- kalimoor (@Coyote)















































Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Huntress: Takes killer, when taken.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)












































Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable. (edited)15 coins. This game had a total of 107 moves.
- kalimoor (@Coyote)
























Alpha Wolf: Can call back pieces to the back rank.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Clairvoyant Fox: Reveal a piece.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Teller: Reveal a reachable piece.
Fox: No ability.
Idiot: Survives one attack, but becomes unmovable.
Ranger: Reveals killer, when taken. (edited)15 coins. This game had a total of 36 moves.
- kalimoor (@Coyote)


























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Teller: Reveal a reachable piece. (edited)