The Scared Wolf will be protected from the first night attack to target them.
Details
If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means.
The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if no other flute team roles remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate.
Successfully charming a player will tell the Flute Charmer their targets role, and weakly disguise them as flute player afterwards. This result is affected by all disguises and redirections.
This effect (including the disguise) will disappear once no members of the flute player channel or team remain. The players are not told when the effect disappears.
When a player is both charmed and enchanted, the charmed status and disguise is removed.
The Flute Charmer can target themself or other members of the flute team.
If no other flute team roles remain, the Flute Charmer turns into a flute player and loses their current powers.
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
Details
Each day, the Tanner can weakly disguise up to two players, this can include the Tanner themself.
Disguising players is an immediate effect.
At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one living player currently tanned by you is a part of the wolfpack.”.
If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death.
The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
The Alcoholic spends the night drinking at the tavern and is thus absent for any attacks on them.
Details
During the night, the Alcoholic is fully immune against all attacks targeting them, though they may still be killed by other means.
The Alcoholic cannot exist without a bartender, and loses their power as soon as the last bartender dies. The Alcoholic dies at the end of the first night without a living Bartender.