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Werewolves Revamped
S15g7 | CC 1 / πŸ€–-myownspace
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Werewolves Bot B BOT 17-4-2026 16:27
A new CC has been created! CC Members | Total: 1 @Viola
16:27
Alive Players | Total: 17 πŸ”₯ - steinator (@Steineastor) 🧩 - mrpuzzlecodes (@Poached Egg) πŸ₯” - hendawy361 (@Ox) thight - swurtle (@Chamelium Warrior Jay'uk) πŸ› οΈ - mctsts (@Tinker Sbell) 🌊 - theoceancookie (@The Sailor Cookie) 🏹 - venomousbirds (@"Tom ""Kneecap Looter"" Nook") gibagul - 5uso (@Supreme Sorcerer Suso) πŸ‰ - neoimperium (@Shark chasing a Fish) 🕷 - sinisfuel (@Lucas Baker) πŸ§‹ - thekremblin (@Agent Krem) πŸ¦β€β¬› - basscy (@Bladder Snail) πŸ’‘ - lightpulp (@Queer Romance) 🌌 - sharleclaire (@Viola) commies - ddd8000 (@Daredevil) πŸ˜• - nicetry4296 (@Markoth) πŸ‘β€πŸ—¨ - matstress (@CremateMeistress) (edited)
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Werewolves Bot B BOT 17-4-2026 23:00
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Priest [Townsfolk Killing]
Basics
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk-aligned, the Priest dies. If they are not lycan and not townsfolk-aligned, the target isn't attacked and both the Priest and the target live. Using holy water on a player is an end-night ability.
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Werewolves Bot B BOT 18-4-2026 08:35
Insufficient Coins
You need to have at least 100 coins to open a loot box! You have: 97.
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Werewolves Bot B BOT 18-4-2026 13:13
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Tattletale [Townsfolk Investigative]
Basics
Each night, the Tattletale may check a target to determine if they are a "threat" or "not a threat". The result will be sent to another player.
Details
The Tattletale checks whether a player is a threat or not. Lycans and players with killing roles are classified as threats. Inspecting a player in this way is an end night ability affected by strong disguises and redirections. The results of the Tattletale's investigation will be sent to a random player with a miscellaneous role. The player will receive the name of the investigated player and whether or not they appeared as a threat, but not the name of the Tattletale.
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Werewolves Bot B BOT 19-4-2026 00:37
Lootbox opened!
@Viola opened a loot box and got a SILVER tier reward! You won: A category guarantor for: Power. You may use this during the signup/setup phase of a game to affect your role's category. To do so DM one of the Hosts. You may not let anyone know you used a category guarantor until after the game is completed. Category guarantors may be rejected for some games (e.g. when the category is not present).
00:37
how many guarantors
00:37
smh
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Werewolves Bot B BOT 19-4-2026 12:09
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Gallant Fox [Werewolf Power]
Basics
Each day, the Gallant Fox may select a player to protect for the next two phases. The chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively join the wolfpack as a regular wolf.
Details
The chosen player will be protected from attacks and lynches during the following night and day phase, though not the current day phase. The Gallant Fox may not protect the same player consecutively, and may not protect themself. If the Gallant Fox survives the day, the wolfpack is informed at the start of the night that the Gallant Fox has chosen to protect a player, as well as who that player is. If the Gallant Fox protects a member of the wolfpack, and the protection prevents the target from dying, the Gallant Fox is informed that their target is a member of the wolfpack. The Gallant Fox is neither a lycan nor a member of the wolfpack. If the Gallant Fox chooses to join the wolfpack, they may not select a player to protect, and will lose their power; their role will change to wolf. Joining the wolfpack is an immediate abilities, but protecting their target is an end-day ability.
12:10
β›” Syntax error. Unknown command plaguebearer!
12:10
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, and will die at the end of the next night. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up. At the start of every phase, members of the plague team are told the amount of living contaminated players.
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Werewolves Bot B BOT 19-4-2026 23:27
β›” Syntax error. Unknown command detials!
23:27
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Fortune Apprentice [Townsfolk Miscellaneous]
Basics
The Fortune Apprentice will assume the role of the first town investigative role to die.
Details
At the start of the first day after a player with a town investigative role died or lost their role, the Fortune Apprentice will become the role of said town investigative player. If there are several Fortune Apprentices when the role would be assumed, a random Fortune Apprentice is selected to assume the role. The rest remain Fortune Apprentices until the next town investigative role dies. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person.
23:34
Alive Players | Total: 11 πŸ”₯ - steinator (@Steineastor) 🧩 - mrpuzzlecodes (@Poached Egg) thight - swurtle (@Chamelium Warrior Jay'uk) πŸ› οΈ - mctsts (@Tinker Sbell) 🌊 - theoceancookie (@The Sailor Cookie) yeen - kalimoor (@Yeen) 🕷 - sinisfuel (@Lucas Baker) πŸ’‘ - lightpulp (@Queer Romance) 🌌 - sharleclaire (@Viola) commies - ddd8000 (@Daredevil) πŸ‘β€πŸ—¨ - matstress (@CremateMeistress) (edited)
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Werewolves Bot B BOT 20-4-2026 00:01
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Infecting Wolf [Werewolf Power]
Basics
During Night 1, the Infecting Wolf must choose one player to convert to a wolf.
Details
If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Edge Cases: If a member of the wolfpack or the werewolf team is picked, the power fails and wastes the ability. If a hell team member is picked, the power fails and wastes the ability. If a baker or butcher is picked they become a bloody butcher. If a cupid is picked they become a cupid wolf. If a cult group member is picked they become a cultist wolf.
00:02
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Cupid Wolf [Unaligned Align]
Transformation Role
Basics
The Cupid Wolf is a cupid that has been infected by the infecting wolf.
Details
If turned into a wolf in any way, the cupid turns into an Cupid Wolf instead. The Cupid Wolf works like the cupid, with two exceptions: they are part of the wolfpack group and a lycan. The Cupid Wolf is nonaligned, unless they have gained an alignment from their lover.
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one of the most confusing role cards I have ever read
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Werewolves Bot B BOT 20-4-2026 00:03
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Cultist Wolf [Werewolf Group]
Transformation Role
Basics
The Cultist Wolf is a wolfpack member who is a part of the cult.
Details
If any of the members of the cult group would become werewolf-aligned, their role changes to Cultist Wolf. The Cultist Wolf is a member of the cult: they can vote on the cult's kill polls. The Cultist Wolf does not retain any other abilities its previous role had. The Cultist Wolf is strongly disguised as their previous role.
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Werewolves Bot B BOT 20-4-2026 00:23
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used. When the Huntress dies in any way other than by being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
00:23
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, and will die at the end of the next night. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up. At the start of every phase, members of the plague team are told the amount of living contaminated players.
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Werewolves Bot B BOT 20-4-2026 00:33
Signed Up Players | Total: 17 πŸ”₯ - steinator (@Steineastor) 🧩 - mrpuzzlecodes (@Poached Egg) πŸ₯” - hendawy361 (@Ox) thight - swurtle (@Chamelium Warrior Jay'uk) πŸ› οΈ - mctsts (@Tinker Sbell) 🌊 - theoceancookie (@The Sailor Cookie) gibagul - 5uso (@Supreme Sorcerer Suso) πŸ‰ - neoimperium (@Shark chasing a Fish) yeen - kalimoor (@Yeen) 🕷 - sinisfuel (@Lucas Baker) πŸ§‹ - thekremblin (@Agent Krem) πŸ¦β€β¬› - basscy (@Bladder Snail) πŸ’‘ - lightpulp (@Queer Romance) 🌌 - sharleclaire (@Viola) commies - ddd8000 (@Daredevil) πŸ˜• - nicetry4296 (@Markoth) πŸ‘β€πŸ—¨ - matstress (@CremateMeistress) (edited)
00:37
Insufficient Coins
You need to have at least 100 coins to open a loot box! You have: 62.
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Werewolves Bot B BOT 21-4-2026 00:24
Insufficient Coins
You need to have at least 100 coins to open a loot box! You have: 82.
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