Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote.
When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). Poison is applied at start day, so the Apothecary will only poison a player if the Apothecary survives the night.
Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death.
Players are not notified of being poisoned or cured.
Both actions are immediate abilities.
You may choose one of the options․
Please select one of the choices by clicking the respective button. You may be prompted for additional selections after the choice.
also @Host@Bot Developer since it's a next day ability application, shouldn't the bot not give me the "confirm immediately", but rather "your current choice" button?(edited)
I think you apply a target to poison them at start day, and then when you do poison them you unapply said target(edited)
Abraham Blauvelt
also @Host@Bot Developer since it's a next day ability application, shouldn't the bot not give me the "confirm immediately", but rather "your current choice" button? (edited)