- swurtle (@Swintleherd)
- hexakaty (@Acatyer)
- invincitank (@Innvincikeeper)
- swurtle (@Swintleherd) = swineherd
- hexakaty (@Acatyer) = Assayer
- invincitank (@Innvincikeeper) = innkeeper










Child: Additional move, when taken.
Idiot: Survives one attack, but becomes unmovable.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf Cub: Additional move, when taken.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)











Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 14 moves.211 - Pokemon (SP:65) for 800 from @Ditch-Digging Delver
212 - Baker Icon (IC:BAKER) for 200 from @Ditch-Digging Delver
213 - Demote Ethan (GM:ETH) for 100 from @TinSmith
214 - Unlucky (Nothing) (STD:X) for 500 from @TinSmith
215 - Purple (SP:16) for 300 from @Ditch-Digging Delver
216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Kreftsman
220 - Flip (SP:18) for 200 from @Ditch-Digging Delver221 - Swirl (SP:29) for 300 from @Ditch-Digging Delver
222 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Ditch-Digging Delver
229 - Flip (SP:18) for 100 from @Ditch-Digging Delver
236 - Fourier Modulate (SP:36) for 250 from @Ditch-Digging Delver
244 - Dog Icon (IC:DOG) for 60 from @Chimineysweep
246 - Flip (SP:18) for 29 from @Captain Luffthierhelp!Werewolf Bot Player HelpUse $help <command> to get information about a command.
While ingame react to messages with 📌 to pin them!
Player arguments can be names, emojis, ids, nicknames or discord tags
Arguments cant contain spaces, unless the argument is quoted "like this"$help - Provides information about commands.
$ping - Tests the bot
$temp - Converts between °C and °F.
$time - Identifies or convers timezone.
$cc - Manages CCs.
$roll - Randomizes
$loot - Opens a lootbox.
$recycle - Turns a reward into coins.
$inventory - Shows your inventory.
$market - Shows the market.
$coins - Shows your coins.
$xp - Check your XP.
$icon - Manages your role icon.
$death_message - Manages your death message.
$booster - Manages your boosters.
$stash - Hides an item.
$unstash - Unhides an item.
$nickname - Sets your nickname.
$reverseme - Reverses your nickname.
$newship - Updates your nickname.
$newhate - Updates your nickname.
$flip - Flips a coin.
$fortune - Tells your fortune.
$list_signedup - Lists signed up players.
$list_alphabetical - Alternative signed up list.
$list_alive - Lists alive players.
$list_dead - Lists dead players.
$list_substitutes - Lists substitute players.
$list_mentors - Lists mentors.
$emojis - Provides an emoji & player ID list.$signup - Signs you up for the next game.
$j - Special variant of signup command.
$spectate - Makes you a spectator.
$substitute - Makes you a substitute player.
$packs - Manages skinpacks.
$alias - Manages aliases.
$info - Returns role info (simplified).
. - Returns role info (simplified/temporary).
$details - Returns role info (detailed).
; - Returns role info (detailed/temporary).
$info_technical - Returns formalized role info.
~ - Returns formalized role info (temporary).
$card - Returns a role´s card.
$image - Returns a role´s image.SP:28)
• Yellow x1 (SP:15)
• Items x1 (SP:45)
• Grayscale x1 (SP:3)
• Cycle x1 (SP:31)
• Negate x1 (SP:2)
• Salute x1 (DM:2)SP:17)
• Glitch #2 x1 (SP:38)
• $inventory transfer Command x1 (BOT:INVTRANSFER)
• $market Command x1 (BOT:MARKET)
• Plague Bearer Icon x1 (IC:PLAGUE BEARER)
• Dog Icon x1 (IC:DOG)oo IIO O (edited) II (edited) II (edited) II (edited) II II II II Vskinspacks!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Negate - 2
Grayscale - 3
Yellow - 15
Cyan - 17
Wave - 28
Cycle - 31
Glitch2 - 38
Items - 45
- swurtle (@Swintleherd)
- hexakaty (@Acatyer)








































Amnesiac: Changes after one move.
Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)



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Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)



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Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Recluse: Reveals if investigated.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)15 coins. This game had a total of 12 moves.
























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field.
Wolf: No ability. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Wolf: No ability. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.





























Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)





























Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Wolf: No ability. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Wolf: No ability. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field. (edited)





























Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)





























Crowd Seeker: Reveal a piece's type.
Fox: No ability. (edited)





























Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fox: No ability. (edited)





























Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type. (edited)