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Dog: Once, becomes a Wolf Cub or Fox.
Sneaking Wolf: Disguised as Wolf.
Wolf Cub: Additional move, when taken. (edited)





























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Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Sneaking Wolf: Disguised as Wolf.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 32 moves.







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Alcoholic: Invulnerable, if Bartender exists.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 23 moves.



































Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece.
Fortune Teller: Reveal a reachable piece.
Fox: No ability. (edited)









































Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 13 moves.










































Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken. (edited)15 coins. This game had a total of 20 moves.









































Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 15 moves.





























Alcoholic: Invulnerable, if Bartender exists.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Fortune Teller: Reveal a reachable piece. (edited)





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Alpha Wolf: Can call back pieces to the back rank.
Child: Additional move, when taken.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 47 moves.









































Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Tanner: Disguise one piece.
Warlock: Reveal a reachable piece. (edited)cerberus offer. Did you mean cerberus?




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Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Wolf Cub: Additional move, when taken. (edited)



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Aura Teller: Reveal a piece's type, if it has an active power.
Fox: No ability. (edited)



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Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Psychic Wolf: Reveal a piece's type.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 36 moves.cerberus offer. Did you mean cerberus?























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Archivist Fox: Reveal a piece's type.
Bartender: No ability. Relevant for Alcoholic.
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)























Attacked Idiot: Survived an attack. No ability.
Idiot: Survives one attack, but becomes unmovable.
Runner: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf. (edited)























Alpha Wolf: Can call back pieces to the back rank.
Warlock: Reveal a reachable piece. (edited)15 coins. This game had a total of 86 moves.