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Werewolves Revamped
🕵 Os15c Secret Channels / wolf
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Werewolves Bot B BOT 28-3-2026 18:17
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Wolf [Werewolf Miscellaneous]
Basics
The Wolf has no special abilities.
Details
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
18:17
18:18
Joining succeeded!
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Midwife @Seer
18:24
wait how am i supposed to answer again
18:24
btw this wolfpack is assssssss who's supposed to carry me oh my goodddddd
18:24
this game isnt rated though so imma play as messy as reality tv show B-list villain and throw people off
18:26
Town | (7) TI x1 Coroner x1 Farmer x1 TM x3 Guardsman x1 Wolf | (5) WM x2 WI x2 WP x1 Solo | (1) SK x1 Unaligned | (1) Graverobber x1
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Werewolves Bot B BOT 28-3-2026 18:26
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Werewolf Power
CorruptWolf Corrupt Wolf DisguisedFox Disguised Fox GallantFox Gallant Fox InfectingWolf Infecting Wolf PackTanner Pack Tanner SaboteurWolf Saboteur Wolf Tanner Tanner Baroness Baroness RitualistWolf Ritualist Wolf
18:29
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White Werewolf [Solo Killing - White Wolves Team]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost. The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
18:33
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Devil [Solo Killing - Hell Team]
Basics
Each day, the Devil may choose one player to send the wager to. The wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned, or soulless, the Devil wins.
Details (1/2)
During the first phase, the Devil may choose a role as a weak disguise. This defaults to citizen. At the start of the game, the Devil's soul is added to the hell team's soul pool. The Devil then becomes soulless. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. See $info souls for a detailed explanation. The wager is sent at the start of the night. The wager cannot be sent to a soulless player or redirected. During the night, the Devil can anonymously communicate with the wager recipient. The wager recipient may sell their soul to protect or kill a player; they may choose to investigate the role of a player, at the cost of the devil learning the wager recipient's own role; or they may do nothing. The result of a wager investigation is visible to both the wager recipient and the Devil, and both investigations are affected by disguises.
Details (2/2)
If a player sells their soul, a soul is added to the hell team's soul pool. The player then becomes soulless. See $info wager for a detailed explanation. Soulless players cannot be attacked by the Devil, including via the wager. Attempting to attack a soulless player using the wager fails silently. Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
18:35
Souls
Members of the hell team that can use Souls - soul users - may use a Soul to protect someone from all attacks for the current night. If used in this way during a day phase, the player will be protected during the following night phase. Using a Soul to protect a player is an immediate effect. Soul users may use a Soul to attack a player. The player will be attacked immediately. If the attacked player is soulless or a part of the hell team, the attack fails. The method of their death is not revealed (except to coroners). This ability may be used during both day and night phases. If a soul user is attacked during the night and there is a soul in the pool, the soul user will be protected and a soul will be used up automatically. A soul is used up for every attack against a soul user. If several soul users are attacked at simultaneously and not enough souls remain in the pool to protect from each attack, the devil has priority of protection. If any souls remain in the pool after this, subsequent protections occur in random order. When souls are used in an automatic protection, all members of the hell team are informed of who was attacked.
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Werewolves Bot B BOT 28-3-2026 18:45
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Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock
18:47
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Farmer [Townsfolk Miscellaneous]
Limited Role
Basics
The Farmer will pass on their role to another player when they die.
Details
When the Farmer dies, they will pass on their role to a target they have selected. If their target is part of the townsfolk team, the target's role is erased, and they become a Farmer. If they are part of the werewolf team, their role is erased, and they become a farming wolf. If their target is part of another team, then they are granted the scarecrow role on top of their current role. The alignment of their target is never changed or affected. The Farmer can select a player and update their targeted player once per phase, with 1 emergency change to be used whenever the Farmer wants. If the Farmer is not targeting a living player when they die, a random target is selected.
18:47
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Scarecrow [Extra Miscellaneous]
Limited Role
A Scarecrow will pass on their role to another player, whom they have chosen as a target, when they die. If their target is part of the townsfolk or a wolf, their role is erased and replaced by a farmer role of the same alignment. Otherwise, a Scarecrow role is granted on top of their current role.
18:48
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Farming Wolf [Werewolf Miscellaneous]
Limited Role
The Farming Wolf will pass on their role to another player, whom they have chosen as a target, when they die. If their target is part of the townsfolk or a wolf, their role is erased and replaced by a farmer role of the same alignment. Otherwise, a scarecrow role is granted on top of their current role.
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whats the point of this role im so confused?
18:48
easier TI?
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Werewolves Bot B BOT 29-3-2026 03:53
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Coroner [Townsfolk Miscellaneous]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player; however, if multiple causes of death are present, only a single, arbitrary cause will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death (this can be either “attack”, “kill”, “lynch” or “true kill”), as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
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Werewolves Bot B BOT 29-3-2026 11:55
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Townsfolk Miscellaneous
Alcoholic Alcoholic Amnesiac Amnesiac AmuletCrafter Amulet Crafter Assistant Assistant Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Farmer Farmer
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Werewolves Bot B BOT 29-3-2026 12:48
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Werewolf Miscellaneous
KnowledgeableWolf Knowledgeable Wolf Recluse Recluse ScaredWolf Scared Wolf SneakingWolf Sneaking Wolf Wolf Wolf WolfCub Wolf Cub FarmingWolf Farming Wolf HorrifyingWolf Horrifying Wolf
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Werewolves Bot B BOT 29-3-2026 13:09
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Werewolf Miscellaneous
KnowledgeableWolf Knowledgeable Wolf Recluse Recluse ScaredWolf Scared Wolf SneakingWolf Sneaking Wolf Wolf Wolf WolfCub Wolf Cub FarmingWolf Farming Wolf HorrifyingWolf Horrifying Wolf
13:09
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Wolf Cub [Werewolf Miscellaneous]
Basics
The night after the Wolf Cub dies, the wolfpack will be able to attack an additional player.
Details
Whenever a Wolf Cub dies, the other wolfpack members will be able to attack an additional player the night after the Wolf Cub's death. They are allowed to attack the same player several times, if they like. A Wolf Cub losing their role does not cause an additional poll.
13:14
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Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock
13:14
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises and redirections. The Psychic Wolf's guessing is an immediate ability.
13:14
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as their role will change to wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises and redirections.
13:14
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Psychic Wolf [Werewolf Investigative]
Basics
Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed.
Details
The Psychic Wolf is affected by weak disguises and redirections. The Psychic Wolf's guessing is an immediate ability.
13:18
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
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Werewolves Bot B BOT 29-3-2026 13:40
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Guardsman [Townsfolk Killing]
Limited Role
Basics
Once, the Guardsman may choose to be on guard for the rest of the night. Whilst on guard, they will attack anyone who tries to attack them.
Details
The Guardsman may choose to be on guard for the rest of the night. This is an immediate ability, and it can only be done once. If the Guardsman is attacked whilst on guard, they survive and attack the attacker. They will be informed that they counterattacked a player, but not whom. The Guardsman can attack multiple times whilst on guard. If they attack a townsfolk-aligned player, the Guardsman is informed and dies at the end of the next night.
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Werewolves Bot B BOT 29-3-2026 14:37
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Coroner [Townsfolk Miscellaneous]
Basics
Upon every death, the Coroner is informed how that participant died.
Details
The Coroner will be told the cause of death for every dead player; however, if multiple causes of death are present, only a single, arbitrary cause will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death (this can be either “attack”, “kill”, “lynch” or “true kill”), as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
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I MISTYPED?????????????
14:46
im quitting this game for good after this screw it
14:46
ok but i feel like im being forced to type so fast but im prone to grammatical errors and typo so???
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just take your time, i really understand your struggles, especially with how fucked up the English language is
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its just that i deadass forgot to type attack and the check was since i played reporter 😭
14:54
but its fair to assume that as slip i guess
14:54
props to kal for noticing the grammatical error
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Werewolves Bot B BOT 29-3-2026 15:08
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Mayor [Extra Elected]
Basics
The Mayor can post in #story_time. When the number of living players are two-thirds of the total players or fewer, the Mayor receives an extra vote in polls. When there are more living players than that, each night, the Mayor instead chooses whether a second lynch will take place during the next day.
Details
The Mayor's extra vote cannot be nullified, stolen, or removed under any circumstances. If the Mayor would normally have a negative vote, the extra vote becomes a negative vote too. The Mayor may choose to resign at any point during a phase, but will only lose the role at the end of the phase. Choosing a double lynch is an immediate action. If the number of living players are no more than two-thirds of the total players, the Mayor immediately gains the extra vote and loses the ability to choose whether there is an additional lynch. If this happens after they have chosen to have an additional lynch, but before the lynch poll occurs, the additional poll will still be created. The Mayor gains an additional secret channel, which is reused for any subsequent Mayors.
15:08
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Reporter [Extra Elected]
Basics
The Reporter is notified of the roles of the dead.
Details
The Reporter has access to a secret channel with the roles of the dead. The roles given are always the role that the player was originally assigned; a dog who chooses to become a fortune teller, then gets turned into an undead and finally dies will be shown to the Reporter as 'dog'. The Reporter is immune to disguises and redirections. The Reporter is elected on the first full day with a living Mayor and no living Reporter. The Reporter may resign at the end of any phase. The Reporter gains an additional secret channel, which is reused for any subsequent Reporters.
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@Seer i counted manually on wiki even though google ai shows the same answer. 63 tablets. thanks
👍 1
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Werewolves Bot B BOT 29-3-2026 19:12
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White Werewolf [Solo Killing - White Wolves Team]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost. The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Werewolves Bot B BOT 29-3-2026 19:31
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Packless Werewolves
While most werewolves are part of the wolfpack, some werewolves are not part of it and are considered to be 'packless'. All 'lone werewolves' and 'foxes' are considered to be packless. List: ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox DisguisedFox Disguised Fox GallantFox Gallant Fox LoneWolf Lone Wolf LoneWarlock Lone Warlock Recluse Recluse Tanner Tanner Warlock Warlock Baroness Baroness GreaterCoyote Greater Coyote KeenCoyote Keen Coyote LesserCoyote Lesser Coyote
19:32
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Recluse [Werewolf Miscellaneous]
The Recluse and the wolfpack do not know each other. The Recluse is immediately notified of all powers used on them. When a werewolf uses a power on them, they are given that werewolf's identity.
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me and sinis is real
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Werewolves Bot B BOT 29-3-2026 19:33
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Werewolf Power
CorruptWolf Corrupt Wolf DisguisedFox Disguised Fox GallantFox Gallant Fox InfectingWolf Infecting Wolf PackTanner Pack Tanner SaboteurWolf Saboteur Wolf Tanner Tanner Baroness Baroness RitualistWolf Ritualist Wolf
19:34
❗ Could not find role gallant. Did you mean gallant fox (aka Gallantfox)?
19:34
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Gallant Fox [Werewolf Power]
The Gallant Fox and the wolfpack do not know each other. Each day, the Gallant Fox may select a player to protect from attacks and the lynch during the following night and day phases. At the end of the day, the chosen player will be announced to the wolfpack. Once per game, the Gallant Fox may alternatively give up their power and join the wolfpack as a regular wolf.
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Werewolves Bot B BOT 30-3-2026 03:08
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Lone Wolf [Werewolf Killing]
Basics
Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan. Each night, they may target one player. If their target is townsfolk-aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack as a wolf. Attacking a player is an end-night ability.
03:08
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Recluse [Werewolf Miscellaneous]
Basics
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. When a player uses a power from an extra role on a Recluse, the Recluse sees the extra role, not the player's main role (but they still also see the player's identity for werewolf team members). The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
03:08
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
Details
Each day, the Tanner can weakly disguise up to two players, this can include the Tanner themself. Disguising players is an immediate effect. At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that “At least one living player currently tanned by you is a part of the wolfpack.”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Well I thought it was 1 Packless and Devil so I took murr word's for granted and expected citizens. I took a gamble to prevent Light making TT but rip we have an Idiot and WWW instead
03:12
*citizens as TM
03:13
pensivebread im losing because of my own fault
03:15
If no wolf's wagered then its gonna be obvious if light died but killing swurtle opens a spot if sinis and fort tries
03:15
So the best course is gonna be coaxing www to kill me while we kill light so
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Werewolves Bot B BOT 30-3-2026 03:57
✅ Created #🍷🪡!
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Werewolves Bot B BOT 30-3-2026 04:08
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Werewolf Power
CorruptWolf Corrupt Wolf DisguisedFox Disguised Fox GallantFox Gallant Fox InfectingWolf Infecting Wolf PackTanner Pack Tanner SaboteurWolf Saboteur Wolf Tanner Tanner Baroness Baroness RitualistWolf Ritualist Wolf
04:09
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Packless Werewolves
While most werewolves are part of the wolfpack, some werewolves are not part of it and are considered to be 'packless'. All 'lone werewolves' and 'foxes' are considered to be packless. List: ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox DisguisedFox Disguised Fox GallantFox Gallant Fox LoneWolf Lone Wolf LoneWarlock Lone Warlock Recluse Recluse Tanner Tanner Warlock Warlock Baroness Baroness GreaterCoyote Greater Coyote KeenCoyote Keen Coyote LesserCoyote Lesser Coyote
04:09
❗ Could not find role disguised. Did you mean disguises?
04:09
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Disguises [Ability Type]
Basics
Disguises can affect what information an investigation retrieves by applying a disguise attribute. Disguises change the role a player appears as.
Details
A disguising ability applies a disguise attribute to a player. Disguises may be either weak or strong. Disguises are applied in chronological order: an investigative role will see the most recently applied disguise of the strength they are affected by. Only investigative roles which inspect a player's role or a role-relevant attribute are affected by disguises (e.g warlock, aura teller). Some disguises are permanent (stay until manually removed or role change) and others are non-permanent (disappear automatically after a certain phase). A sneaking wolf who has during the previous phase been disguised as a demon by a pack tanner will have two disguises: a strong citizen disguise and a weak demon disguise. A fortune teller would see the sneaking wolf as a demon; an aura teller would see them as a non-threat; a huntsman would see them as part of the pack. For a complete list of disguises, check $i disguises list.
04:09
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Disguised Fox [Werewolf Power]
The Disguised Fox and the wolfpack do not know each other. Each day, the Disguised Fox may strongly disguise themselves for the following night. At the end of the day, the wolfpack are told which disguise was chosen. Once per game, the Disguised Fox may alternatively give up their power and join the wolfpack as a regular wolf.
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Werewolves Bot B BOT 30-3-2026 12:10
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Recluse [Werewolf Miscellaneous]
Basics
The Recluse is immediately notified of all powers used on them. When a member of the werewolf team uses a power on them, they are given that werewolf's identity.
Details
The Recluse is told which role targeted them and what power was used on them, but not the identity of the player that used a power on them. An exception are members of the werewolf team - when they use a power on the Recluse, the Recluse is told the identity of that player as well. When a player uses a power from an extra role on a Recluse, the Recluse sees the extra role, not the player's main role (but they still also see the player's identity for werewolf team members). The Recluse is not a lycan and is not part of the wolfpack. Should a wolfish player attempt to attack the Recluse, the attack fails.
12:10
CC Create HelpSyntax $cc create <CC Name> <Player List>Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage > $cc create verajay jay < ✅ Created #verajay
12:11
✅ Created #the-infection!
12:12
⛔ Command error. Can't use command outside a CC!
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Werewolves Bot B BOT 30-3-2026 12:41
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Trickster [Townsfolk Miscellaneous]
Basics
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
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Werewolves Bot B BOT 30-3-2026 13:23
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Grave Robber [Unaligned Align]
Limited Role
Basics
The night after a player dies from a lynch, the Grave Robber may take their role and play as it for the rest of the game.
Details
The Grave Robber may take the role of a dead player who was lynched in any way the night immediately after. When the Grave Robber takes a role, they receive a new copy of the role and may/must execute any starting abilities necessary for the role. Copying a role is an immediate ability. If several players died from lynches during the day, the Grave Robber may pick one of them. Additionally, they are strongly disguised as a Grave Robber for the duration of the game, even if they change role. The Grave Robber cannot win without copying a role.
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Werewolves Bot B BOT 30-3-2026 13:40
❗ Could not find role snolf. Did you mean wolf?
13:40
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Wolf [Werewolf Miscellaneous]
Basics
The Wolf has no special abilities.
Details
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
13:40
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
13:42
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Idiot [Townsfolk Miscellaneous]
Basics
If the Idiot dies for the first time, they instead live, but lose their voting power.
Details
The first time the Idiot is lynched, attacked or killed, they will survive. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
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Werewolves Bot B BOT 30-3-2026 14:59
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White Werewolf [Solo Killing - White Wolves Team]
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack.
Details
To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common non-WG role in the wolfpack. It is strongly disguised as that role and gains all its abilities. If there are several most common non-WG roles, an arbitrary one is chosen. If the White Werewolf changes role, the disguise and abilities are lost. The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Werewolves Bot B BOT 30-3-2026 16:26
Alive Players | Total: 12 👼 - fortnitenat (@Isma) 🥔 - hendawy361 (@Nymm) 🐦⬛ - basscy (@Emilita) 🐉 - neoimperium (@Hegemol) 🪿 - jeand.arch (@Dryya) 🌊 - theoceancookie (@Marissa) yeen - kalimoor (@Vespa) 🦆 - aleeeeeeeeex (@Xero) 🍷 - ddd8000 (@Tiso) 🕷 - sinisfuel (@Galien) 🪡 - sulap (@ikuya) 😖 - nicetry4296 (@Markoth) (edited)
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lets say theres only 5 wolf pls kal
16:26
its still 6
16:26
enough
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Werewolves Bot B BOT 30-3-2026 16:26
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Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock
16:27
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Warlock [Werewolf Investigative]
The Warlock and wolfpack do not know each other. Each night, the Warlock may check one player’s role. This is affected by all disguises and redirections.
16:27
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections. The Warlock is not a lycan, nor are they a member of the wolfpack.
16:27
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Tracking Wolf [Werewolf Investigative]
Basics
Each night, the Tracking Wolf may find out how much of a threat a player is to the pack.
Details
Each night, the Tracking Wolf may check the category of a player's role to find out how much of a threat they are to the pack. The Tracking Wolf only learns how much of a threat the player is and not the role's category. For townsfolk and solo categories, investigative and killing roles are considered a major threat; power, recruitment and group roles a significant threat; and miscellaneous roles a slight threat. Werewolf killing roles are considered a slight threat. All other werewolf roles, as well as all unaligned roles, are not considered a threat. The Tracking Wolf’s check is an immediate ability. The Tracking Wolf is affected by strong disguises and redirections.
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Werewolves Bot B BOT 30-3-2026 16:49
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Townsfolk Miscellaneous
Alcoholic Alcoholic Amnesiac Amnesiac AmuletCrafter Amulet Crafter Assistant Assistant Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster Farmer Farmer
16:49
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Alcoholic [Townsfolk Miscellaneous]
At night, the Alcoholic is immune against all attacks, but dies when the Bartender dies.
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assistant cant deflect kills
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Werewolves Bot B BOT 30-3-2026 16:50
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Bartender [Townsfolk Miscellaneous]
The Bartender can talk in the tavern without having their identity revealed.
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@Seer forgotten crossroads 30 vs 40 - 10 greenpath 60 vs 80 - 20 fungal 75 vs 100 - 25 crystal 112 vs 150 - 38 tears 90 vs 120 - 30 deepnest 38 vs 50 - 12 waterways 75 vs 100 -25 fog canyon 150 vs 200 - 50 gardens 150 vs 200 - 50 basin 112 vs 150 - 38 edge - 112 vs 150 - 38 cliffs 75 vs 100 - 25 10 + 20 + 25 + 38 + 30 + 12 + 25 + 50 + 50 + 38 + 38 + 25 = 361
19:33
thanks
19:33
back to mining for me
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