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Werewolves Revamped
S13g7 | CC 1 / tortle
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Werewolves Bot B BOT 20-4-2025 19:10
@Mordenkainen, the Archmage has created a new CC! CC Members | Total: 2 @Dragon Turtle @Mordenkainen, the Archmage
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Mordenkainen, the Archmage 20-4-2025 19:10
Hell yeah
19:11
@Dragon Turtle is a cc ok
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Dragon Turtle 20-4-2025 19:12
Thanks,n
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Mordenkainen, the Archmage 20-4-2025 19:12
Try now
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Dragon Turtle 20-4-2025 19:12
This works
19:13
Role List S13G7 Townsfolk: 10 • Assistant (x3) • Child • Citizen (x2) • Hooker • Huntsman • Priest • Ravenkeeper Werewolves: 6 • Corrupt Wolf • Direwolf • Scared Wolf • Wolf • Clairvoyant Fox • Lone Wolf Solos: 2 • Horseman (x2) Unaligned: 1 • Chef
21:19
HM 'claim' (joke?)
21:23
Fish is possibly wolf-pack?
21:30
I back-read and it's all yap.
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Werewolves Bot B BOT 20-4-2025 21:30
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Horseman [Solo Miscellaneous - Horsemen Team]
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom one or several player(s) every night, the effect and amount of which depends on the type of Horseman. For more information, check $i doom. The Horsemen win when everyone else is dead.
21:31
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Horseman of War [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will have a voting power of 0 during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
21:31
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Horseman of Famine [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
21:31
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Horseman of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
21:31
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Horseman of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
21:32
Doom
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining aligned players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
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Dragon Turtle 20-4-2025 21:33
@Host does Hooker hide from dooms as well, or is dooming independent of attacks? (edited)
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Mordenkainen, the Archmage 20-4-2025 21:34
dooming is not an attack no
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Dragon Turtle 20-4-2025 21:34
Thanks.
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Werewolves Bot B BOT 20-4-2025 21:35
Alive Players | Total: 19 🌊 - theoceancookie (@Human Sorcerer Ocean) 🧋 - thekremblin (@Gnome Bard Krem) 💡 - lightpulp (@Halfling Monk Light) 🦊 - yuki_not_cutie (@Dragonborn Paladin Yuki) 🫥 - miaa_006 (@Half-Elf Monk Mia) thight - swurtle (@Elf Warlock Swurtle) 👁🗨 - matstress (@Tiefling Barbarian Mat) 4️⃣ - harperette (@Half-Orc Druid Harp) 💨 - majestyy. (@Dwarf Rogue Maj) 🦆 - aleeeeeeeeex (@Human Ranger Alex) ✨ - pkr1928 (@Tiefling Wizard Pikayar) 🌌 - sharleclaire (@Gnome Cleric Sharl) yeen - kalimoor (@Half-Orc Druid Kal) 🐦‍⬛ - basscy (@Dragonborn Fighter Bass) 🐟 - mrrfiish (@Elf Wizard Fish) ☁️ - sky_quiet (@Half-Elf Cleric Sky) 🔥 - steinator (@Dwarf Ranger Stein) 😼 - big_st.ck (@BigStick) 🤩 - sabgreen (@Tiefling Sorcerer Green) (edited)
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Werewolves Bot B BOT 21-4-2025 08:56
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Ravenkeeper [Townsfolk Power]
Limited Role
Each night, the Ravenkeeper may assign a raven to a player. When an ability is used on a player with a raven, the raven returns, informing the Ravenkeeper of the ability type.
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Werewolves Bot B BOT 21-4-2025 09:06
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Assistant [Townsfolk Miscellaneous]
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. They will be informed when their ability is used.
09:08
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Huntsman [Townsfolk Investigative]
Each night, the Huntsman may check a target to determine if they are part of the wolfpack or not. They are not affected by any disguises, but are affected by redirections.
09:10
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Corrupt Wolf [Werewolf Power]
The Corrupt Wolf can manipulate a player's votes in the next day's public polls, changing their number of votes to a value within the range of -1 to 2. Additionally, the Corrupt Wolf can anonymously talk to their target.
09:12
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Clairvoyant Fox [Werewolf Investigative]
Basics
Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf.
Details
When the Clairvoyant Fox investigates a player, they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is also announced to the wolfpack at the start of the night. The wolfpack only sees the result and that it is from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox is neither a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as their role will change to wolf. Joining the wolfpack and investigating a player are immediate abilities. The investigation is affected by weak disguises and redirections.
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