
Grandmotherly Sabotaging Running Inactive Villaging Mayor
The Mayor can post in #story_time.
When the number of living players are two-thirds of the total players or fewer, the Mayor receives an extra vote in polls.
When there are more living players than that, each night, the Mayor instead chooses whether a second lynch will take place during the next day.
The Mayor's extra vote cannot be nullified, stolen, or removed under any circumstances.
If the Mayor would normally have a negative vote, the extra vote becomes a negative vote too.
The Mayor may choose to resign at any point during a phase, but will only lose the role at the end of the phase.
Choosing a double lynch is an immediate action.
If the number of living players are no more than two-thirds of the total players, the Mayor immediately gains the extra vote and loses the ability to choose whether there is an additional lynch. If this happens after they have chosen to have an additional lynch, but before the lynch poll occurs, the additional poll will still be created.
The Mayor gains an additional secret channel, which is reused for any subsequent Mayors.

A Villaging player is aligned with town.

The description for this modifier is not available.

If attacked at night by a wolfish player, a Running player will escape unharmed the first time, and be informed they were attacked.
A wolfish player who attacks a Running player will be informed of this, if the attack is a group they will be informed instead.
After being attacked once, it will lose its ability.

Each night, the Sabotaging player may select one player to disqualify from the next day's public election. If voted for, they will not be elected.

Each night, the Grandmotherly player may choose exactly two players. The next day, these selected players' votes won't count: the Grandmotherly player will have two votes instead. The Grandmotherly player can anonymously talk with their selected players.