
72 to 77.













































Amnesiac: Changes after one move.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.0 CCs!RUNNER CLAIMSCITIZEN CLAIMSHUNTRESS CLAIMSMEDIUM CLAIMSMACHO CLAIMSMr. X (coal)․ Ability executed.