Apothecary
Citizen (3)
Coroner
Crowd Seeker
Fletcher (2)
Hooker
Ranger (2)
Witch
Werewolves (8)
Direwolf
Disguised Fox
Pack Tanner
Scared Wolf
Warlock
Wolf Cub
Wolf (2)
Solo (2)
Plague Bearer
Plague Carrier
Unaligned (3)
Cupid
Despot
Grave Robber










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15 coins. This game had a total of 24 moves.


































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1
115 coins. This game had a total of 26 moves.






















β





15 coins. This game had a total of 50 moves.15 coins. This game had a total of 50 moves. 
















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15 coins. This game had a total of 33 moves.
















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Amnesiac: Changes after one move.
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Huntress: Takes killer, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece.
Wolf: No ability. (edited)




β










β









Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Huntress: Takes killer, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece.
Wolf: No ability. (edited)





























Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)





























Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Huntress: Takes killer, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece. (edited)





























Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Fortune Teller: Reveal a reachable piece.
Ranger: Reveals killer, when taken. (edited)
Lone Bloody Butcher,
Four Horsemen,
Saint





























Huntress: Takes killer, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece.
Wolf: No ability. (edited)





























Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Huntress: Takes killer, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece. (edited)





























Citizen: No ability.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 30 moves.






β¬






β¬β






β¬β






β¬β






β¬






β¬






β¬






β¬15 coins. This game had a total of 18 moves.






β¬






β¬β






β¬β






β¬β






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β¬






β¬






β¬




























β
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)





























Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece. (edited)





























Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Fortune Teller: Reveal a reachable piece. (edited)15 coins. This game had a total of 32 moves.15 coins. This game had a total of 18 moves. 





























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)





























Clairvoyant Fox: Reveal a piece.
Ranger: Reveals killer, when taken.
Tanner: Disguise one piece.
Wolf: No ability. (edited)15 coins. This game had a total of 25 moves.






























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherββ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfββ: Cannot move unless it is the last wolf piece.
Infecting Wolfβ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfβ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfβ: Must either be dead or the only remaining piece. Loses the game otherwise.





























Child: Additional move, when taken.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece. (edited)15 coins. This game had a total of 20 moves.15 coins. This game had a total of 36 moves.










β

















Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Huntress: Takes killer, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece. (edited)






























Child: Additional move, when taken.
Citizen: No ability.
Huntress: Takes killer, when taken.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 16 moves.pcks!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Silhouette - 6
Blue - 14
Wire - 21
Rainbow3 - 25
Grid - 48saint.horseman team. Did you mean solo teams?horseman team. Did you mean solo teams?





























Attacked Idiot: Survived an attack. No ability.
Psychic Wolf: Reveal a piece's type.
Wolf Cub: Additional move, when taken. (edited)





























Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)





























Clairvoyant Fox: Reveal a piece.
Runner: Survives one attack, but becomes less mobile. (edited)





























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 31 moves.
15 coins. This game had a total of 38 moves.






























Witch: Protects a reachable piece. (edited)





























Citizen: No ability.
Ranger: Reveals killer, when taken.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)




β




β
















β
Clairvoyant Fox: Reveal a piece.
Ranger: Reveals killer, when taken.
Warlock: Reveal a reachable piece.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 30 moves.15 coins. This game had a total of 31 moves.
























Amnesiac: Changes after one move.
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Huntress: Takes killer, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece.
Wolf: No ability. (edited)






























Child: Additional move, when taken.
Citizen: No ability.
Huntress: Takes killer, when taken.
Recluse: Reveals if investigated. (edited)





























Citizen: No ability.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)






















β





Clairvoyant Fox: Reveal a piece.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)





























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Huntress: Takes killer, when taken. (edited)15 coins. This game had a total of 33 moves.$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Green - 13
Purple - 16
Flip - 18
Rainbow3 - 25
Wave - 28
Thief - 40
Wave_Animated - 55$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Silhouette - 6
Blue - 14
Wire - 21
Rainbow3 - 25
Grid - 48





























Attacked Idiot: Survived an attack. No ability.
Psychic Wolf: Reveal a piece's type.
Witch: Protects a reachable piece. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Fox: No ability.
Wolf: No ability. (edited)





























Attacked Idiot: Survived an attack. No ability.
Clairvoyant Fox: Reveal a piece.
White Werewolf: Must either be dead or the only remaining piece. Loses the game otherwise. (edited)





























Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece. (edited)






























Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Huntress: Takes killer, when taken.
Recluse: Reveals if investigated.
Tanner: Disguise one piece.
Wolf: No ability. (edited)






























Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)






























Amnesiac: Changes after one move.
Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 17 moves.

























Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Direwolf: Double moves, if last piece.
Dog: Once, becomes a Wolf Cub or Fox.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Silhouette - 6
Blue - 14
Wire - 21
Rainbow3 - 25
Grid - 48huck!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Green - 13
Purple - 16
Flip - 18
Rainbow3 - 25
Wave - 28
Thief - 40
Wave_Animated - 55






















β





Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 34 moves.15 coins. This game had a total of 35 moves.






















β





Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 29 moves.




























β
Alpha Wolf: Can call back pieces to the back rank.
Recluse: Reveals if investigated. (edited)




























β
Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 31 moves.
15 coins. This game had a total of 41 moves.
























β





Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 34 moves.





























Alpha Wolf: Can call back pieces to the back rank.
Direwolf: Double moves, if last piece.
Saboteur Wolf: Block a piece's movement/active ability. (edited)15 coins. This game had a total of 56 moves.





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 39 moves.15 coins. This game had a total of 41 moves.





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Fortune Teller: Reveal a reachable piece.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Fortune Teller: Reveal a reachable piece.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 29 moves.




























β
Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated. (edited)15 coins. This game had a total of 32 moves.





























Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf. (edited)





























Attacked Idiot: Survived an attack. No ability.
Crowd Seeker: Reveal a piece's type.
Direwolf: Double moves, if last piece.
Fox: No ability.
Sneaking Wolf: Disguised as Wolf.
Warlock: Reveal a reachable piece. (edited)






















β





Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Recluse: Reveals if investigated.
Warlock: Reveal a reachable piece. (edited)15 coins. This game had a total of 47 moves.
1honk. Did you mean none?lamb. Did you mean vampire (aka Vam)?


Flock (Herding Dog
, Sheep
, Shepherd
)
Cerberus (+ Offer
)
Imp
Old Wraith (Spirit),
Wraith,
Reaper,
Spectral Cupid
Bat
Bard
Bear
Swindler
Hellhound
Trickster Wolf
Golem
Jay,
Ice King,
Cryptographer 




















Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece. (edited)



















Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece.
Wolf: No ability. (edited)



















Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Wolf: No ability. (edited)



















Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 23 moves.15 coins. This game had a total of 34 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Crowd Seeker: Reveal a piece's type. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Huntress: Takes killer, when taken.
Wolf: No ability. (edited)



















Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece.
Wolf: No ability. (edited)15 coins. This game had a total of 24 moves.15 coins. This game had a total of 28 moves.



















Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece.
Wolf: No ability. (edited)



















Archivist Fox: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece. (edited)



















Crowd Seeker: Reveal a piece's type. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Huntress: Takes killer, when taken. (edited)



















Attacked Idiot: Survived an attack. No ability.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 24 moves.15 coins. This game had a total of 35 moves.



















Alpha Wolf: Can call back pieces to the back rank. (edited)15 coins. This game had a total of 58 moves.
























Amnesiac: Changes after one move.
Clairvoyant Fox: Reveal a piece.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Recluse: Reveals if investigated.
Warlock: Reveal a reachable piece. (edited)



























Corpse: Solo | No ability.
Crowd Seeker: Reveal a piece's type.
Direwolf: Double moves, if last piece.
Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Tanner: Disguise one piece.
Wolf: No ability. (edited)


























Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Crowd Seeker: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece.
Tanner: Disguise one piece.
Wolf Cub: Additional move, when taken. (edited)



















Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken. (edited)
























Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Fox: No ability.
Ranger: Reveals killer, when taken.
Sneaking Wolf: Disguised as Wolf.
Wolf Cub: Additional move, when taken. (edited)



















Attacked Idiot: Survived an attack. No ability.
Hooker: May hide in an adjacent ally's field. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 17 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Crowd Seeker: Reveal a piece's type. (edited)



















Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 24 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 22 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken. (edited)



















Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece.
Wolf: No ability. (edited)



















Archivist Fox: Reveal a piece's type.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece. (edited)



















Crowd Seeker: Reveal a piece's type.
Warlock: Reveal a reachable piece. (edited)



















Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability. (edited)15 coins. This game had a total of 24 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Idiot: Survives one attack, but becomes unmovable. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability. (edited)




















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece.
Wolf: No ability. (edited)



















Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderβ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardββ: Reveals if investigated.
β
Butcher:** No ability.
Hookerβ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicβ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianβ: Becomes a Wolf, when taken.



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Wolf: No ability. (edited)



















Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece.
Wolf: No ability. (edited)15 coins. This game had a total of 16 moves.show!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Green - 13
Purple - 16
Flip - 18
Rainbow3 - 25
Wave - 28
Thief - 40
Wave_Animated - 55BOT:INVTRANSFER)
β’ Kill KatyHawk x1 (GM:KATY)
β’ Eyes x1 (SP:39)
β’ Yellow x2 (SP:15)
β’ Purple x1 (SP:16)
β’ Blue x1 (SP:14)
β’ Fourier Modulate x1 (SP:36)
β’ Red x1 (SP:12)
β’ Crow x1 (DM:9)

pcks!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Green - 13
Purple - 16
Flip - 18
Rainbow3 - 25
Wave - 28
Thief - 40
Wave_Animated - 55$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Emboss - 5
Green - 13
Wire - 21
Rainbow2 - 24
Thief - 40




















Citizen: No ability.
Crowd Seeker: Reveal a piece's type. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Tanner: Disguise one piece. (edited)



















Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece.
Wolf: No ability. (edited)15 coins. This game had a total of 23 moves.



















Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Runner: Survives one attack, but becomes less mobile.
Tanner: Disguise one piece.
Wolf: No ability. (edited)



















Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken. (edited)





























Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Horseman of Famine: Solo | Disguise one piece.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted.
Sneaking Wolf: Disguised as Wolf. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Dog: Once, becomes a Wolf Cub or Fox.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 44 moves.





























Archivist Fox: Reveal a piece's type.
Horseman of Famine: Solo | Disguise one piece.
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Lamb: Solo | No ability.
Sneaking Wolf: Disguised as Wolf.
Witch: Protects a reachable piece. (edited)
























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Lamb: Solo | No ability. (edited)





























Archivist Fox: Reveal a piece's type.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Wolf Cub: Additional move, when taken. (edited)





β




β

















Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Horseman of Famine: Solo | Disguise one piece.
Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)

























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Lamb: Solo | No ability. (edited)






















β





Alpha Wolf: Can call back pieces to the back rank.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted. (edited)15 coins. This game had a total of 30 moves.
















β











Horseman of War: Solo | Can call a piece to the middle rank of the board.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)










β

















Horseman of Famine: Solo | Disguise one piece. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Fox: No ability.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece. (edited)





























Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 26 moves.





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Lamb: Solo | No ability.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted.
Sneaking Wolf: Disguised as Wolf. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.15 coins. This game had a total of 23 moves.




β























Alpha Wolf: Can call back pieces to the back rank.
Sneaking Wolf: Disguised as Wolf. (edited)15 coins. This game had a total of 38 moves.





























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted.
Sneaking Wolf: Disguised as Wolf. (edited)15 coins. This game had a total of 28 moves.






























Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)










β

















Alcoholic: Invulnerable, if Bartender exists.
Citizen: No ability.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)




























β
Hooker: May hide in an adjacent ally's field.
Warlock: Reveal a reachable piece. (edited)










β
















β
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)
























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type.
Tanner: Disguise one piece.
Wolf: No ability. (edited)










β










β






Citizen: No ability.
Wolf: No ability. (edited)






























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 30 moves.






















β





Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)





























β
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Wolf: No ability. (edited)










β










β





Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Fortune Teller: Reveal a reachable piece.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Tanner: Disguise one piece.
Wolf: No ability. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherββ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfββ: Cannot move unless it is the last wolf piece.
Infecting Wolfβ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfβ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfβ: Must either be dead or the only remaining piece. Loses the game otherwise.










β




β










β
Alcoholic: Invulnerable, if Bartender exists.
Citizen: No ability.
Tanner: Disguise one piece.
Wolf: No ability. (edited)15 coins. This game had a total of 31 moves.























β





Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Scared Wolf: Survives one attack, but becomes less mobile.
Tanner: Disguise one piece.
Wolf: No ability. (edited)





























β
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)










β




β











Alcoholic: Invulnerable, if Bartender exists.
Runner: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)15 coins. This game had a total of 51 moves.
















β










β
Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Wolf: No ability. (edited)























β





Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece.
Tanner: Disguise one piece.
Wolf: No ability. (edited)
















β











Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)






















β





Alpha Wolf: Can call back pieces to the back rank.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)
























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type.
Tanner: Disguise one piece.
Wolf: No ability. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 22 moves.coins.










β

















coin. Did you mean coven?

























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Lamb: Solo | No ability. (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of War: Solo | Can call a piece to the middle rank of the board. (edited)
















β











Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Lamb: Solo | No ability.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted. (edited)
















β










β
Alpha Wolf: Can call back pieces to the back rank.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 82 moves./resend./resend./resend./resend./resend.