




β























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)



























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)




β




β




β











Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 14 moves.



























/resend.






β



















β






β






Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 11 moves.
/resend./resend./resend.