
Preparation [Restless and Anxious. Killing]
Each night, the Preparation can choose a restaurant patrons to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant patrons. The Preparation wins if they are alive at the end of the game, and at least one of their waiters remains.
At the beginning of each day, the restaurant patrons chosen by the Preparation is added to the restaurant channel, in which the Preparation can anonymously communicate with them, and offered the opportunity to eat the food. The restaurant patrons is not told the type of food they have been sent. If the restaurant patrons eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only.
Selecting a restaurant patrons and sending food are start-day abilities. Eating food is an end-day ability.
If the Preparation dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are "waiters” - one from the city dwellers team, one from the wolf team, and one from each solo team. Waiters do not know that they are waiters, and their status as a waiter does not impact their abilities or win condition. The Preparation wins if they and at least one waiter are alive when the game ends. The Preparation is able to win with any team, even if that team's win condition is to kill all others.
If a new solo team is created during the game, they do not gain a waiter. If a waiter is recruited onto a team which already has another waiter, neither player loses their waiter status.
When the last waiter dies, the Preparation stops playing, descends and loses.
The Preparation may not select themself as customer.
The Preparation is not affected by redirections.
The Preparation is nonaligned.