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Werewolves Revamped
S14g2 | CC 1 / πŸ€–-myspace
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Werewolves Bot B BOT 5-7-2025 22:14
A new CC has been created! CC Members | Total: 1 @Shark-Shaped Floaty
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Werewolves Bot B BOT 5-7-2025 22:27
Alive Players | Total: 19 yeen - kalimoor (@Can't-Take-More Heat) πŸ¦† - aleeeeeeeeex (@Relaaaaaaaaax) ✨ - pkr1928 (@1928°C) πŸ΄β€β˜ οΈ - pixelpirate0050 (@Pirate on the Beach) πŸ¦β€β¬› - basscy (@Basking in the Sun) πŸ’‘ - lightpulp (@Sunburn) 🦎 - shapechange (@Changing of the Seasons) 🦈 - neoimperium (@Shark chasing a Fish) 🌌 - sharleclaire (@Shark-Shaped Floaty) πŸ’  - voidmist (@Sweaty Swimmer) πŸˆβ€β¬› - tempestmage_33477 (@TempestMage) 🌊 - theoceancookie (@Ocean Buffet) πŸ‘β€πŸ—¨ - matstress (@Sunscreen Stress) 🐼 - pandakruthers (@Sunglasses Salesman) ‼️ - .futility. (@Chilling in the Pool) πŸ“ - jeand.arch (@Looking for Shade) 🐟 - mrrfiish (@Fish being chased by a Shark) 🌸 - _rosiee (@rosiee) 🌻 - amour_sicarius (@Romantic Sunset) (edited)
22:31
❗ Could not find role inkeeper. Did you mean innkeeper?
22:31
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Innkeeper [Townsfolk Investigative]
Basics
Each night, the Innkeeper may check any role to determine the number of players currently alive with that role.
Details
Each night the Innkeeper can get a status on a specific role. Checking the status of a specific role will let the Innkeeper know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Innkeeper is affected by strong disguises.
22:31
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
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Werewolves Bot B BOT 6-7-2025 10:09
❗ Could not find role hoi. Did you mean hooker (aka Hoo)?
10:09
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping with is being attacked, then they both are attacked. If the person they are sleeping with is protected, the Hooker does not share the protection. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
10:09
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Horseman of Famine [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
10:09
β›” Syntax error. Unknown command horseman!
10:10
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Horseman of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
10:10
❗ Could not find role horsemen of plague. Did you mean horseman of death?
10:10
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Horseman of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
10:10
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Horseman [Solo Miscellaneous - Horsemen Team]
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom one or several player(s) every night, the effect and amount of which depends on the type of Horseman. For more information, check $i doom. The Horsemen win when everyone else is dead.
10:10
Doom
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining aligned players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
10:11
Horsemen
Basics
Horsemen is the group for the horsemen team. The horsemen may join the group throughout the duration of the game, but do not start out as members.
10:11
Horsemen
Basics
Horsemen is the group for the horsemen team. The horsemen may join the group throughout the duration of the game, but do not start out as members.
Members
ApocalypticHorseman Apocalyptic Horseman
10:11
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability. The Apocalyptic Horseman may not kill another player, if they have already attempted to doom somebody in the same night.
10:12
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Horseman of War [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will have a voting power of 0 during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 6-7-2025 13:53
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Fletcher's Customer [Extra Killing]
Basics
The Fletcher's Customer may select a player to attack with their dying breath.
Details
The Fletcher's Customer may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Fletcher's Customer wants. The Fletcher's Customer may choose to target nobody, which will stop their power from being used. When the Fletcher's Customer dies in any way other than by being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, their status as Fletcher's Customer’s is revealed to all. If the Fletcher's Customer did not target a living player, the Fletcher’s Customer isn’t revealed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities.
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Werewolves Bot B BOT 6-7-2025 23:14
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Hooker [Townsfolk Power]
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will instead be affected by those taking place at their target’s house.
23:14
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Fletcher [Townsfolk Power]
During Day 0, the Fletcher must select a target. As long as the Fletcher is alive, the target will have the abilities of a huntress.
23:14
Alive Players | Total: 16 yeen - kalimoor (@Can't-Take-More Heat) πŸ¦† - aleeeeeeeeex (@Relaaaaaaaaax) πŸ΄β€β˜ οΈ - pixelpirate0050 (@Pirate on the Beach) πŸ¦β€β¬› - basscy (@Basking in the Sun) πŸ’‘ - lightpulp (@Sunburn) 🦎 - shapechange (@Changing of the Seasons) 🦈 - neoimperium (@Shark chasing a Fish) 🌌 - sharleclaire (@Shark-Shaped Floaty) πŸ’  - voidmist (@Sweaty Swimmer) πŸˆβ€β¬› - tempestmage_33477 (@TempestMage) 🌊 - theoceancookie (@Ocean Buffet) πŸ‘β€πŸ—¨ - matstress (@Sunscreen Stress) 🐼 - pandakruthers (@Sunglasses Salesman) ‼️ - .futility. (@Chilling in the Pool) πŸ“ - jeand.arch (@Looking for Shade) 🐒 - mister.turtle (@Mr. Turtle) (edited)
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Werewolves Bot B BOT 7-7-2025 12:34
❗ Could not find role fletcher customer. Did you mean fletchers customer?
12:34
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Fletcher's Customer [Extra Killing]
Basics
The Fletcher's Customer may select a player to attack with their dying breath.
Details
The Fletcher's Customer may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Fletcher's Customer wants. The Fletcher's Customer may choose to target nobody, which will stop their power from being used. When the Fletcher's Customer dies in any way other than by being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, their status as Fletcher's Customer’s is revealed to all. If the Fletcher's Customer did not target a living player, the Fletcher’s Customer isn’t revealed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities.
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Werewolves Bot B BOT 7-7-2025 20:46
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the end of the next day.
Details
If the Macho is attacked during the night, they will survive until the end of the next day. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
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Werewolves Bot B BOT 7-7-2025 21:46
Alive Players | Total: 15 yeen - kalimoor (@Can't-Take-More Heat) πŸ¦† - aleeeeeeeeex (@Relaaaaaaaaax) πŸ΄β€β˜ οΈ - pixelpirate0050 (@Pirate on the Beach) πŸ¦β€β¬› - basscy (@Basking in the Sun) πŸ’‘ - lightpulp (@Sunburn) 🦎 - shapechange (@Changing of the Seasons) 🦈 - neoimperium (@Shark chasing a Fish) 🌌 - sharleclaire (@Shark-Shaped Floaty) πŸ’  - voidmist (@Sweaty Swimmer) πŸˆβ€β¬› - tempestmage_33477 (@TempestMage) 🌊 - theoceancookie (@Ocean Buffet) 🐼 - pandakruthers (@Sunglasses Salesman) ‼️ - .futility. (@Chilling in the Pool) πŸ“ - jeand.arch (@Looking for Shade) 🐒 - mister.turtle (@Mr. Turtle) (edited)
21:47
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier learns the role of another townsfolk at the start of Night 1.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of Night 1. This information is one-directional. The information given is not influenced by any other powers, and therefore is completely reliable.
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Werewolves Bot B BOT 7-7-2025 23:01
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Tanner [Werewolf Power]
Basics
Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
Details
Each day, the Tanner can weakly disguise up to two players, this can include the Tanner themself. Disguising players is an immediate effect. At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that β€œAt least one living player currently tanned by you is a part of the wolfpack.”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
23:01
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Pack Tanner [Werewolf Power]
Basics
Each day, the Pack Tanner may disguise one player as a role of the Pack Tanner’s choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
23:07
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 8-7-2025 14:12
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Mayor [Extra Elected]
Basics
The Mayor can post in #story_time. When the number of living players are two-thirds of the total players or fewer, the Mayor receives an extra vote in polls. When there are more living players than that, each night, the Mayor instead chooses whether a second lynch will take place during the next day.
Details
The Mayor's extra vote cannot be nullified, stolen, or removed under any circumstances. If the Mayor would normally have a negative vote, the extra vote becomes a negative vote too. The Mayor may choose to resign at any point during a phase, but will only lose the role at the end of the phase. Choosing a double lynch is an immediate action. If the number of living players are no more than two-thirds of the total players, the Mayor immediately gains the extra vote and loses the ability to choose whether there is an additional lynch. If this happens after they have chosen to have an additional lynch, but before the lynch poll occurs, the additional poll will still be created. The Mayor gains an additional secret channel, which is reused for any subsequent Mayors.
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Werewolves Bot B BOT 8-7-2025 23:17
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability. The Apocalyptic Horseman may not kill another player, if they have already attempted to doom somebody in the same night.
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Werewolves Bot B BOT 8-7-2025 23:30
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Horseman of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
23:30
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Horseman of Famine [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 8-7-2025 23:43
Alive Players | Total: 12 yeen - kalimoor (@Can't-Take-More Heat) πŸ¦† - aleeeeeeeeex (@Relaaaaaaaaax) πŸ΄β€β˜ οΈ - pixelpirate0050 (@Pirate on the Beach) πŸ¦β€β¬› - basscy (@Basking in the Sun) πŸ’‘ - lightpulp (@Sunburn) 🦎 - shapechange (@Changing of the Seasons) 🦈 - neoimperium (@Shark chasing a Fish) 🌌 - sharleclaire (@Shark-Shaped Floaty) πŸ’  - voidmist (@Sweaty Swimmer) πŸˆβ€β¬› - tempestmage_33477 (@TempestMage) 🐼 - pandakruthers (@Sunglasses Salesman) ‼️ - .futility. (@Chilling in the Pool) (edited)
23:46
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Werewolf Investigative
ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox LoneWarlock Lone Warlock PsychicWolf Psychic Wolf TrackingWolf Tracking Wolf Warlock Warlock
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Werewolves Bot B BOT 8-7-2025 23:58
Alive Players | Total: 12 yeen - kalimoor (@Can't-Take-More Heat) πŸ¦† - aleeeeeeeeex (@Relaaaaaaaaax) πŸ΄β€β˜ οΈ - pixelpirate0050 (@Pirate on the Beach) πŸ¦β€β¬› - basscy (@Basking in the Sun) πŸ’‘ - lightpulp (@Sunburn) 🦎 - shapechange (@Changing of the Seasons) 🦈 - neoimperium (@Shark chasing a Fish) 🌌 - sharleclaire (@Shark-Shaped Floaty) πŸ’  - voidmist (@Sweaty Swimmer) 🐼 - pandakruthers (@Sunglasses Salesman) ‼️ - .futility. (@Chilling in the Pool) 🎨 - captainluffy (@Captain Luffy) (edited)
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Werewolves Bot B BOT 9-7-2025 00:19
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 9-7-2025 00:39
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
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Werewolves Bot B BOT 10-7-2025 00:30
Alive Players | Total: 10 yeen - kalimoor (@Can't-Take-More Heat) πŸ¦† - aleeeeeeeeex (@Relaaaaaaaaax) πŸ΄β€β˜ οΈ - pixelpirate0050 (@Pirate on the Beach) 🦎 - shapechange (@Changing of the Seasons) 🦈 - neoimperium (@Shark chasing a Fish) 🌌 - sharleclaire (@Shark-Shaped Floaty) πŸ’  - voidmist (@Sweaty Swimmer) 🐼 - pandakruthers (@Sunglasses Salesman) ‼️ - .futility. (@Chilling in the Pool) 🎨 - captainluffy (@Captain Luffy) (edited)
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Werewolves Bot B BOT 10-7-2025 00:39
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Werewolf Power
CorruptWolf Corrupt Wolf DisguisedFox Disguised Fox InfectingWolf Infecting Wolf PackTanner Pack Tanner SaboteurWolf Saboteur Wolf Tanner Tanner Baroness Baroness Gallant Fox
00:39
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Disguised Fox [Werewolf Power]
Basics
Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf.
Details
Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox is neither a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as their role will change to wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Werewolves Bot B BOT 10-7-2025 00:53
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Sneaking Wolf [Werewolf Miscellaneous]
Basics
The Sneaking Wolf will appear as a citizen to most investigative roles.
Details
The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
00:53
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Ranger [Townsfolk Miscellaneous]
Basics
The Ranger may select a player to reveal with their dying breath.
Details
The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. The Ranger may choose to target nobody, which will stop their power from being used. When the Ranger dies in any way other than by being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
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