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Werewolves Revamped
💬 Os15b Public Channels / information
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Offseason Game 15B | Thief's Hell 6 General Info: 🐺 Theme: The roles are definitely not standard werewolves roles. Each player will receive one, none or more than one role and/or similar concepts, and has to play according to its alignment and goals, assuming they have an alignment or goal. ⚠️ Disclaimer: This game will not reflect a normal WWR game. THIS GAME IS NOT HOW WE USUALLY PLAY, so please don't be discouraged if it's confusing or chaotic. 🛠️ Hosts: The ⁨@Host⁩s for this game are @Ts & @Redacted. Details: 🕰️ Phase Duration: The phase durations for this game are skewed. Night lasts 13 hours, and day lasts 11 hours. The game begins with Day 0, followed by Night 1. 🌆 Phase Changes: The change from night to day happens at 10:00 AM UTC, and the change from day to night happens at 9:00PM UTC. We will commit to an accuracy of ± 30 minutes. 🔒 Role List: The role list for this game is private. No information about the list is shared. 📔 Rule Changes: • Variant, Deleted and entirely new roles may be in play. We won't tell you which. • Modifiers may be in play. • Things that aren't even roles may be in play. • You, yes you, might be in play. • In fact, anything might be in play. • Who knows what you may end up being. • Thief switching no longer switches channels • Solo Teams consisting out of a single player may form a two team alliance with any other team • Further rule changes might be announced later once Ts realises we need them. • WWR and its Admin and GM Team are not are not liable for any loss or damages to you, your sanity or your enjoyment of social deduction games. We take no responsibilities for any of the choices made during role list design. 🗣️ CC Limit: • 2 Starting CCs, with a new one every time the event skin pack has been guessed 🗣️ C Limit: • We've decided we will not limit the amount of Cs in the game. You'll already suffer enough.
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Werewolves Bot B BOT 2-2-2026 19:09
Bot Help
CCs
$cc create <CC Name> <Player List> Create a CC $cc add <Player List> Adds players to a CC $cc remove <Player List> Removes players from a CC (also demotes) $cc promote <Player List> Gives players permissions to the CC $cc leave Makes you leave a CC (also demotes)
Other
$i <role name> or .<role name> Short info about role $id <role name> or ;<role name> Long info about role $list List of all players $alive List of all living players $roll Returns a random player $roll wl <Player List> Returns a random player from the list $roll bl <Player List> Returns a random player that is not in the list $help Bot help
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The all watching eye: Please be aware the @Bear may randomly join your cc when you create it or add another user. You may immediately remove them. But watch out! They are everywhere. Be careful to not give away any info in the cc names. @Participant
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Some people may not be able to make ccs. If that's the case and you want to make a cc, please ping @Host (stop pinging Ts individually for bot issues, Ts is busy and I'm also able to help every once in a while) and we'll make the cc for you! @Participant
Block 1
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If you were affected by this issue please try again now.
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@Participant @Ghostly Participant @Ghostly Mentor Uhm I just noticed $i command wasn't working correctly for modifiers, why did nobody complain. How long has this been the case? In any case, it's fixed now
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@Participant @Ghostly Participant @Ghostly Mentor I understand that is is too late to change my fate now. I will die and so no Hosts will remain. Who knows what will become of the game at that point. I'm saddened by the fact that you ignored my defense and appeals to change your votes in #town-square just as I am saddened by the fact that you lynched @Redacted. A mistake, for sure. This was all just a distraction by the true threat you are facing. You were looking in the wrong place. But before you're left on your own without a Host to help you through the game, let me give one final rule clarification:
  • The Hosts do not, did not, have not and will not meaningfully intervene in the game (besides @Swirl Animated's ascension). We performed no kills or other actions, besides correcting bot mistakes, setting up elections and running the event. Any kills executed, effects applied and other abilities in the game are controlled by the participants that signed up for the game, living or ghostly.
Good luck from now on. You will be on your own now. And you will need it. Goodbye pensivesob
(edited)
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As this game has lost all its @Hosts, with both of them dead now, I will be taking over as Backup Host ish. However, I will do only one thing and nothing more: forwarding to the next phase. The rest is up to you @Participant @Ghostly Participant - there's nobody else now.
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I can confirm the previous 2 messages are accurate
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The game is BLACK DEATH as seen in Werewolves of Miller's Hollow
22:34
As seen in WWoMH
22:34
In WWR:
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Werewolves Bot B BOT 9-2-2026 22:34
Black Death
Basics
When Black Death is in-play, all players are townsfolk-aligned or non-aligned. Each night, a player dies by the Black Death, chosen by the previous victim of Black Death.
Details
With Black Death in-play, the game only ends once there are no deaths for two phases. To achieve this Black Death must be eliminated through banishment. At the start of the game, a player is chosen to be the first victim of Black Death. They may be chosen randomly, by the Hosts, or by a spectator/similar. That player will die at the end of the first night. When the next night begins, they must choose the next victim of Black Death. This is a forced action, but they are unaware of what their action does. The only way to stop this chain of death is to banish the player who would receive black death next during the day.
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Timezone: UTC+1