Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping with is being attacked, then they both are attacked.
If the person they are sleeping with is protected, the Hooker does not share the protection.
Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody.
The Hooker may not sleep with the same player two nights in a row.
Hey! I'm your mentor, if you have any questions about things, you can ask me! Or the Hosts, if you prefer. Hooker is a really cool role that can hide from Wolf attacks.
19:09
Can I request a private SC for notes, @Host? So I don't clog up this thread.
Role ListTown
Assistant: Can redirect one wolf ability
Child: Activates a double-lynch on death
Citizen: Powerless/vanilla
Hooker: Can sleep w/ someone to evade attacks
Huntsman: Can check whether a player is in wolfpack or not in wolfpack
Priest: Can water a player, if a Wolf, they die, if Solo/Unaligned, they both live, if Town, the Priest suicides instead
Ravenkeeper: Sends a Raven to someone; tracks when an action occurs on that person
Wolves
Corrupt Wolf: Manipulates a players amount of votes (from -1 to 2) in polls
Direwolf: If last wolf alive, can kill 2x each night
Scared Wolf: Survives first attack on it
Wolf: Vanilla/powerless
Clairvoyant Fox: Outside of pack; can check a player, the pack will be told what role they checked (but not who). Can choose to join wolfpack.
Lone Wolf: Outside of pack; can kill a player each night, if they are a wolf, the Lone Wolf dies instead. When the first member of pack dies, the Lone Wolf joins wolfpack & becomes Vanilla Wolf
Solos
Horsemen: Can differentiate into 4 different roles N1:
War: Two players lose their vote & cannot be elected on a poll
Famine: Two players become disguised as Horsemen permanently
Pestilence: One player is roleblocked
Death: A player dies the following night.
Horsemen (HM) doom each night; if they doom each other, they join a chat together. Once everyone alive is doomed, they turn into Apocalyptic Horsemen, who can kill each night. Doomed players will know they are doomed.
Unaligned
Chef: Chef has 1 waiter from each alignment they are given (1x Town, 1x Wolf, 1x HM = 3 this game). They must live to the end with at least one waiter alive. They can serve protective or poisoned food each day.
@Host can I target this in-case they don't get online in time?(edited)
09:21
@Tiefling Sorcerer Green one last thing: People talked about Hooker claiming publicly, because they can hide from Wolf kill. This is true. Just note that in this setup, if one of the Horsemen is Horseman of Death, then this Horseman can simply doom you & you die the following night - you cannot hide from doom. Just a heads up!
Dragon Turtle
@Host can I target this in-case they don't get online in time? (edited)