT 06-Aug-23 09:30 PM
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletCrafter Amulet Crafter TownsfolkPlaceholder Rogue Wolf
21:30
Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Oracle Oracle
21:30
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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