
apocalyptic horsemen. Did you mean apocalyptic horseman?
- kalimoor (@Cal Kestis)
- swurtle (@Ahsoka Tano)
- 5uso (@Soliel Agra)












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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Fox: No ability.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)




























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Aura Teller: Reveal a piece's type, if it has an active power.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability. (edited)15 coins. This game had a total of 59 moves.










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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Wolf Cub: Additional move, when taken. (edited)





























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)
















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Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)






















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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)






















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Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)





























Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)





























Citizen: No ability.
Fox: No ability.
Psychic Wolf: Reveal a piece's type.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)15 coins. This game had a total of 25 moves.15 coins. This game had a total of 19 moves.
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Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Crowd Seeker: Reveal a piece's type.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece.
Wolf: No ability. (edited)






















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Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Fox: No ability. (edited)


























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)






























Alcoholic: Invulnerable, if Bartender exists.
Attacked Idiot: Survived an attack. No ability.
Bartender: No ability. Relevant for Alcoholic.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)




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Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Direwolf: Double moves, if last piece.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)










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Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ranger: Reveals killer, when taken. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherโโ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfโโ: Cannot move unless it is the last wolf piece.
Infecting Wolfโ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfโ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfโ: Must either be dead or the only remaining piece. Loses the game otherwise.





























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)




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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)



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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)


































Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Royal Knight: Protects a reachable piece. (edited)15 coins. This game had a total of 44 moves.













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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)



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Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)15 coins. This game had a total of 56 moves.













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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)15 coins. This game had a total of 39 moves.



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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)
none
bishop15 coins. This game had a total of 37 moves.



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Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Royal Knight: Protects a reachable piece. (edited)













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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
FireballUp: Solo | Moves up in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)15 coins. This game had a total of 44 moves.











15 coins. This game had a total of 4 moves.























15 coins. This game had a total of 4 moves.























15 coins. This game had a total of 4 moves.15 coins. This game had a total of 4 moves.











15 coins. This game had a total of 4 moves.











15 coins. This game had a total of 4 moves.











15 coins. This game had a total of 4 moves.











15 coins. This game had a total of 4 moves.



















Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken.
Tanner: Disguise one piece. (edited)















Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Tanner: Disguise one piece.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)



















Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 13 moves.15 coins. This game had a total of 12 moves.walletsize!



















Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)



















Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 13 moves.





























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Wolf: No ability. (edited)















Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Tanner: Disguise one piece.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)



















Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)15 coins. This game had a total of 16 moves.



















Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Wolf: No ability. (edited)15 coins. This game had a total of 23 moves.





























Butcher: No ability.
Packless Wolf: Cannot move unless it is the last wolf piece.
Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability.
Bloody Butcher: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town. (edited)




























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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Packless Wolf: Cannot move unless it is the last wolf piece.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)15 coins. This game had a total of 18 moves.




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Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 11 moves.15 coins. This game had a total of 12 moves.





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 12 moves.





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 15 moves.










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Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 14 moves.





























Aura Teller: Reveal a piece's type, if it has an active power.
Direwolf: Double moves, if last piece.
Fortune Teller: Reveal a reachable piece.
Psychic Wolf: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)























Alcoholic: Invulnerable, if Bartender exists.
Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Direwolf: Double moves, if last piece.
Idiot: Survives one attack, but becomes unmovable.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Direwolf: Double moves, if last piece.
Fortune Teller: Reveal a reachable piece.
Psychic Wolf: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)























Alcoholic: Invulnerable, if Bartender exists.
Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Direwolf: Double moves, if last piece.
Idiot: Survives one attack, but becomes unmovable.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 56 moves.