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Werewolves Revamped
S14g3 | CC 1 / 🤖-myownspace
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Werewolves Bot B BOT 5-8-2025 20:28
A new CC has been created! CC Members | Total: 1 @Rainbow Shark
20:28
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Oracle [Townsfolk Investigative]
Basics
Every night, the Oracle can select two players and see if they have the same alignment as each other. Each player can only be selected once.
Details
Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same alignment. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Nonaligned roles have the same alignment as each other: roles with differing alignments do not. A nonaligned role does not have the same alignment as an aligned role. Some unaligned roles may gain alignments during the game (e.g. Cupid). The Oracle is not affected by disguises, but is affected by redirections.
20:28
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Fortune Apprentice [Townsfolk Miscellaneous]
Basics
The Fortune Apprentice will assume the role of the first town investigative role to die.
Details
At the start of the first day after a player with a town investigative role died or lost their role, the Fortune Apprentice will become the role of said town investigative player. If there are several Fortune Apprentices when the role would be assumed, a random Fortune Apprentice is selected to assume the role. The rest remain Fortune Apprentices until the next town investigative role dies. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person.
20:30
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Corrupt Wolf [Werewolf Power]
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (-1, 0, 1, or 2). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, special votes, like the Mayor's vote, are not affected. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
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Werewolves Bot B BOT 5-8-2025 22:09
❗ Could not find role clairevoyant fox. Did you mean clairvoyant fox?
22:09
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as their role will change to wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises and redirections.
22:10
Alive Players | Total: 16 yeen - kalimoor (@Kuhli Loach) 🌌 - sharleclaire (@Rainbow Shark) 🍷 - sinisfuel (@Silver Dollar) 🐦‍⬛ - basscy (@Bladder Snail) ✨ - pkr1928 (@Pleco) 🐱 - hexakaty (@Harlequin Rasbora) 💕 - aliisniv (@Angelfish) thight - swurtle (@Swordtail) 🦊 - yuki_not_cutie (@Yo-yo Loach) ‼️ - .futi_lity. (@Flowerhorn) 🌊 - theoceancookie (@Otocinclus) 💌 - fourkounagirl (@Forktail Rainbowfish) 💠 - voidmist (@Von Rio Tetra) 🐟 - mrrfiish (@African Dwarf Frog) 🧋 - thekremblin (@Killifish) 🐧 - dansan (@Discus) (edited)
22:15
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Amulet Crafter [Townsfolk Miscellaneous]
Limited Role
Basics
At the start of the first night, the Amulet Crafter grants the Amulet of Protection to a random player unknown to them. Whoever holds the amulet is protected from attacks during the night, but may not use their ability for this duration. Additionally, they must pass it to another player during the day.
Details
Whoever holds the amulet during the day must pass it to a player who has not previously held the amulet. Selecting a target and passing the amulet is an end-day ability. Should the holder select no or an invalid target, the amulet shatters, resulting in the holder dying (not an attack) and the amulet disappearing. A player is blocked from using any of their abilities for the entire night while holding the amulet. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it. If the Amulet Crafter or the current holder dies, the amulet disappears and is out of play.
22:16
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead or having joined another channel, but can still remove the effects the player has. All the members of the solo team whose effect is cured are informed about this. Negative Effects: The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated - Plague Team Doomed - Horsemen Team
22:17
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Plague Bearer [Solo Killing - Plague Team]
Basics
The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players.
Details (1/2)
The Plague Bearer starts the game with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers then they know each other and their rodent counts are combined. Each Plague Bearer may use one rodent per night. Each night, the Plague Bearer may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. The Plague Bearer cannot be contaminated. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an immediate ability. Any player who visits or is visited by a contaminated player immediately becomes contaminated themselves. All types of action (target, attack, investigation, etc) are considered visits. At the start of the second night after being contaminated, the player is informed that they are contaminated.
Details (2/2)
At the end of the second night after being contaminated, the player will die. This is not an attack. Should the player still be alive afterwards, they remain contaminated, and will die at the end of the next night. If no members of the plague team or channel remain, all players stop being contaminated: they are not informed of this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor immediately dies (this is not an attack), and the rodent is not used up. At the start of every phase, members of the plague team are told the amount of living contaminated players.
22:17
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Plague Carrier [Solo Miscellaneous - Plague Team]
Basics
The Plague Carrier learns the roles of players who will die to the plague.
Details
At the start of each night, the Plague Carrier will learn the roles of the players who will die to the plague at the end of that night. The Plague Carrier does not learn which player has which role. If more than one player with the same role would die, the Plague Carrier learns that role multiple times. The Plague Carrier starts out contaminated, but will never die due to the plague. A plague bearer may not attempt to directly contaminate the Plague Carrier using one of their rodents. If the last plague bearer dies, and there are rodents remaining, the Plague Carrier stops being contaminated and becomes a plague bearer. At the start of every phase, members of the plague team are told the amount of living contaminated players.
22:22
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Plague Doctor [Unaligned Investigative]
Basics
The Plague Doctor requires the plague to be eliminated in order to win. Each night, the Plague Doctor may check a player for symptoms of the plague. They are also capable of curing players during the day.
Details (1/2)
As soon as the plague is eliminated, the Plague Doctor ascends and wins. The plague is eliminated if these two conditions are met: there are no living contaminated players and there are either no remaining plague bearers or no remaining rodents. The Plague Doctor cannot win whilst dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if their target has the plague: if the target does, they are also informed of which phase the target contracted it in. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each day, the Plague Doctor may choose to use one of their vials to immediately cure a player. Cured players stop being contaminated: they will not be informed of this. Players who have been cured can become contaminated again.
Details (2/2)
The Plague Doctor cannot be contaminated. If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor immediately dies - this is not an attack. Visits from contaminated players do not cause the Plague Doctor to become contaminated. The Plague Doctor is nonaligned.
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Werewolves Bot B BOT 7-8-2025 14:37
❗ Could not find role striking cry.
14:37
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Howling Wolf [Werewolf Killing]
Basics
Once per game, the Howling Wolf may disguise all players as an arbitrary in-play wolf role. Once per game, the Howling Wolf may provide an extra poll for the wolfpack for the next night.
Details (1/2)
The Howling Wolf has two cries: a masking cry and a striking cry. Each day, they can choose whether they want to use one or both cries. Each cry can only be used once. Crying is an end day ability. If they use the masking cry, all players will be strongly disguised as an arbitrary in-play werewolf team role. If possible, the disguise matches their role's category. Disguising players in this way is not a visit. If they use the striking cry, they will create a new poll for the wolfpack that the members can vote on during the following night. The player selected on this poll will be attacked by the Howling Wolf at the end of the night. If the striking cry is used, lycans in the wolfpack will be unable to perform actions (besides killing abilities) during the night that the poll is active.
Details (2/2)
The fact that a cry has been used, but not its type, will be announced at the start of the night after the Howling Wolf chooses to use it. If both cries are used during one phase, the fact that a cry has been used is only announced once.
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Werewolves Bot B BOT 8-8-2025 00:20
Alive Players | Total: 13 🌌 - sharleclaire (@Rainbow Shark) 🍷 - sinisfuel (@Silver Dollar) 🐦‍⬛ - basscy (@Bladder Snail) ✨ - pkr1928 (@Pleco) 🐱 - hexakaty (@Harlequin Rasbora) thight - swurtle (@Swordtail) ‼️ - .futi_lity. (@Flowerhorn) 🌊 - theoceancookie (@Otocinclus) 💌 - fourkounagirl (@Forktail Rainbowfish) 💠 - voidmist (@Von Rio Tetra) 🐟 - mrrfiish (@African Dwarf Frog) 🧋 - thekremblin (@Killifish) 🐧 - dansan (@Discus) (edited)
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Werewolves Bot B BOT 8-8-2025 15:26
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Amulet of Protection [Extra Power]
Limited Role
Basics
The Amulet of Protection is in play, if an Amulet Crafter is in the game. As long as you hold the amulet, you cannot die from attacks during the night, but you may not use your abilities for this duration. Additionally, you must pass it to another player during the day.
Details
While you cannot die through an attack, you can still die by other means. If that happens, the amulet disappears. The same happens if the Amulet Crafter dies. During the day, you must pass it to a player who has not previously held the amulet. Selecting a target and passing the amulet is an end-day ability. Should you choose no or an invalid target, the amulet shatters, resulting in you dying (not an attack) and the amulet disappearing. During the night, you are obstructed from using any of your abilities. Holders of the amulet do not know who gave them the amulet, nor do they know who has previously held it.
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Werewolves Bot B BOT 8-8-2025 18:00
Alive Players | Total: 12 🌌 - sharleclaire (@Rainbow Shark) 🍷 - sinisfuel (@Silver Dollar) 🐦‍⬛ - basscy (@Bladder Snail) ✨ - pkr1928 (@Pleco) 🐱 - hexakaty (@Harlequin Rasbora) thight - swurtle (@Swordtail) ‼️ - .futi_lity. (@Flowerhorn) 🌊 - theoceancookie (@Otocinclus) 💌 - fourkounagirl (@Forktail Rainbowfish) 💠 - voidmist (@Von Rio Tetra) 🧋 - thekremblin (@Killifish) 🐧 - dansan (@Discus) (edited)
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Werewolves Bot B BOT 8-8-2025 23:16
Alive Players | Total: 10 🌌 - sharleclaire (@Rainbow Shark) ✨ - pkr1928 (@Pleco) 🐱 - hexakaty (@Harlequin Rasbora) thight - swurtle (@Swordtail) ‼️ - .futi_lity. (@Flowerhorn) 🌊 - theoceancookie (@Otocinclus) 💌 - fourkounagirl (@Forktail Rainbowfish) 💠 - voidmist (@Von Rio Tetra) 🧋 - thekremblin (@Killifish) 🐧 - dansan (@Discus) (edited)
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