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VIP Wolves Revamped
scared-wolf
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Werewolves Bot C BOT 23-Jan-20 10:01 PM
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
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Ueno 24-Jan-20 07:48 AM
!role
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Werewolves Bot C BOT 24-Jan-20 07:48 AM
❌ You're not allowed to use this command!
Townsfolk Miscellaneous Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Trickster Town Crier
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Ueno 24-Jan-20 07:49 AM
Ok
Perfect
@Host sorry if its sudden, whats the difference between hidden cc and cc
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Werewolves Bot C BOT 24-Jan-20 07:56 AM
⛔ Syntax error. Invalid Player #1!
✅ Created #mother!
✅ Created #musician!
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marhjo 24-Jan-20 07:58 AM
Hidden Cc just means that when you create it, it won't say who made it
So if you make a cc with 5 people in it, then you can blame others for making it
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Ueno 24-Jan-20 07:59 AM
Ooh thats smart
Thanks Duke
Future tech never cease to amaze me
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Ueno 24-Jan-20 11:32 AM
Role List 11 Players Townsfolk Townsfolk Misc  x5 Townsfolk Invest  x1 Townsfolk Killing x1 Werewolf Werewolf Misc     x1 Werewolf Power x1 Solo Solo Killing x1 : Devil / Pyro Unaligned Unaligned Misc x1 Angel / Despot / Psychopath (edited)
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Werewolves Bot C BOT 24-Jan-20 11:33 AM
Townsfolk Investigative Aura Teller Coroner Crowd Seeker Fortune Teller Huntsman Oracle Receptionist
Townsfolk Killing Assassin Barber Cult Leader Executioner Huntress Mad Scientist Priest Witch
Solo Killing White Werewolf Devil Pyromancer
Unaligned Miscellaneous Angel Chef Despot Psychopath
❌ You're not allowed to use this command!
Despot | Unaligned Miscellaneous Basics If the Despot is elected Mayor, they win. All players who voted for them as mayor will lose their public voting power for the next day phase. Details When the Despot wins, the Despot ascends and stops playing. The game continues. The votes of all players whose votes contributed to the Despot’s victory will be nullified the next day phase, for both the election and the lynch.
Devil | Hell Killing Basics Each day, the Devil may choose a player to send the devil’s wager to. The target may choose to either learn another player’s role, or attack another player but sell their soul in the process. The Devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins. Details The Devil can't target soulless players. The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - they will learn who was attacked/which person was inspected & what role the target saw. If the player chooses to see another player’s role (immediate), it will be affected by weak disguises and obstructions. These effects are seen from the player’s perspective, not the Devil’s. If the player chooses to attack another player (soul sold: immediately; kill executed: end night), then they will become soulless. The attacker is the Devil. Using the wager to attack the Devil always fails. The Devil can use a soul to protect someone else from all attacks for the next night (day; immediate) or kill a player of their liking (day/night; immediate). If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically. The Devil starts the game off with a single soul that they can use whenever. At the start of the game the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as citizen.
Macho | Townsfolk Miscellaneous Basics If attacked, the Macho will be told the name of one of their attackers and will not die until the beginning of the next night. Details If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their killer. If the Macho is lynched, they will die as usual. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the kill they are informed of will be chosen randomly from all their attackers.
⛔ Syntax error. Invalid subcommand business!
⛔ Syntax error. Invalid Player #1!
⛔ Syntax error. Invalid Player #2!
⛔ Syntax error. Invalid Player #3!
✅ Created #business!
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Ueno 24-Jan-20 12:30 PM
$i coroner
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Werewolves Bot C BOT 24-Jan-20 12:30 PM
Coroner | Townsfolk Investigative Basics Once per day, the Coroner can check how a dead participant died. Details Each day, the Coroner can inspect a dead participant. The Coroner will be told how that specific player died, if multiple causes of death were present, then all causes will be revealed to the Coroner. The Coroner is only told the name of roles, and never the name of a player. Inspecting a player is an immediate ability.
Receptionist | Townsfolk Investigative Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not.
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Werewolves Bot C BOT 24-Jan-20 12:51 PM
Runner | Townsfolk Miscellaneous Basics Once per game, if attacked by a werewolf, the Runner shall escape. Details When they are attacked, the Runner will not die, but will be vulnerable to future attacks. Runners are informed that they were attacked. If a Runner is targeted by any kill other than a werewolf kill, they will die the first time. If a Runner evades the wolfpack, the wolfpack is told why.
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Werewolves Bot C BOT 25-Jan-20 01:18 AM
Executioner | Townsfolk Killing Basics Whenever the Executioner is chosen to be lynched, it will be prevented, and the Executioner will be able to choose another player. That player will by lynched in their place. Details After the failed lynch, the Executioner, can no longer use their ability. The Executioner may alternatively choose not to lynch a player in their place.
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Werewolves Bot C BOT 25-Jan-20 01:28 AM
Townsfolk Investigative Aura Teller Coroner Crowd Seeker Fortune Teller Huntsman Oracle Receptionist
⛔ Database error. Could not find role aura!
⛔ Database error. Could not find role aura!
Aura Teller | Townsfolk Investigative Basics Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”. Details The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability.
Fortune Teller | Townsfolk Investigative Basics Each night, the Fortune Teller may check one player’s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and obstructions.
Huntsman | Townsfolk Investigative Basics Each night, the Huntsman may check a target to determine if they are “part of the wolf pack” or not. Details The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises.
Oracle | Townsfolk Investigative Basics Every night, the Oracle can select two players and see if they have the same alignment as each other. Details Each night, the Oracle can inspect two players. The Oracle will be told whether their roles have the same alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles have the same alignment, solo roles do not.
Receptionist | Townsfolk Investigative Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not.
⛔ Database error. Could not find role pyrofather!
Solo Killing White Werewolf Devil Pyromancer
Pyromancer | Pyro Killing Basics Each night, the Pyromancer may either powder a player or ignite all currently powdered players. The Pyromancer wins when they are the last one alive. Details Each night the Pyromancer may either powder or ignite all currently powdered people. Powdering is an immediate ability, and igniting is an end night ability. If there are several Pyromancers, they work together.
Sneaking Wolf | Werewolf Power Basics The Sneaking Wolf will appear as a citizen to all investigative roles. Details The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to all roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as Citizen.
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Ueno 25-Jan-20 01:34 AM
@Host huntsman said theyre not affected by any disguise but sneaking is a strong disguise. Which one wins?
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McTsts 25-Jan-20 01:40 AM
Disguises disguise the role. Huntsman doesn't check the role.
So a Huntsman would see a Sneaking Wolf that is part of the pack as a Citizen that is part of the pack, (except that the Huntsman only receives the second half of this information which is part of the pack) in both cases (edited)
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Ueno 25-Jan-20 01:50 AM
Ouch, thanks ts
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Werewolves Bot C BOT 25-Jan-20 03:43 AM
Werewolf Power Disguised Fox Infected Wolf Lone Wolf Saboteur Wolf Sneaking Wolf Tanner
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned this night is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, and is not part of the wolfpack.
⛔ Database error. Could not find role lone!
Lone Wolf | Werewolf Power Basics Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack. Details The Lone Wolf doesn’t know the other werewolves, and starts off all alone, they are not a member of the wolfpack. Each night, they may kill one player on their own. If they kill someone who isn’t on the Townsfolk team or a Solo role, the Lone Wolf dies. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Killing a player is an end night ability.
Saboteur Wolf | Werewolf Power Basics Each night, the Saboteur Wolf may select one player to disqualify from the public election poll. Details Each night, the Saboteur Wolf may select one player. That player can not be elected Mayor, Reporter or Guardian in the following day phase. The selected player can still be lynched and can still vote in the election poll.
⛔ Database error. Could not find role disguised_wolf!
Disguised Fox | Werewolf Power Basics Each day, the Disguised Fox must select a disguise. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Disguised Fox must either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a wolf. The Disguised Fox's disguise is a strong disguise. The Hosts announce to the wolfpack at the start of each night what disguise the Disguised Fox has chosen. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities, as the Disguised Fox is not a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack is an immediate ability.
Devil | Hell Killing Basics Each day, the Devil may choose a player to send the devil’s wager to. The target may choose to either learn another player’s role, or attack another player but sell their soul in the process. The Devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins. Details The Devil can't target soulless players. The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - they will learn who was attacked/which person was inspected & what role the target saw. If the player chooses to see another player’s role (immediate), it will be affected by weak disguises and obstructions. These effects are seen from the player’s perspective, not the Devil’s. If the player chooses to attack another player (soul sold: immediately; kill executed: end night), then they will become soulless. The attacker is the Devil. Using the wager to attack the Devil always fails. The Devil can use a soul to protect someone else from all attacks for the next night (day; immediate) or kill a player of their liking (day/night; immediate). If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically. The Devil starts the game off with a single soul that they can use whenever. At the start of the game the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as citizen.
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Ueno 25-Jan-20 03:46 AM
Note : if only 1 person dies today, then Dennis might be WWW.
But if thats the case then i dont think the game are fair for wolf..
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Werewolves Bot C BOT 25-Jan-20 10:26 AM
Ranger | Townsfolk Miscellaneous Basics The Ranger may select a player to reveal with their dying breath. Details The Ranger may target a player, and update this target whenever they like. When the Ranger dies in any way other than by directly being lynched, his target will be revealed in story time. The Ranger’s role, his target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
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Werewolves Bot C BOT 26-Jan-20 12:43 AM
Unaligned Miscellaneous Angel Chef Despot Psychopath Survivor
Survivor | Unaligned Miscellaneous Basics The only goal for the Survivor is to survive until the end of the game. They are able to win with any team, even if that teams win condition is to kill all others. Details The Survivor must vote in every lynch poll. If they miss one, they will die immediately. The Survivor may not use options such as abstain either.
⛔ Database error. Could not find role crowd!
Crowd Seeker | Townsfolk Investigative Basics The Crowd Seeker may investigate up to 3 players players each night by guessing their roles. Each correct guess is confirmed. Details The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. Any correct guesses made will be confirmed. The Crowd Seeker is affected by weak disguises and obstructions. The Crowd Seeker’s seeking is an immediate ability.
Psychopath | Unaligned Miscellaneous Basics At the start of the game, the Psychopath is given a list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins. Details When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. If the number of players excluding the Psychopath is not divisible by 3, the number of players on the list is rounded up. The Psychopath can’t win when they are dead. Whenever they want, the Psychopath may strongly disguise themselves as any role.
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Ueno 26-Jan-20 12:54 AM
If dennis is www ill laugh
Why would there be www in a game of 3 wolves
Wait
That doesnt make sense then
Jay has checked log
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Werewolves Bot C BOT 26-Jan-20 12:55 AM
Werewolf Power Disguised Fox Infected Wolf Lone Wolf Saboteur Wolf Sneaking Wolf Tanner
White Werewolf | Solo Killing Basics The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. On even numbered nights, the White Werewolf may kill a member of the wolfpack. Details To the werewolves, the White Werewolf will appear to be a regular wolf. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Killing a member of the wolfpack is an end night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf is strongly disguised as a regular wolf as long as they live.
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Ueno 26-Jan-20 12:57 AM
Well wyatt definitely isnt wolf then
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Werewolves Bot C BOT 26-Jan-20 01:17 AM
Werewolf Miscellaneous Alpha Wolf Bloody Butcher Hellhound Packless Wolf Scared Wolf Wolf Wolf's Cub
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Werewolves Bot C BOT 26-Jan-20 11:36 AM
Townsfolk Miscellaneous Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Trickster Town Crier
Trickster | Townsfolk Miscellaneous Basics On all public polls the Trickster's vote is counted as negative one. Details When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. If the Trickster becomes Mayor, their vote is counted as -2. Results of players that receive 0 or less votes are not displayed.
⛔ Database error. Could not find role fortune!
Fortune Apprentice | Townsfolk Miscellaneous Basics The Fortune Apprentice will take the place of the first town investigative role to die. Details At the start of the first day where a town investigative role died the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died, and join their secret channel. The fact that a Fortune Apprentice has changed will be announced, but the identity of the Fortune Apprentice will not be revealed. This will not happen if the Fortune Apprentice’s role has changed.
Bartender | Townsfolk Miscellaneous Basics The Bartender can talk in the tavern without having their identity revealed. Details The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. The Bartender can not exist in any game with less than 30 players.
Town Crier | Townsfolk Miscellaneous Basics The Town Crier knows another townsfolks's role at the start of the game. Details The Town Crier will be told the role of one other random person from the Townsfolk team at the start of the game. The role given is not under the influence of any other powers, and therefore is completely reliable. This information is one directional.
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Ueno 26-Jan-20 11:43 AM
@Host honestly, im fucked no matter what role i claim to town if bart decides to accuses me to save his face. So, if that happens, would it be okay for me to blatantly reveal as wolf and pushes bart as pyro trying to ignite tomorrow instead?
I dont see any role to claim that would be logical since it didnt makes sense for me to lie to an actual confirmed town (jack) about my role
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Werewolves Bot C BOT 26-Jan-20 11:44 AM
Werewolf Miscellaneous Alpha Wolf Bloody Butcher Hellhound Packless Wolf Scared Wolf Wolf Wolf's Cub
Werewolf Power Disguised Fox Infected Wolf Lone Wolf Saboteur Wolf Sneaking Wolf Tanner
Lone Wolf | Werewolf Power Basics Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack. Details The Lone Wolf doesn’t know the other werewolves, and starts off all alone, they are not a member of the wolfpack. Each night, they may kill one player on their own. If they kill someone who isn’t on the Townsfolk team or a Solo role, the Lone Wolf dies. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Killing a player is an end night ability.
Disguised Fox | Werewolf Power Basics Each day, the Disguised Fox must select a disguise. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Disguised Fox must either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a wolf. The Disguised Fox's disguise is a strong disguise. The Hosts announce to the wolfpack at the start of each night what disguise the Disguised Fox has chosen. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities, as the Disguised Fox is not a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack is an immediate ability.
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McTsts 26-Jan-20 12:13 PM
imo that seems valid if you see no other way
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Ueno 26-Jan-20 12:15 PM
Yay
Thank you host
time to gracefully throw jks
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McTsts 26-Jan-20 12:20 PM
make sure to consult the other wolf first though, I guess?
only do it as a last resort
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Ueno 26-Jan-20 12:24 PM
I did with dennis
Since the log claim were already filled with Psycho / Dennis / LoG / Alice / Wyatt, i think it is necessary
*TM
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McTsts 26-Jan-20 12:25 PM
well right now 3 people are voting for Bart
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Ueno 26-Jan-20 12:25 PM
Yaaaay
💗 👀
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Ueno 26-Jan-20 12:33 PM
TM + TI : Wyatt | Alice | Dennis | Jay? Psycho? Void? TK : Jackson Wolves : Steil, Chopper UM : Bart SK : LoG?
And then ill act as if void were actually UM
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Werewolves Bot C BOT 26-Jan-20 12:36 PM
Werewolf Miscellaneous Alpha Wolf Bloody Butcher Hellhound Packless Wolf Scared Wolf Wolf Wolf's Cub
Hellhound | Werewolf Miscellaneous Basics There is always more than one Hellhound. All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely. Details Hellhounds are the werewolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the werewolf team to immediately inform the rest of the werewolves that they are Hellhounds.
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Werewolves Bot C BOT 26-Jan-20 12:55 PM
Townsfolk Miscellaneous Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Trickster Town Crier
Solo Killing White Werewolf Devil Pyromancer
Devil | Hell Killing Basics Each day, the Devil may choose a player to send the devil’s wager to. The target may choose to either learn another player’s role, or attack another player but sell their soul in the process. The Devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins. Details The Devil can't target soulless players. The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - they will learn who was attacked/which person was inspected & what role the target saw. If the player chooses to see another player’s role (immediate), it will be affected by weak disguises and obstructions. These effects are seen from the player’s perspective, not the Devil’s. If the player chooses to attack another player (soul sold: immediately; kill executed: end night), then they will become soulless. The attacker is the Devil. Using the wager to attack the Devil always fails. The Devil can use a soul to protect someone else from all attacks for the next night (day; immediate) or kill a player of their liking (day/night; immediate). If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically. The Devil starts the game off with a single soul that they can use whenever. At the start of the game the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as citizen.
Pyromancer | Pyro Killing Basics Each night, the Pyromancer may either powder a player or ignite all currently powdered players. The Pyromancer wins when they are the last one alive. Details Each night the Pyromancer may either powder or ignite all currently powdered people. Powdering is an immediate ability, and igniting is an end night ability. If there are several Pyromancers, they work together.
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Ueno 26-Jan-20 05:04 PM
This
Hmm
If bart were telling the truth then we shouldnt have www at least
Sorry bart
If only i could spare you 😔
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Ueno 27-Jan-20 01:20 AM
!time
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Werewolves Bot C BOT 27-Jan-20 01:20 AM
⛔ Syntax error. Unknown command time!
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