
skinpacks!skins!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Yellow - 15
Bw - 20
Ts - 26
Oil - 27
Glitch2 - 38
Bear - 46 (x2)
Minecraft - 66
Vowels - 67 (x2)
Glasses - 68
Magnified - 70
Pumpkin - 74

$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Yellow - 15
Bw - 20
Ts - 26
Oil - 27
Glitch2 - 38
Bear - 46 (x2)
Minecraft - 66
Vowels - 67 (x2)
Glasses - 68
Magnified - 70
Pumpkin - 74






























Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability. (edited)15 coins. This game had a total of 42 moves.rc. Did you mean cursed civilian (aka CC)?$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Yellow - 15
Bw - 20
Ts - 26
Oil - 27
Glitch2 - 38
Bear - 46 (x2)
Minecraft - 66
Vowels - 67 (x2)
Glasses - 68
Magnified - 70
Pumpkin - 74




























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece. (edited)






























Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 27 moves.



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Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece. (edited)15 coins. This game had a total of 52 moves.





























Attacked Idiot: Survived an attack. No ability.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fox: No ability.
Psychic Wolf: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Idiot: Survives one attack, but becomes unmovable.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)15 coins. This game had a total of 27 moves.
- kalimoor (@Dragon of Santa Clause)




























Citizen: No ability.
Crowd Seeker: Reveal a piece's type. (edited)15 coins. This game had a total of 27 moves.
- kalimoor (@Dragon of Santa Clause)




























Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 33 moves.



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Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)



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Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)/resend.



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Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Psychic Wolf: Reveal a piece's type. (edited)



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Aura Teller: Reveal a piece's type, if it has an active power.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)15 coins. This game had a total of 55 moves.