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VIP Wolves Revamped
🕵 V2g3 Secret Channels / innkeeper
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Mr. Square the Checker 25-Apr-21 06:06 PM
oh super sexy
.$cc create_multi As_always_the_very_British_cc 🐛 🐼 ▪️
@Talented Scientist is that how I create the anonymous ones?
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Talented Scientist 25-Apr-21 06:08 PM
no
that's create_hidden
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Werewolves Bot C BOT 25-Apr-21 06:08 PM
Cc Create_Hidden Help
Syntax $cc create_hidden <CC Name> <Player List>
Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are not announced as the creator of the CC, and all original members of the CC are made owners.
Usage > $cc create_hidden marhjots marhjo < ✅ Created #marhjots!
Cc Create_Multi Help
Syntax $cc create_multi <CC Name> <Player List> <CC Name> <Player List> <CC Name> <Player List> ...
Functionality Handles each line as its own cc create command
Usage > $cc create_multi 🤔 marhjo 👌 federick < ✅ Created #🤔! < ✅ Created #👌! < ✅ Successfully created 2 CCs!
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Mr. Square the Checker 25-Apr-21 06:09 PM
ah
ty
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Werewolves Bot C BOT 25-Apr-21 06:09 PM
✅ Created #as_always_the_very_british_cc!
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Werewolves Bot C BOT 25-Apr-21 06:19 PM
⛔ Syntax error. Invalid subcommand info!
Cc Help
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]
Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.
Aliases - c
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Mr. Square the Checker 25-Apr-21 06:19 PM
How many cc's we got?
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Talented Scientist 25-Apr-21 06:20 PM
ah yes that's a thing
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Mr. Square the Checker 25-Apr-21 06:20 PM
if unlimited
I'll multi it
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Talented Scientist 25-Apr-21 06:20 PM
3
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Mr. Square the Checker 25-Apr-21 06:20 PM
ok
does that include the one I made before it was set?
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Talented Scientist 25-Apr-21 06:21 PM
yes
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Mr. Square the Checker 25-Apr-21 06:56 PM
@Talented Scientist
what do you think of:
Sly Fox | Werewolf Power Basics Each day the sly fox may choose a player and hide in their house, protecting them from any kill targeted at them but not die if a kill is targeted at the house they are hidden in, the wolfpack is informed at the start of day if anyone tried to kill the sly fox that night. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf. Details Each day the Sly Fox may ever hide in someone's house that night or choose to join the wolfpack. When the Sly Fox hides in someone's house they will be immune to any attack targeting them but will be killed if the person they hide behind is killed, except if their target is attacked by a wolf then the sly fox will turn into a wolf. If someone attempts to attack the Sly Fox at night while it is hidden at someone’s house then the wolfpack is told that the Sly Fox’s house was visited by a killer. The Sly Fox and wolfpack do not know each other's identities, as the Sly Fox is not a lycan, nor a member of the wolfpack. If the Sly Fox chooses to join the wolfpack, they may not hide that day, and will lose their power as they will become a regular wolf. Joining the wolfpack is an immediate ability and hiding is an end effect.
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Talented Scientist 25-Apr-21 07:00 PM
hm
if you want you can add it on github
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Mr. Square the Checker 25-Apr-21 07:06 PM
Yeah
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Mr. Square the Checker 25-Apr-21 10:03 PM
@Host can I invite void in please
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Clumsy Assistant 25-Apr-21 10:04 PM
you can!
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Mr. Square the Checker 25-Apr-21 10:38 PM
Idk if this role is extremely strong or not
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Clumsy Assistant 25-Apr-21 10:38 PM
its weird
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Mr. Square the Checker 25-Apr-21 10:38 PM
It feels like bartender but stronger
Me - Inkeeper Vera - Macho ??? - FT Void - Riding Hood Leila - Huntress (edited)
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Talented Scientist 25-Apr-21 10:41 PM
It's almost like Stalker but without an additional power.
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Mr. Square the Checker 25-Apr-21 10:43 PM
It's somewhere between stalker and bartender in it's power
I feel like there is no repercussions for targeting town
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Talented Scientist 25-Apr-21 10:44 PM
that's a fair point
on the other hand Stalker votes go on both lynch and election so it's not that bad
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Mr. Square the Checker 25-Apr-21 10:45 PM
Fair
It's easy to balance a lynch early game
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Werewolves Bot C BOT 25-Apr-21 10:50 PM
Macho | Townsfolk Miscellaneous Basics If attacked, the Macho will be told the name of one of their attackers and will not die until the beginning of the next night. Details If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their killer. If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the kill they are informed of will be chosen randomly from all their attackers. If the Macho is lynched, they will die as usual.
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Mr. Square the Checker 25-Apr-21 10:50 PM
Ok
Ok
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Werewolves Bot C BOT 25-Apr-21 10:53 PM
✅ Created #machomayorrandysavage!
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Werewolves Bot C BOT 25-Apr-21 11:00 PM
Royal Wolf | Werewolf Power Basics Once per game, the Royal Wolf may cancel the election. Details The Royal Wolf may cancel the election at any time of day or night, and it will apply to the next election. If there are several elections the Royal Wolf may only cancel one of them. Cancelling the election is an immediate ability. However, the fact that the election has been canceled will only be revealed at the end of the day. Cancelling the election results in nobody getting elected from the election that day.
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Mr. Square the Checker 25-Apr-21 11:00 PM
Oh
No
@Host what happens to guests if I die
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Talented Scientist 25-Apr-21 11:04 PM
Nothing happens in that situation.
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Mr. Square the Checker 25-Apr-21 11:05 PM
Ok
So void should know who was innkeeper if it doesn't get cleared
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Talented Scientist 25-Apr-21 11:09 PM
Actually, nevermind the inn is cleared, sorry.
I forgot that we added that.
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Werewolves Bot C BOT 25-Apr-21 11:10 PM
Innkeeper | Townsfolk Power Basics Each night, the Innkeeper may invite a guest to the inn. Details Each night, the Innkeeper may add a player to the inn. The Innkeeper can anonymously talk to all the guests of the inn. Adding a guest is immediate effect. During each day, the Innkeeper may choose to clear the inn. Clearing the inn removes all guests and messages and is an end effect. If the Innkeeper dies the inn is cleared.
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Mr. Square the Checker 25-Apr-21 11:10 PM
ok
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Werewolves Bot C BOT 26-Apr-21 10:03 AM
⛔ Database error. Could not find role stalker_wolf!
Werewolf Power Disguised Fox Infected Wolf Lone Wolf Saboteur Wolf Tanner
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Mr. Square the Checker 26-Apr-21 11:05 AM
Hmmmm
H
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Werewolves Bot C BOT 26-Apr-21 11:05 AM
Huntress | Townsfolk Killing Basics The Huntress may select a player to attack with their dying breath. Details The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The Huntress’s role is revealed to all, and the other player is attacked immediately. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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Talented Scientist 26-Apr-21 12:03 PM
@Participant Do you want to clear the inn?
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Mr. Square the Checker 26-Apr-21 12:04 PM
Yes please
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Talented Scientist 26-Apr-21 12:05 PM
It will happen at the end of the day! 👍
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Mr. Square the Checker 26-Apr-21 12:06 PM
:+1:
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Mr. Square the Checker 26-Apr-21 12:17 PM
I feel like a priest
With confession
People can confess secrets to me
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Werewolves Bot C BOT 26-Apr-21 12:20 PM
Coward | Townsfolk Miscellaneous Basics The Coward may select a player to redirect one wolf action to. Details The Coward may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Coward wants. When the Coward is affected by a wolf power, that is not an attack, it will be redirected to the target without the wolves being informed. The Coward cannot redirect a wolf power onto a wolf in the pack, and if the Coward tries to, then the redirection will silently fail. The Coward's redirection power can only be used once per game.
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Mr. Square the Checker 26-Apr-21 01:06 PM
What else is new roles
Ff
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Werewolves Bot C BOT 26-Apr-21 01:06 PM
Ferocious Fox | Werewolf Killing Basics Each day, the Ferocious Fox may target a player, and the target will be known to the Wolfpack. At the end of the next night, the Ferocious Fox will attack the selected target. Once per game, the Ferocious Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Ferocious Fox may either target a player or choose to join the wolfpack. The Hosts announce the target to the wolfpack at the start of each night. The Ferocious Fox may cancel their attack during the night, but they cannot change target. The Ferocious Fox and wolfpack do not know each other's identities, as the Ferocious Fox is not a lycan, nor a member of the wolfpack. If the Ferocious Fox chooses to join the wolfpack, they may not target anyone that day, and will lose their power as they will become a regular wolf. Joining the wolfpack, choosing a target and cancelling the attack are immediate abilities. Attacking a player is an end-night ability. If the Ferocious Fox attacks someone who isn’t on the Townsfolk team or a Solo role, they die.
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Mr. Square the Checker 26-Apr-21 01:06 PM
I doubt that exists
Unless
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Werewolves Bot C BOT 26-Apr-21 01:07 PM
Sacred Wolf | Werewolf Miscellaneous Basics The Sacred Wolf will be protected from any night attacks to target them. Details The Sacred Wolf will escape unharmed from any attacks to target it at night. They are informed that they were attacked. If a Sacred Wolf evades an attack, the attacker is told why.
✅ Created #logarithm!
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker
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Mr. Square the Checker 26-Apr-21 01:16 PM
Roles that can stop a kill Hooker, Chef, Runner, Acrobat, Macho, Shepherd (needs 2 herded tho), witch
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Mr. Square the Checker 26-Apr-21 02:26 PM
D
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Werewolves Bot C BOT 26-Apr-21 02:26 PM
Devil | Solo Killing - Hell Team Basics Each day, the Devil may choose a player to send the devil’s wager to. The target may choose to either learn another player’s role, or attack another player, but sell their soul in the process. The Devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins. Details The Devil can't target soulless players. The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - they will learn who was attacked/which person was inspected & what role the target saw. If the player chooses to see another player’s role (immediate), it will be affected by weak disguises and obstructions. These effects are seen from the player’s perspective, not the Devil’s. If the player chooses to attack another player (soul sold: immediately; kill executed: end-night), then they will become soulless. The attacker is the Devil. If the player chooses to attack the Devil the attack will not be executed, but they will not be informed of this. However, they still sell their soul to the Devil. The Devil can use a soul to protect someone else from all attacks for the next night (day; immediate) or kill a player of their liking (day/night; immediate). If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically. The Devil starts the game off with a single soul that they can use whenever. At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen. Members of the Hell team cannot change role or betray the team in any way.
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Mr. Square the Checker 26-Apr-21 02:27 PM
TI
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Werewolves Bot C BOT 26-Apr-21 02:27 PM
Townsfolk Investigative Aura Teller Coroner Crowd Seeker Fortune Teller Huntsman Oracle Receptionist
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Mr. Square the Checker 26-Apr-21 02:27 PM
Oracle
Or
Ora
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Werewolves Bot C BOT 26-Apr-21 02:27 PM
Oracle | Townsfolk Investigative Basics Every night, the Oracle can select two players and see if they have the same alignment as each other. Details Each night, the Oracle can inspect two players. The Oracle will be told whether their roles have the same alignment or not. This result is not affected by disguises. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles have the same alignment as each other, solo roles on opposing teams do not.
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Mr. Square the Checker 26-Apr-21 02:27 PM
Rec
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Werewolves Bot C BOT 26-Apr-21 02:27 PM
Receptionist | Townsfolk Investigative Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Receptionist is affected by strong disguises.
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Mr. Square the Checker 26-Apr-21 04:14 PM
Wolves are 7 deaths of winning Shepherd is 2/10 people herded or killed off winning Town still needs to kill 4 people
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Werewolves Bot C BOT 26-Apr-21 06:59 PM
✅ Created #theotherbotpersonanditsnotts!
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Werewolves Bot C BOT 26-Apr-21 07:13 PM
⛔ Syntax error. Invalid Player #2!
✅ Created #tortle!
⛔ You have hit the CC limit of 5 CCs!
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Mr. Square the Checker 26-Apr-21 09:06 PM
@Host can I not clear the tavern?
Can I change
since it's not immediate
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Talented Scientist 26-Apr-21 09:07 PM
it's an end effect so you can change
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Mr. Square the Checker 26-Apr-21 09:07 PM
cool
leave void
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Talented Scientist 26-Apr-21 09:07 PM
👍
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