Werewolves Bot C
BOT
25-Jan-20 03:43 AM
Werewolf Power
Disguised Fox
Infected Wolf
Lone Wolf
Saboteur Wolf
Sneaking Wolf
Tanner
Scared Wolf | Werewolf Miscellaneous
Basics
The Scared Wolf will be protected from the first night attack to target them.
Details
The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
Tanner | Werewolf Power
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing.
Details
Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned this night is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night.
The Tanner is not a lycan, and is not part of the wolfpack.
Database error. Could not find role lone!
Lone Wolf | Werewolf Power
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone, they are not a member of the wolfpack. Each night, they may kill one player on their own. If they kill someone who isn’t on the Townsfolk team or a Solo role, the Lone Wolf dies. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack.
Killing a player is an end night ability.
Saboteur Wolf | Werewolf Power
Basics
Each night, the Saboteur Wolf may select one player to disqualify from the public election poll.
Details
Each night, the Saboteur Wolf may select one player. That player can not be elected Mayor, Reporter or Guardian in the following day phase. The selected player can still be lynched and can still vote in the election poll.
Database error. Could not find role disguised_wolf!
Disguised Fox | Werewolf Power
Basics
Each day, the Disguised Fox must select a disguise. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox must either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a wolf. The Disguised Fox's disguise is a strong disguise. The Hosts announce to the wolfpack at the start of each night what disguise the Disguised Fox has chosen. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities, as the Disguised Fox is not a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack is an immediate ability.
Devil | Hell Killing
Basics
Each day, the Devil may choose a player to send the devil’s wager to. The target may choose to either learn another player’s role, or attack another player but sell their soul in the process. The Devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins.
Details
The Devil can't target soulless players. The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - they will learn who was attacked/which person was inspected & what role the target saw.
If the player chooses to see another player’s role (immediate), it will be affected by weak disguises and obstructions. These effects are seen from the player’s perspective, not the Devil’s.
If the player chooses to attack another player (soul sold: immediately; kill executed: end night), then they will become soulless. The attacker is the Devil. Using the wager to attack the Devil always fails.
The Devil can use a soul to protect someone else from all attacks for the next night (day; immediate) or kill a player of their liking (day/night; immediate).
If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically.
The Devil starts the game off with a single soul that they can use whenever.
At the start of the game the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as citizen.