Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote.
When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack).
Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death.
Players are not notified of being poisoned or cured.
Both actions are immediate abilities.
11:10
Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category.
For townsfolk and solo categories, investigative and killing roles are considered a major threat; power and group roles a significant threat; and miscellaneous roles a slight threat.
Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat.
The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
11:12
Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used.
When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed.
The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.