













































Amnesiac: Changes after one move.
Child: Additional move, when taken.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field. (edited)The quicker (fewest days) you beat it, the more coins you get!/resend.
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.






























Demonized: A1
Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Clairvoyant Fox: Reveal a piece.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Clairvoyant Fox: Reveal a piece.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fox: No ability.
Idiot: Survives one attack, but becomes unmovable. (edited)




























Demonized: C2, B3, C5
Aura Teller: Reveal a piece's type, if it has an active power.
Empowered Vampire: Solo | May take pieces. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Idiot: Survives one attack, but becomes unmovable.
Undead: Solo | No ability. (edited)





























Demonized: B1
Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Clairvoyant Fox: Reveal a piece.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fox: No ability.
Idiot: Survives one attack, but becomes unmovable. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Clairvoyant Fox: Reveal a piece.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Fox: No ability. (edited)soulkill. Did you mean souls (aka Soul Kill)?

















Amnesiac: Changes after one move.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Idiot: Survives one attack, but becomes unmovable.
Sneaking Wolf: Disguised as Wolf. (edited)



















Attacked Idiot: Survived an attack. No ability.
Sneaking Wolf: Disguised as Wolf. (edited)15 coins. This game had a total of 27 moves.