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Werewolves Revamped
πŸ•΅ Os14d Secret Channels / greater-coyote
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Werewolves Bot B BOT 26-10-2025 14:25
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Greater Coyote [Werewolf Killing]
Limited Role
Basics
The Greater Coyote is a packless non-lycan wolf who shares a channel with the other coyotes. None of the coyotes know the identities of any other wolves. If the Greater Coyote dies, the coyote group is disbanded.
Details
If the wolfpack fails to kill a townsfolk player on any given night, the coyotes may kill a player during the following night. The coyotes decide their target by voting. If at any point there is no living Greater Coyote, the coyote group is disbanded. All other coyotes join the wolfpack. Any member of the coyote group without their original role can still vote on who to attack. The coyotes' attack is an end-night ability, and is always reactively executed by a Greater Coyote.
14:25
14:26
Joining succeeded!
14:26
Applying succeeded!
14:26
Joining succeeded!
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Werewolves Bot B BOT 27-10-2025 10:05
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Haunting [Haunting Information]
Basics
Haunting is a gamemode in which you still play after dying.
Details (1/2)
Players that die, turn into ghosts ($i ghost) instead of completely dying and may no longer use their abilities. Ghosts can no longer talk in the normal channels, but can interact with other ghosts in a graveyard channel and through ccs. Ghosts have their own elections ($i ghost elections) and a lynch equivalent ($i banishment), however the banishment poll only occurs when so decreed by an elected role. When a ghost is banished (through the poll or a role's ability), they are fully eliminated and no longer participate in the game. In the Haunting gamemode, the reporter role is replaced by the gravekeeper ($id gravekeeper) and the guardian role is replaced by the prophet ($id prophet). A list of all roles exclusive to the Haunting gamemode can be found under $i haunting roles.
Details (2/2)
Haunting mode also uses modifiers. Modifiers are added on top of your role, but cannot be seen or interacted with by other players/roles. A list of haunting modifiers can be found under $i haunting modifiers. Win conditions are unchanged in this mode - whatever team reaches their win condition among the living players wins.
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Werewolves Bot B BOT 27-10-2025 17:24
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Gravekeeper [Extra Elected]
Haunted
Basics
The Gravekeeper may check the original roles of ghosts.
Details
Each night, the Gravekeeper may check one ghost for their original role. They cannot check ghosts who have been banished. The roles given are always the role that player was originally assigned; a dog who chooses to become a fortune teller, then gets turned into an undead and finally dies will be shown to the Gravekeeper as 'dog'. Investigating a player is an immediate ability. The Gravekeeper is immune to disguises and redirections. The Gravekeeper is a replacement for the Reporter in haunting games and is elected on the first full day with a living Mayor and no living Gravekeeper. The Gravekeeper may resign at the end of any phase. The Gravekeeper is elected on the first full day with a living Mayor and no living Gravekeeper. The Gravekeeper gains an additional secret channel, which is reused for any subsequent Gravekeepers.
17:24
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Prophet [Extra Elected]
Haunted
Basics
The Prophet may perform two miracles - the miracle of protection and the miracle of resurrection - once each.
Details (1/2)
The Prophet is a replacement for the Guardian in haunting games and is elected on the first full day with a living Mayor and Gravekeeper, but no living Prophet. During the night the Prophet can perform the miracle of resurrection or the miracle of protection. The Prophet can only perform one miracle during a night. Peforming a miracle is an end night action, but miracles take effect before end night attacks and banishments. The Prophet can perform each miracle once. These limitations carry over to future elected Prophets. The miracle of protection protects the targeted player from all attacks. The miracle of resurrection transforms the targeted ghostly player back into a living player. Miracles are announced in story time. The type of miracle performed, but not the target, is announced. The Prophet may choose to resign at any point during a phase, but will only lose the role at the end of the phase.
Details (2/2)
The Prophet is elected on the first full day with a living Mayor, a living Gravekeeper and no living Prophet. The Prophet gains an additional secret channel, which is reused for any subsequent Prophets.
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Werewolves Bot B BOT 27-10-2025 20:04
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Grave Robber [Unaligned Align]
Limited Role
Basics
The night after a player dies from a lynch, the Grave Robber may take their role and play as it for the rest of the game.
Details
The Grave Robber may take the role of a dead player who was lynched in any way the night immediately after. When the Grave Robber takes a role, they receive a new copy of the role and may/must execute any starting abilities necessary for the role. Copying a role is an immediate ability. If several players died from lynches during the day, the Grave Robber may pick one of them. Additionally, they are strongly disguised as a Grave Robber for the duration of the game, even if they change role. The Grave Robber cannot win without copying a role.
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Werewolves Bot B BOT 28-10-2025 00:08
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Fenrir [Werewolf Killing]
Haunted
Basics
After Night 2, the Fenrir may banish one ghost every other night. The Fenrir may still do so while a ghost themself.
Details
The Fenrir may not banish on consecutive nights. If the Fenrir chooses not to banish, they will once again have the option to banish in the following night. Banishing a ghost is an end-night ability. The Fenrir may not banish during Nights 1 and 2. The Fenrir is a member of the wolfpack and a lycan.
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Werewolves Bot B BOT 28-10-2025 10:00
Attack successful!
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Werewolves Bot B BOT 28-10-2025 22:15
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Bear [Bearsfolk Power]
Basics
Each night, the Bear may ask the dead mammals one question.
Details
During each night, the Bear has access to a second secret channel where they can ask a question; once day starts, the channel is locked and a Yes/No poll is created. All dead participants are able to vote on the poll. The Bear may only ask one question per night. The question needs to be one simple "yes or no" question without any further or hidden meaning. Once the day ends, the poll is closed and the Bear gains access to the second secret channel again. In haunting games, the Bear may only ask whether a specific living mammal "can be trusted". Bear mammals do not learn the Bear's identity. Banished mammals cannot vote.
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Gremlin of the Crypt 28-10-2025 22:18
might claim medium for the banter
22:18
@Host does medium see who voted what on the medium poll or just numbers?
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Captain Immortal 28-10-2025 22:18
Nope
22:18
You submit a namw
22:18
Not a question
22:19
And your feedback is yes, no, or no response
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Gremlin of the Crypt 28-10-2025 22:19
ohhhhh
22:19
i seee
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Captain Immortal 28-10-2025 22:19
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Gremlin of the Crypt 28-10-2025 22:19
thank u
22:21
D1 ghosts - dansan D2 ghosts - dansan, ddd, vera, kalimoor, fish (edited)
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Captain Immortal 28-10-2025 22:22
At this point in time a living medium would have 2 feedbacks
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Captain Immortal
At this point in time a living medium would have 2 feedbacks
Gremlin of the Crypt 28-10-2025 22:24
do you have to select someone n1? because if there's no ghosts during n1 surely there's no point attempting to submit a name
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Captain Immortal 28-10-2025 22:24
You select at n1 and you get results n2
22:24
So people dead after n1 can vote during d1 (edited)
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Gremlin of the Crypt 28-10-2025 22:25
ohhhh
22:28
okay so N1 i say i submitted kal, they know dansan is scum so the logical response would be no N2 i submitted turtle and let's say yes for that one
22:29
the beautiful thing about medium is unlike invest i dont take ownership of anything that ghosts do
22:29
i just blame it on the ghosts
22:29
hmm more likely no to turtle actually it would make more sense
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Werewolves Bot B BOT 28-10-2025 22:30
βœ… Created #phantom-of-the-crypt!
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Werewolves Bot B BOT 28-10-2025 22:49
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Hexed Evil Pumpkin [Evil Pumpkin Investigative]
Haunted
Basics
The Hexed Evil Pumpkin may learn the pumpkins of those who lynched them and send that info back to the packkin.
Details
Everyone who lynches a Hexed Evil Pumpkin will be hexed. During the night, while the Hexed Evil Pumpkin is a ghost, they may investigate a hexed player to learn their pumpkin. This is affected by all disguises. The Hexed Evil Pumpkin may also send the pumpkin and identity of a hexed player to the packkin. The Hexed Evil Pumpkin investigates the player, but receives no result; the packkin will learn both the player and the pumpkin. Both of the Hexed Evil Pumpkin's investigations are immediate abilities. The Hexed Evil Pumpkin is a member of the packkin and a lycan.
22:55
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Angel [Unapumpkined Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled (applies to only one lynch). The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Angel will die instead. The cause of their death is announced. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win.
Details (2/2)
The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody. The Angel is nonaligned.
22:56
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Pyro Team
Basics
The team wins when all players are dead, unapumpkined or part of the pyro team. By default, members of the Pyro Team do not know each other at the start of the game.
Members
Pyromancer Pyromancer Wisp Wisp Firebug Firebug
22:56
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Pyromancer [Lonely Pumpkin Killing - Pyro Team]
Basics
Each night, the Pyromancer may either powder one player or ignite all currently powdered players.
Details
Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. If a Pyromancer is powdered and ignited, and thus attacked, the ignition fails and the attacker is informed. Powdering is an immediate ability, and igniting is an end-night ability. If the Pyromancer's powdering fails (e.g. because their target is already powdered) they are informed that their powdering failed. The Pyromancer is a member of the pyro team and channel. The pyro team wins when all other players are dead or unapumpkined.
22:56
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Citizen [Good Pumpkin Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
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Werewolves Bot B BOT 29-10-2025 11:54
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Tattletale [Good Pumpkin Investigative]
Limited Role
Basics
Each night, the Tattletale may check a target to determine if they are a "threat" or "not a threat". The result will be sent to another player.
Details
The Tattletale checks whether a player is a threat or not. Lycans and players with killing pumpkins are classified as threats. Inspecting a player in this way is an end night ability affected by strong disguises and redirections. The results of the Tattletale's investigation will be sent to a random player with a miscellaneous pumpkin. The player will receive the name of the investigated player and whether or not they appeared as a threat, but not the name of the Tattletale.
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Gremlin of the Crypt 29-10-2025 19:44
did phantom even reveal that i lied
19:44
because town might just think i'm witch πŸ’€
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Werewolves Bot B BOT 29-10-2025 22:16
βœ… Created #👻-the-spooky-boys!
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Werewolves Bot B BOT 30-10-2025 10:18
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Revenant [Extra Elected]
Haunted
Basics
When there is a Revenant, a banishment will take place on all odd days.
Details
The Revenant may choose to resign at any point during a phase, but will only lose the pumpkin at the end of the phase. If there is no Revenant and a ghost election occurs, a Revenant is elected. The Revenant gains an additional secret channel, which is reused for any subsequent Revenants. The first night after being elected, the Revenant cannot be banished.
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