
- invincitank (@Innvincikeeper)
- swurtle (@Swintleherd)
- hexakaty (@Acatyer)












Attacked Idiot: Survived an attack. No ability.
Ranger: Reveals killer, when taken.
Warlock: Reveal a reachable piece.
Wolf Cub: Additional move, when taken. (edited)











Aura Teller: Reveal a piece's type, if it has an active power.
Direwolf: Double moves, if last piece.
Warlock: Reveal a reachable piece. (edited)











Witch: Protects a reachable piece. (edited)











Idiot: Survives one attack, but becomes unmovable. (edited)15 coins. This game had a total of 18 moves.15 coins. This game had a total of 13 moves.











Attacked Idiot: Survived an attack. No ability.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)











Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Ranger: Reveals killer, when taken.
Wolf Cub: Additional move, when taken. (edited)











Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 14 moves.











Attacked Idiot: Survived an attack. No ability.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)











Aura Teller: Reveal a piece's type, if it has an active power.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 14 moves.











Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf Cub: Additional move, when taken.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)












Attacked Idiot: Survived an attack. No ability.
Child: Additional move, when taken.
Wolf Cub: Additional move, when taken. (edited)











Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf Cub: Additional move, when taken.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)











Idiot: Survives one attack, but becomes unmovable. (edited)15 coins. This game had a total of 13 moves.












Attacked Idiot: Survived an attack. No ability.
Warlock: Reveal a reachable piece. (edited)











Attacked Idiot: Survived an attack. No ability.
Ranger: Reveals killer, when taken.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf Cub: Additional move, when taken. (edited)











Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 14 moves.
ranking. Did you mean running?ranking!













Attacked Idiot: Survived an attack. No ability.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)











Attacked Idiot: Survived an attack. No ability.
Ranger: Reveals killer, when taken.
Warlock: Reveal a reachable piece.
Wolf Cub: Additional move, when taken. (edited)











Warlock: Reveal a reachable piece. (edited)











Runner: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 17 moves.211 - Pokemon (SP:65) for 800 from @Ditch-Digging Delver
212 - Baker Icon (IC:BAKER) for 200 from @Ditch-Digging Delver
213 - Demote Ethan (GM:ETH) for 100 from @TinSmith
214 - Unlucky (Nothing) (STD:X) for 500 from @TinSmith
215 - Purple (SP:16) for 300 from @Ditch-Digging Delver
216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Kreftsman
220 - Flip (SP:18) for 200 from @Ditch-Digging Delver221 - Swirl (SP:29) for 300 from @Ditch-Digging Delver
222 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Ditch-Digging Delver
229 - Flip (SP:18) for 100 from @Ditch-Digging Delver
236 - Fourier Modulate (SP:36) for 250 from @Ditch-Digging Delver
244 - Dog Icon (IC:DOG) for 60 from @Chimineysweep
246 - Flip (SP:18) for 29 from @Captain Luffthier
247 - Executioner Icon (IC:EXECUTIONER) for 69 from @VenomousBirdkeeper








Child: Additional move, when taken.
Idiot: Survives one attack, but becomes unmovable.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf Cub: Additional move, when taken.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)








Child: Additional move, when taken.
Idiot: Survives one attack, but becomes unmovable.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf Cub: Additional move, when taken.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)























Fox: No ability.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Clairvoyant Fox: Reveal a piece.
Saboteur Wolf: Block a piece's movement/active ability.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)15 coins. This game had a total of 52 moves.























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Direwolf: Double moves, if last piece.
Psychic Wolf: Reveal a piece's type.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Amnesiac: Changes after one move.
Direwolf: Double moves, if last piece.
Hooker: May hide in an adjacent ally's field.
Psychic Wolf: Reveal a piece's type.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Clairvoyant Fox: Reveal a piece.
Cursed Civilian: Becomes a Wolf, when taken.
Runner: Survives one attack, but becomes less mobile. (edited)























Clairvoyant Fox: Reveal a piece.
Warlock: Reveal a reachable piece.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Aura Teller: Reveal a piece's type, if it has an active power.
Cursed Civilian: Becomes a Wolf, when taken.
Witch: Protects a reachable piece. (edited)























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Aura Teller: Reveal a piece's type, if it has an active power.
Cursed Civilian: Becomes a Wolf, when taken.
Hooker: May hide in an adjacent ally's field.
Royal Knight: Protects a reachable piece.
Sneaking Wolf: Disguised as Wolf.
Witch: Protects a reachable piece. (edited)























Amnesiac: Changes after one move.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Cursed Civilian: Becomes a Wolf, when taken.
Direwolf: Double moves, if last piece.
Fox: No ability.
Huntress: Takes killer, when taken.
Psychic Wolf: Reveal a piece's type. (edited)























Clairvoyant Fox: Reveal a piece.
Fortune Teller: Reveal a reachable piece.
Fox: No ability.
Royal Knight: Protects a reachable piece.
Sneaking Wolf: Disguised as Wolf. (edited)























Alpha Wolf: Can call back pieces to the back rank.
Cursed Civilian: Becomes a Wolf, when taken.
Fortune Teller: Reveal a reachable piece.
Royal Knight: Protects a reachable piece. (edited)























Amnesiac: Changes after one move.
Cursed Civilian: Becomes a Wolf, when taken.
Fortune Teller: Reveal a reachable piece.
Psychic Wolf: Reveal a piece's type.
Royal Knight: Protects a reachable piece.
Sneaking Wolf: Disguised as Wolf.
Warlock: Reveal a reachable piece.
Witch: Protects a reachable piece. (edited)























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Royal Knight: Protects a reachable piece.
Wolf: No ability. (edited)























Direwolf: Double moves, if last piece.
Fortune Teller: Reveal a reachable piece.
Fox: No ability.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Cursed Civilian: Becomes a Wolf, when taken.
Runner: Survives one attack, but becomes less mobile. (edited)























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Direwolf: Double moves, if last piece.
Fox: No ability.
Runner: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Fox: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 51 moves.























Amnesiac: Changes after one move.
Cursed Civilian: Becomes a Wolf, when taken.
Fortune Teller: Reveal a reachable piece.
Fox: No ability.
Psychic Wolf: Reveal a piece's type.
Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf. (edited)























Aura Teller: Reveal a piece's type, if it has an active power.
Clairvoyant Fox: Reveal a piece.
Direwolf: Double moves, if last piece.
Fortune Teller: Reveal a reachable piece.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Amnesiac: Changes after one move.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Cursed Civilian: Becomes a Wolf, when taken.
Direwolf: Double moves, if last piece.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fox: No ability.
Huntress: Takes killer, when taken. (edited)























Amnesiac: Changes after one move.
Cursed Civilian: Becomes a Wolf, when taken.
Fox: No ability.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf.
Warlock: Reveal a reachable piece. (edited)15 coins. This game had a total of 33 moves.























Aura Teller: Reveal a piece's type, if it has an active power.
Fortune Teller: Reveal a reachable piece.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Hooker: May hide in an adjacent ally's field.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)























Aura Teller: Reveal a piece's type, if it has an active power.
Cursed Civilian: Becomes a Wolf, when taken.
Fortune Teller: Reveal a reachable piece.
Royal Knight: Protects a reachable piece.
Saboteur Wolf: Block a piece's movement/active ability. (edited)























Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf. (edited)15 coins. This game had a total of 43 moves.























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Direwolf: Double moves, if last piece.
Saboteur Wolf: Block a piece's movement/active ability.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf. (edited)15 coins. This game had a total of 48 moves.























Cursed Civilian: Becomes a Wolf, when taken.
Fox: No ability.
Hooker: May hide in an adjacent ally's field.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf. (edited)























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Clairvoyant Fox: Reveal a piece.
Hooker: May hide in an adjacent ally's field.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)15 coins. This game had a total of 60 moves.





























Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Scared Wolf: Survives one attack, but becomes less mobile. (edited)
























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Lamb: Solo | No ability. (edited)





























Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Pestilence: Solo | Block a piece's movement/active ability. (edited)15 coins. This game had a total of 54 moves.





























Alpha Wolf: Can call back pieces to the back rank.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted. (edited)




























Scared Wolf: Survives one attack, but becomes less mobile. (edited)





























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Lamb: Solo | No ability. (edited)





























Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Lamb: Solo | No ability. (edited)





























Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Lamb: Solo | No ability. (edited)15 coins. This game had a total of 36 moves.15 coins. This game had a total of 54 moves.211 - Pokemon (SP:65) for 800 from @Ditch-Digging Delver
212 - Baker Icon (IC:BAKER) for 200 from @Ditch-Digging Delver
213 - Demote Ethan (GM:ETH) for 100 from @TinSmith
214 - Unlucky (Nothing) (STD:X) for 500 from @TinSmith
215 - Purple (SP:16) for 300 from @Ditch-Digging Delver
216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Kreftsman
220 - Flip (SP:18) for 200 from @Ditch-Digging Delver221 - Swirl (SP:29) for 300 from @Ditch-Digging Delver
222 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Ditch-Digging Delver
229 - Flip (SP:18) for 100 from @Ditch-Digging Delver
236 - Fourier Modulate (SP:36) for 250 from @Ditch-Digging Delver
244 - Dog Icon (IC:DOG) for 60 from @Chimineysweep
246 - Flip (SP:18) for 29 from @Captain Luffthier
247 - Executioner Icon (IC:EXECUTIONER) for 69 from @VenomousBirdkeeper




























Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)15 coins. This game had a total of 44 moves.




























Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)15 coins. This game had a total of 39 moves.211 - Pokemon (SP:65) for 800 from @Ditch-Digging Delver
212 - Baker Icon (IC:BAKER) for 200 from @Ditch-Digging Delver
213 - Demote Ethan (GM:ETH) for 100 from @TinSmith
214 - Unlucky (Nothing) (STD:X) for 500 from @TinSmith
215 - Purple (SP:16) for 300 from @Ditch-Digging Delver
216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Kreftsman
220 - Flip (SP:18) for 200 from @Ditch-Digging Delver221 - Swirl (SP:29) for 300 from @Ditch-Digging Delver
222 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Ditch-Digging Delver
229 - Flip (SP:18) for 100 from @Ditch-Digging Delver
236 - Fourier Modulate (SP:36) for 250 from @Ditch-Digging Delver
244 - Dog Icon (IC:DOG) for 60 from @Chimineysweep
246 - Flip (SP:18) for 29 from @Captain Luffthier
247 - Executioner Icon (IC:EXECUTIONER) for 69 from @VenomousBirdkeeper
Cult Leader,
Horseman of Pestilence, ❓ Grave Robber

























Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Lamb: Solo | No ability.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted. (edited)15 coins. This game had a total of 58 moves.




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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)



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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)



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Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)15 coins. This game had a total of 31 moves.



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Runner: Survives one attack, but becomes less mobile. (edited)







































Amnesiac: Changes after one move.
Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)



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Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)15 coins. This game had a total of 35 moves.





























Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)
























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field.
Wolf: No ability. (edited)


























Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Wolf: No ability.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)





























Crowd Seeker: Reveal a piece's type.
Fox: No ability. (edited)




























Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type. (edited)




























Witch: Protects a reachable piece. (edited)































Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)15 coins. This game had a total of 58 moves.