remove!jasper. Did you mean curse caster (aka Caster)?vision. Did you mean idiot?







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Child: Additional move, when taken.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Cursed Civilian: Becomes a Wolf, when taken.
Saboteur Wolf: Block a piece's movement/active ability. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Cursed Civilian: Becomes a Wolf, when taken.
Saboteur Wolf: Block a piece's movement/active ability. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherââ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfââ: Cannot move unless it is the last wolf piece.
Infecting Wolfâ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfâ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfâ: Must either be dead or the only remaining piece. Loses the game otherwise.
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderâ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardââ: Reveals if investigated.
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Butcher:** No ability.
Hookerâ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicâ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianâ: Becomes a Wolf, when taken.






















































Amnesiac: Changes after one move.
Ranger: Reveals killer, when taken.
Wolf Cub: Additional move, when taken. (edited)





























Bard: Reveals if investigated.
Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Sneaking Wolf: Disguised as Wolf.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderâ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardââ: Reveals if investigated.
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Butcher:** No ability.
Hookerâ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicâ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianâ: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherââ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfââ: Cannot move unless it is the last wolf piece.
Infecting Wolfâ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfâ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfâ: Must either be dead or the only remaining piece. Loses the game otherwise.


























Aura Teller: Reveal a piece's type, if it has an active power.
Bard: Reveals if investigated.
Citizen: No ability.
Fox: No ability.
Hooker: May hide in an adjacent ally's field.
Royal Knight: Protects a reachable piece.
Saboteur Wolf: Block a piece's movement/active ability.
Tanner: Disguise one piece.
Wolf Cub: Additional move, when taken. (edited)





























Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Direwolf: Double moves, if last piece.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
White Werewolf: Must either be dead or the only remaining piece. Loses the game otherwise. (edited)
decomposedyeenpolice!






















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Alcoholic: Invulnerable, if Bartender exists.
Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable.
Ranger: Reveals killer, when taken. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Attacked Idiot: Survived an attack. No ability.
Crowd Seeker: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Royal Knight: Protects a reachable piece.
Wolf Cub: Additional move, when taken. (edited)

Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherââ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfââ: Cannot move unless it is the last wolf piece.
Infecting Wolfâ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfâ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfâ: Must either be dead or the only remaining piece. Loses the game otherwise.
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Corpse: Solo | No ability.