24 - Unlucky (Nothing) (STD:X) for 500 from @Professors Turo and Sada
36 - Rainbow #2 (SP:24) for 69 from @notnevaL rosseforP
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Professor Birch
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Drayden
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Drayden
86 - Swirl (SP:29) for 300 from @Drayden
87 - Medium Icon (IC:MEDIUM) for 200 from @Drayden
88 - Purple (SP:16) for 300 from @Drayden
89 - Flip (SP:18) for 300 from @Drayden
90 - $market Command (BOT:MARKET) for 999 from @Drayden99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Raihan
108 - Reaper Icon (IC:REAPER) for 250 from @Giovanni
111 - Eyes (SP:39) for 150 from @Giovanni
112 - $nickname Command (BOT:NICK) for 150 from @Giovanni
114 - Flip (SP:18) for 169 from @notnevaL rosseforP
116 - Yellow (SP:15) for 69 from @notnevaL rosseforP
123 - Light and Shadow (SP:49) for 50 from @Jessie
124 - Green (SP:13) for 24 from @Professor Oak
160 - Grayscale (SP:3) for 999 from @Professors Turo and Sada
162 - Mystery (UNK:MYSTERY) for 999 from @Professors Turo and Sada167 - Firebug Icon (IC:FIREBUG) for 100 from @Giovanni
177 - Lone Wolf Icon (IC:LONE WOLF) for 115 from @Misty
178 - BW (SP:20) for 25 from @Misty
179 - Grayscale (SP:3) for 30 from @Kabu
184 - Baroness Icon (IC:BARONESS) for 50 from @Qu ☠ Swurtle ☠ Swurtle ☠ Juju
187 - Herding Dog Icon (IC:HERDING DOG) for 60 from @Misty
191 - Grayscale (SP:3) for 14 from @Lance 2
193 - Flip (SP:18) for 23 from @Lance 2
196 - Light and Shadow (SP:49) for 29 from @Misty
197 - Silhouette (SP:6) for 38 from @Lance 2

i didnt mean it that way













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⬜15 coins. This game had a total of 46 moves.






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⬜15 coins. This game had a total of 47 moves.15 coins. This game had a total of 38 moves.






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⬜15 coins. This game had a total of 30 moves.IC:EXECUTIONER)
• Townsfolk/Werewolves Alignment Guarantor x2 (AL:T/W)
• Fourier Noise x1 (SP:33)
• Salute x1 (DM:2)
• Devout Villager Icon x1 (IC:DEVOUT VILLAGER)
• Duo Color x1 (SP:50)
• $inventory transfer Command x1 (BOT:INVTRANSFER)
• Saboteur Wolf Icon x1 (IC:SABOTEUR WOLF)
• $market Command x1 (BOT:MARKET)
• Yellow x1 (SP:15)
• Gone x1 (DM:8)SP:51)
• Whispering Role Guarantor x1 (RT:WHISPER)
• Purple x1 (SP:16)
• Pixel #3 x1 (SP:9)
• $recycle Command x1 (BOT:RECYCLE)
• Mask x1 (SP:41)
• Your own Joke Role x1 (STD:JOKE)
• Negate x1 (SP:2)
• $nickname Command x1 (BOT:NICK)
• Miscellaneous Category Guarantor x1 (CAT:MISC)
• Power Category Guarantor x1 (CAT:POWER)SP:14)
• Quadruple XP (1 Hour) x1 (BST:GL41)
• Flute Player Icon x1 (IC:FLUTE PLAYER)
• Fourier Merge x1 (SP:58)
• Triple XP (1 Hour) x1 (BST:GL31)
• Wraith Icon x1 (IC:WRAITH)
• Wave Animated x1 (SP:55)
• Grayscale x1 (SP:3)
• Cyan x1 (SP:17)
• Pokemon x1 (SP:65)
• Herding Dog Icon x1 (IC:HERDING DOG)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)



























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)


























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 13 moves.

























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)



























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 13 moves.





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 13 moves.24 - Unlucky (Nothing) (STD:X) for 500 from @Professors Turo and Sada
36 - Rainbow #2 (SP:24) for 69 from @notnevaL rosseforP
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Professor Birch
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Drayden
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Drayden
86 - Swirl (SP:29) for 300 from @Drayden
87 - Medium Icon (IC:MEDIUM) for 200 from @Drayden
88 - Purple (SP:16) for 300 from @Drayden
89 - Flip (SP:18) for 300 from @Drayden
90 - $market Command (BOT:MARKET) for 999 from @Drayden99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Raihan
108 - Reaper Icon (IC:REAPER) for 250 from @Giovanni
111 - Eyes (SP:39) for 150 from @Giovanni
112 - $nickname Command (BOT:NICK) for 150 from @Giovanni
114 - Flip (SP:18) for 169 from @notnevaL rosseforP
116 - Yellow (SP:15) for 69 from @notnevaL rosseforP
123 - Light and Shadow (SP:49) for 50 from @Jessie
124 - Green (SP:13) for 24 from @Professor Oak
160 - Grayscale (SP:3) for 999 from @Professors Turo and Sada
162 - Mystery (UNK:MYSTERY) for 999 from @Professors Turo and Sada167 - Firebug Icon (IC:FIREBUG) for 100 from @Giovanni
177 - Lone Wolf Icon (IC:LONE WOLF) for 115 from @Misty
178 - BW (SP:20) for 25 from @Misty
179 - Grayscale (SP:3) for 30 from @Kabu
184 - Baroness Icon (IC:BARONESS) for 50 from @Qu ☠ Swurtle ☠ Swurtle ☠ Juju
187 - Herding Dog Icon (IC:HERDING DOG) for 60 from @Misty
191 - Grayscale (SP:3) for 14 from @Lance 2
193 - Flip (SP:18) for 23 from @Lance 2
196 - Light and Shadow (SP:49) for 29 from @Misty
197 - Silhouette (SP:6) for 38 from @Lance 224 - Unlucky (Nothing) (STD:X) for 500 from @Professors Turo and Sada
36 - Rainbow #2 (SP:24) for 69 from @notnevaL rosseforP
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Professor Birch
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Drayden
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Drayden
86 - Swirl (SP:29) for 300 from @Drayden
87 - Medium Icon (IC:MEDIUM) for 200 from @Drayden
88 - Purple (SP:16) for 300 from @Drayden
89 - Flip (SP:18) for 300 from @Drayden
90 - $market Command (BOT:MARKET) for 999 from @Drayden99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Raihan
108 - Reaper Icon (IC:REAPER) for 250 from @Giovanni
111 - Eyes (SP:39) for 150 from @Giovanni
112 - $nickname Command (BOT:NICK) for 150 from @Giovanni
114 - Flip (SP:18) for 169 from @notnevaL rosseforP
116 - Yellow (SP:15) for 69 from @notnevaL rosseforP
123 - Light and Shadow (SP:49) for 50 from @Jessie
124 - Green (SP:13) for 24 from @Professor Oak
160 - Grayscale (SP:3) for 999 from @Professors Turo and Sada
162 - Mystery (UNK:MYSTERY) for 999 from @Professors Turo and Sada167 - Firebug Icon (IC:FIREBUG) for 100 from @Giovanni
177 - Lone Wolf Icon (IC:LONE WOLF) for 115 from @Misty
178 - BW (SP:20) for 25 from @Misty
179 - Grayscale (SP:3) for 30 from @Kabu
184 - Baroness Icon (IC:BARONESS) for 50 from @Qu ☠ Swurtle ☠ Swurtle ☠ Juju
187 - Herding Dog Icon (IC:HERDING DOG) for 60 from @Misty
191 - Grayscale (SP:3) for 14 from @Lance 2
193 - Flip (SP:18) for 23 from @Lance 2
196 - Light and Shadow (SP:49) for 29 from @Misty
197 - Silhouette (SP:6) for 38 from @Lance 224 - Unlucky (Nothing) (STD:X) for 500 from @Professors Turo and Sada
36 - Rainbow #2 (SP:24) for 69 from @notnevaL rosseforP
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Professor Birch
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Drayden
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Drayden
86 - Swirl (SP:29) for 300 from @Drayden
87 - Medium Icon (IC:MEDIUM) for 200 from @Drayden
88 - Purple (SP:16) for 300 from @Drayden89 - Flip (SP:18) for 300 from @Drayden
90 - $market Command (BOT:MARKET) for 999 from @Drayden
99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Raihan
108 - Reaper Icon (IC:REAPER) for 250 from @Giovanni
111 - Eyes (SP:39) for 150 from @Giovanni
112 - $nickname Command (BOT:NICK) for 150 from @Giovanni
114 - Flip (SP:18) for 169 from @notnevaL rosseforP
116 - Yellow (SP:15) for 69 from @notnevaL rosseforP123 - Light and Shadow (SP:49) for 50 from @Jessie
124 - Green (SP:13) for 24 from @Professor Oak
160 - Grayscale (SP:3) for 999 from @Professors Turo and Sada
162 - Mystery (UNK:MYSTERY) for 999 from @Professors Turo and Sada
167 - Firebug Icon (IC:FIREBUG) for 100 from @Giovanni
177 - Lone Wolf Icon (IC:LONE WOLF) for 115 from @Misty
178 - BW (SP:20) for 25 from @Misty
179 - Grayscale (SP:3) for 30 from @Kabu184 - Baroness Icon (IC:BARONESS) for 50 from @Qu ☠ Swurtle ☠ Swurtle ☠ Juju
187 - Herding Dog Icon (IC:HERDING DOG) for 60 from @Misty
191 - Grayscale (SP:3) for 14 from @Lance 2
193 - Flip (SP:18) for 23 from @Lance 2
196 - Light and Shadow (SP:49) for 29 from @Misty
197 - Silhouette (SP:6) for 38 from @Lance 2
201 - Red (SP:12) for 999 from @Falkner





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 13 moves.



























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 15 moves.



























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)
























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)




























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)



























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 14 moves.





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)




























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)




























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 13 moves.15 coins. This game had a total of 11 moves.






























Attacked Idiot: Survived an attack. No ability.
Fox: No ability.
Warlock: Reveal a reachable piece.
Wolf Cub: Additional move, when taken. (edited)






























Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Wolf: No ability. (edited)

























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)



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Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)



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Fortune Teller: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf Cub: Additional move, when taken. (edited)



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Fortune Teller: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)



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Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)15 coins. This game had a total of 40 moves.



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Alpha Wolf: Can call back pieces to the back rank.
Fortune Teller: Reveal a reachable piece.
Saboteur Wolf: Block a piece's movement/active ability.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)



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Alpha Wolf: Can call back pieces to the back rank.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)









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Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 12 moves.15 coins. This game had a total of 50 moves.



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Saboteur Wolf: Block a piece's movement/active ability.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 54 moves.



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Citizen: No ability.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 38 moves.




























Demonized: None
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Empowered Vampire: Solo | May take pieces. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Undead: Solo | No ability. (edited)15 coins. This game had a total of 64 moves.



























Demonized: D3
Empowered Vampire: Solo | May take pieces. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Hooker: May hide in an adjacent ally's field.
Undead: Solo | No ability. (edited)





























Demonized: None
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Empowered Vampire: Solo | May take pieces. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Undead: Solo | No ability. (edited)15 coins. This game had a total of 31 moves.





























Demonized: B4
Hooker: May hide in an adjacent ally's field.
Undead: Solo | No ability. (edited)






























Demonized: None
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Empowered Vampire: Solo | May take pieces. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Undead: Solo | No ability. (edited)15 coins. This game had a total of 29 moves.































Demonized: None
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Empowered Vampire: Solo | May take pieces. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Undead: Solo | No ability. (edited)15 coins. This game had a total of 31 moves.































Demonized: None
Undead: Solo | No ability. (edited)15 coins. This game had a total of 41 moves.24 - Unlucky (Nothing) (STD:X) for 500 from @Professors Turo and Sada
36 - Rainbow #2 (SP:24) for 69 from @notnevaL rosseforP
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Professor Birch
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Drayden
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Drayden
86 - Swirl (SP:29) for 300 from @Drayden
87 - Medium Icon (IC:MEDIUM) for 200 from @Drayden
88 - Purple (SP:16) for 300 from @Drayden
89 - Flip (SP:18) for 300 from @Drayden
90 - $market Command (BOT:MARKET) for 999 from @Drayden99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Raihan
108 - Reaper Icon (IC:REAPER) for 250 from @Giovanni
111 - Eyes (SP:39) for 150 from @Giovanni
112 - $nickname Command (BOT:NICK) for 150 from @Giovanni
114 - Flip (SP:18) for 169 from @notnevaL rosseforP
116 - Yellow (SP:15) for 69 from @notnevaL rosseforP
123 - Light and Shadow (SP:49) for 50 from @Jessie
124 - Green (SP:13) for 24 from @Professor Oak
160 - Grayscale (SP:3) for 999 from @Professors Turo and Sada
162 - Mystery (UNK:MYSTERY) for 999 from @Professors Turo and Sada167 - Firebug Icon (IC:FIREBUG) for 100 from @Giovanni
177 - Lone Wolf Icon (IC:LONE WOLF) for 115 from @Misty
178 - BW (SP:20) for 25 from @Misty
179 - Grayscale (SP:3) for 30 from @Kabu
184 - Baroness Icon (IC:BARONESS) for 50 from @Qu ☠ Swurtle ☠ Swurtle ☠ Juju
187 - Herding Dog Icon (IC:HERDING DOG) for 60 from @Misty
191 - Grayscale (SP:3) for 14 from @Lance 2
193 - Flip (SP:18) for 23 from @Lance 2
196 - Light and Shadow (SP:49) for 29 from @Misty
197 - Silhouette (SP:6) for 38 from @Lance 2








































Alpha Wolf: Can call back pieces to the back rank.
Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken. (edited)









































Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability. (edited)



































Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)









































Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type. (edited)24 - Unlucky (Nothing) (STD:X) for 500 from @Professors Turo and Sada
36 - Rainbow #2 (SP:24) for 69 from @notnevaL rosseforP
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Professor Birch
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Drayden
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Drayden
86 - Swirl (SP:29) for 300 from @Drayden
87 - Medium Icon (IC:MEDIUM) for 200 from @Drayden
88 - Purple (SP:16) for 300 from @Drayden
89 - Flip (SP:18) for 300 from @Drayden
90 - $market Command (BOT:MARKET) for 999 from @Drayden99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Raihan
108 - Reaper Icon (IC:REAPER) for 250 from @Giovanni
111 - Eyes (SP:39) for 150 from @Giovanni
112 - $nickname Command (BOT:NICK) for 150 from @Giovanni
114 - Flip (SP:18) for 169 from @notnevaL rosseforP
116 - Yellow (SP:15) for 69 from @notnevaL rosseforP
123 - Light and Shadow (SP:49) for 50 from @Jessie
124 - Green (SP:13) for 24 from @Professor Oak
160 - Grayscale (SP:3) for 999 from @Professors Turo and Sada
162 - Mystery (UNK:MYSTERY) for 999 from @Professors Turo and Sada167 - Firebug Icon (IC:FIREBUG) for 100 from @Giovanni
177 - Lone Wolf Icon (IC:LONE WOLF) for 115 from @Misty
178 - BW (SP:20) for 25 from @Misty
179 - Grayscale (SP:3) for 30 from @Kabu
184 - Baroness Icon (IC:BARONESS) for 50 from @Qu ☠ Swurtle ☠ Swurtle ☠ Juju
187 - Herding Dog Icon (IC:HERDING DOG) for 60 from @Misty
191 - Grayscale (SP:3) for 14 from @Lance 2
193 - Flip (SP:18) for 23 from @Lance 2
196 - Light and Shadow (SP:49) for 29 from @Misty
197 - Silhouette (SP:6) for 38 from @Lance 2