skinpacks!skinpack!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Negate - 2
Grayscale - 3 (x2)
Pixel3 - 9
Red - 12 (x2)
Green - 13
Blue - 14
Yellow - 15
Purple - 16
Cyan - 17
Fourier_Noise - 33
Mask - 41
Wolfify - 47
Duo_Color - 50
Wood - 51
Wave_Animated - 55
Fourier_Merge - 58
Pokemon - 65sp!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Negate - 2
Grayscale - 3
Edge - 4
Emboss - 5
Silhouette - 6
Pixel - 7
Pixel3 - 9
Scatter - 11
Red - 12
Green - 13
Blue - 14
Yellow - 15
Purple - 16
Cyan - 17
Flip - 18
Pale - 19
Bw - 20
Wire - 21
Rainbow2 - 24
Rainbow3 - 25
Oil - 27
Wave - 28
Cycle - 31
Equalize - 32 (x2)
Fourier_Noise - 33
Eyes - 39
Thief - 40
Eye - 42
Bear - 46
Grid - 48
Light_And_Shadow - 49
Wood - 51
Coin - 52
Wave_Animated - 55
Fourier_Crop - 61
Cloud - 63
Pokemon - 65$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Glitch - 1
Negate - 2 (x2)
Grayscale - 3
Emboss - 5
Silhouette - 6
Pixel - 7
Pixel3 - 9
Scatter - 11
Red - 12
Green - 13
Blue - 14
Yellow - 15
Purple - 16
Cyan - 17
Flip - 18
Bw - 20
Wire - 21
Wire2 - 22
Rainbow2 - 24
Rainbow3 - 25
Oil - 27
Wave - 28
Swirl - 29
Fourier_Equalize - 34
Fourier_Modulate - 36
Fourier_Wire - 37
Glitch2 - 38
Eyes - 39
Thief - 40
Light_And_Shadow - 49
Duo_Color - 50
Wood - 51
Coin - 52
Wave_Animated - 55
Rainbow_Animated - 57
Fourier_Phase - 60
Fourier_Crop2 - 62
Cloud - 63
Swirl_Animated - 64 (x2)
Pokemon - 65
Vowels - 67
Glasses - 68
Glasses2 - 69$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Glitch - 1
Negate - 2
Grayscale - 3
Pixel - 7 (x2)
Red - 12
Green - 13
Yellow - 15
Cyan - 17
Bw - 20
Wire - 21
Oil - 27
Cycle - 31
Equalize - 32
Fourier_Noise - 33
Fourier_Modulate - 36
Thief - 40
Wolfify - 47
Grid - 48
Light_And_Shadow - 49
Coin_Animated - 53
Fourier_Crop2 - 62
Vowels - 67
Glasses - 68img flute player. Did you mean flute player?













Runner: Survives one attack, but becomes less mobile. (edited)








Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)











Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Citizen: No ability.
Wolf: No ability. (edited)











Runner: Survives one attack, but becomes less mobile. (edited)











Runner: Survives one attack, but becomes less mobile. (edited)











Hooker: May hide in an adjacent ally's field.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Runner: Survives one attack, but becomes less mobile. (edited)








Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Citizen: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 20 moves.











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Citizen: No ability.
Wolf: No ability. (edited)








Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)











Hooker: May hide in an adjacent ally's field.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Citizen: No ability. (edited)











Hooker: May hide in an adjacent ally's field.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Wolf: No ability. (edited)











Citizen: No ability.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)











Citizen: No ability.
Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)











Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Citizen: No ability.
Wolf: No ability. (edited)











Citizen: No ability.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)











Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)15 coins. This game had a total of 11 moves.











Citizen: No ability.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)











Citizen: No ability.
Saboteur Wolf: Block a piece's movement/active ability. (edited)15 coins. This game had a total of 14 moves.











Runner: Survives one attack, but becomes less mobile. (edited)











Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece. (edited)











Citizen: No ability.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Citizen: No ability.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)











Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)mentoes!































































dm!death!









































Amnesiac: Changes after one move.
Aura Teller: Reveal a piece's type, if it has an active power.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox. (edited)






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Aura Teller: Reveal a piece's type, if it has an active power.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Fox: No ability.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type. (edited)15 coins. This game had a total of 26 moves.














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Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Attacked Idiot: Survived an attack. No ability.
Psychic Wolf: Reveal a piece's type. (edited)






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Attacked Idiot: Survived an attack. No ability.
Fox: No ability.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 67 moves.









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Child: Additional move, when taken.
FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)15 coins. This game had a total of 61 moves.


































Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Royal Knight: Protects a reachable piece. (edited)



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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)15 coins. This game had a total of 40 moves.List_Signedup HelpSyntax
$list_signedup Functionality
Lists all signed up players.Usage
> $list
< Signed Up Players | Total: 3
< 🛠 - McTsts (@McTsts)
< 🏹 - venomousbirds (@venomousbirds )
< 🦎 - shapechange (@shapechange)Aliases
- l
- list
- signedup
- signedup_list
- signedup-list
- listsignedup
- list-signedupList_Alive HelpSyntax
$list_alive Functionality
Lists all living players.Usage
> $alive
< Alive Players | Total: 3
< 🛠 - McTsts (@McTsts)
< 🏹 - venomousbirds (@venomousbirds )
< 👌 - federick (@federick)Aliases
- a
- alive
- alive_list
- alive-list
- listalive
- list-alivelaa!
- 5uso (@Grok) (edited)
- 5uso (@Grok) (edited)cursed civilians!
revenant!tevenant. Did you mean revenant?Banshee from @Self

obstruction list. Did you mean obstructions current obstructions (aka Obstructions - Current Obstructions)?



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FireballDown: Solo | Moves down in a straight line, destroying pieces in its path.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line. (edited)15 coins. This game had a total of 33 moves.