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VIP Wolves Revamped
🕵 V2g4 Secret Channels / psychic-wolf
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Werewolves Bot C BOT 20-May-21 03:02 PM
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises and obstructions. The Psychic Wolf's guessing is an immediate ability.
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Commander of the 7th Fleet 20-May-21 03:04 PM
oooof
affected by weak disguises nooo hahha
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Werewolves Bot C BOT 20-May-21 05:33 PM
✅ Created #wolfhelp!
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Party Planet 20-May-21 10:00 PM
Who would you like to check? @Participant
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Werewolves Bot C BOT 20-May-21 10:03 PM
Fletcher | Townsfolk Power Basics During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress. Details The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
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Werewolves Bot C BOT 20-May-21 10:18 PM
Townsfolk Investigative Aura Teller Crowd Seeker Fortune Teller Huntsman Oracle Receptionist Coroner
Aura Teller | Townsfolk Investigative Basics Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”. Details The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. The Aura Teller is only affected by strong disguises and redirections. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
Receptionist | Townsfolk Investigative Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Receptionist is affected by strong disguises.
Oracle | Townsfolk Investigative Basics Every night, the Oracle can select two players and see if they have the same alignment as each other. Details Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment or not. This result is not affected by disguises. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles have the same alignment as each other, solo roles on opposing teams do not.
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Commander of the 7th Fleet 20-May-21 11:35 PM
My guess for tonight is Ts is Hooker, am I right?
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Earth-Preservation President 20-May-21 11:35 PM
Are you sure?
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Commander of the 7th Fleet 20-May-21 11:36 PM
Yeeee
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Earth-Preservation President 20-May-21 11:36 PM
@The Last Real Human as Hooker -> yes
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Commander of the 7th Fleet 20-May-21 11:37 PM
Oooo thanks
Can the fletcher see who I've targeted?
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Earth-Preservation President 20-May-21 11:38 PM
They cannot
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Commander of the 7th Fleet 20-May-21 11:38 PM
Excellent
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Werewolves Bot C BOT 20-May-21 11:39 PM
Hooker | Townsfolk Power Basics Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house. Details Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody.
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Commander of the 7th Fleet 20-May-21 11:41 PM
So the customer attack would kill a Hooker?
It's not classed as a night attack, which would fail on a Hooker?
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Werewolves Bot C BOT 20-May-21 11:42 PM
Fletcher's Customer | Unaligned Extra Basics The Fletcher's Customer may select a player to attack with their dying breath. Details The Fletcher's Customer may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Fletcher's Customer wants. When the Fletcher's Customer dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, their status as Fletcher's Customer’s is revealed to all. If the Fletcher's Customer did not target a living player, the Fletcher’s Customer isn’t revealed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities.
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Earth-Preservation President 20-May-21 11:43 PM
That's also your role now
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Commander of the 7th Fleet 20-May-21 11:43 PM
Yeah, I'm just confused on how the attack is classified
Because night attacks fail on the Hooker
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Earth-Preservation President 20-May-21 11:43 PM
Yes
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Commander of the 7th Fleet 20-May-21 11:44 PM
And if I get lynched, then the fletcher attack would be a night attack wouldn't it?
So then it would fail
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Earth-Preservation President 20-May-21 11:44 PM
If you get lynched, it just doesn't go through
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Commander of the 7th Fleet 20-May-21 11:44 PM
Ahhh okay
So it's never really a night attack
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Earth-Preservation President 20-May-21 11:44 PM
Any other attack would cause you to kill your target
Yes
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Commander of the 7th Fleet 20-May-21 11:44 PM
Okay so it would kill a hooker
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Earth-Preservation President 20-May-21 11:45 PM
It could, yes
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Commander of the 7th Fleet 20-May-21 11:45 PM
Okay, thank you very much
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Werewolves Bot C BOT 21-May-21 12:18 PM
Aura Teller | Townsfolk Investigative Basics Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”. Details The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. The Aura Teller is only affected by strong disguises and redirections. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
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Werewolves Bot C BOT 21-May-21 12:30 PM
Trickster | Townsfolk Miscellaneous Basics On all public polls the Trickster's vote is counted as negative one. Details When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. If the Trickster becomes Mayor, their vote is counted as -2. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
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Commander of the 7th Fleet 21-May-21 12:46 PM
Wyatt and Ethan talking
Ethan and Mojo
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Earth-Preservation President 21-May-21 10:10 PM
@Participant Who will you investigate?
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Commander of the 7th Fleet 21-May-21 10:12 PM
Thinkin
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Commander of the 7th Fleet 22-May-21 08:05 AM
@Commander of the 7th Fleet please copy this message into your secret channel soejoOAJFLfkoabfoi29grg2qorlhqöo2rgql2rgqo.awlifbask and probably pin it.
📌 1
Original message was deleted.
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Werewolves Bot C BOT 22-May-21 08:05 AM
Pinned a message.
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Commander of the 7th Fleet 22-May-21 08:24 AM
Check Luffy as Receptionist please
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Party Planet 22-May-21 09:58 AM
oops
@Captain of the Void Patrol as Receptionist -> no
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Commander of the 7th Fleet 22-May-21 10:03 AM
Hmm thanks
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Werewolves Bot C BOT 22-May-21 10:03 AM
Aura Teller | Townsfolk Investigative Basics Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”. Details The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. The Aura Teller is only affected by strong disguises and redirections. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
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Werewolves Bot C BOT 22-May-21 08:17 PM
⛔ Syntax error. Invalid Player #1!
✅ Created #uh-oh!
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Werewolves Bot C BOT 22-May-21 09:44 PM
Evil Scientist | Solo Killing - Disease Team Basics The Evil Scientist has invented a new disease, lethal and highly contagious. Their desire is to kill off all players. Details They starts off with two (or three for larger games) vials of a substrate containing the disease. At any night, they may use one vial to infect another player. Infected players will be affected by the disease. If the Evil Scientist attempts to infect an already infected player, they are informed, but the vial is used up. Infecting a player is an immediate ability. The Disease N0 - Player is infected [Night Immediate] D1 - Player becomes contagious, and remains so till their death. Any player (except the Evil Scientist) who visits or is visited by a contagious player gets infected (group visits, such as werewolf kills counts as a visit, but only one random person who voted for the contagious player is infected) [End-Day] N1 - Player is still contagious D2 - Player is informed of infection [End-Day] N2 - Player dies (no possible way to survive), cause of death is announced publicly [End-Night]
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Bob from Nasa™ 23-May-21 01:10 PM
ejected from the planet
Exported 53 message(s)