|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| ❓ |
|
|
- @Musashi (Fletcher)
|
|
- @Pen Pen (Ranger)
|
|
|
|
|
| ❤️
|
|
|
|
|
|
|
|
- @Ikari Shinji (Warlock) (edited)
|
|
|
|
|
|
|
|
|
|
- @Donquixote Doflamingo (Wolf)
|
|
|
|
- @Rin Yao (Greed) (Apothecary) (edited)
box!



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 20 moves.coina!



















Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Huntress: Takes killer, when taken.
Wolf: No ability. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece.
Wolf: No ability. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece.
Wolf: No ability. (edited)coinss!




















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Wolf: No ability. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece. (edited)




















Alpha Wolf: Can call back pieces to the back rank.
Crowd Seeker: Reveal a piece's type. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Huntress: Takes killer, when taken. (edited)



















Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Tanner: Disguise one piece.
Wolf: No ability. (edited)



















Attacked Idiot: Survived an attack. No ability.
Huntress: Takes killer, when taken.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 27 moves.
AL:WOLF)
• Flute Player Icon x1 (IC:FLUTE PLAYER)
• Medium Icon x1 (IC:MEDIUM)
• Thief x1 (SP:40)
• Wire x1 (SP:21)
• Rating x1 (DM:3)
• Pyro Alignment Guarantor x1 (AL:PYRO)
• Townsfolk/Werewolves Alignment Guarantor x1 (AL:T/W)BOT:INVTRANSFER)
• Investigative Category Guarantor x1 (CAT:INVEST)
• Blue x1 (SP:14)
• Grid x1 (SP:48)
• Wire x1 (SP:21)
• Yellow x1 (SP:15)leaderboard!$recycleBOT:INVTRANSFER)
• Investigative Category Guarantor x1 (CAT:INVEST)
• Blue x1 (SP:14)
• Grid x1 (SP:48)
• Wire x1 (SP:21)
• Yellow x1 (SP:15)Recycle HelpSyntax
$recycle <Reward Code>Functionality
Deletes a specified reward and returns some coins.Usage
> $recycle std:xAliases
- rec
- re$recycle cat:invest

































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Dog: Once, becomes a Wolf Cub or Fox.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece. (edited)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- @Musashi (Fletcher)
|
|
|
|
- @Pen Pen (Ranger)
|
|
|
|
|
| ❤️
|
|
|
|
|
|
|
|
- @Ikari Shinji (Warlock) (edited)
|
|
|
|
|
|
|
|
|
|
- @Donquixote Doflamingo (Wolf)
|
|
|
|
- @Rin Yao (Greed) (Apothecary) (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Fox: No ability.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Fox: No ability.
Revealed Bloody Butcher: Pretended to be a town piece, but is actually a wolf piece. Cannot be promoted.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf. (edited)15 coins. This game had a total of 37 moves.
- pokemoncross (@Musashi)
- quan.tum (@Ikari Shinji)
- invincitank (@Rin Yao (Greed)) (edited)
as we probs have lost this game






























Alpha Wolf: Can call back pieces to the back rank.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Sneaking Wolf: Disguised as Wolf. (edited)





























Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Sneaking Wolf: Disguised as Wolf. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.15 coins. This game had a total of 32 moves.

yp!


jack robinson.
Shepherd,
Scared White Werewolf,
Fortune Apprentice




























Alpha Wolf: Can call back pieces to the back rank.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Sneaking Wolf: Disguised as Wolf. (edited)
























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of Famine: Solo | Disguise one piece.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Lamb: Solo | No ability. (edited)






























Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)
Knowledgeable Wolf,
Evil Ts,
Very Cursed Civilian



























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type.
Tanner: Disguise one piece. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise.





























Alcoholic: Invulnerable, if Bartender exists.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise.leaderboard!top!



























Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Tanner: Disguise one piece.
Wolf: No ability. (edited)




























Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 13 moves.



























Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)lb!leaderboard!top!
- pokemoncross (@Musashi)
- steinator (@Pen Pen)
- quan.tum (@Ikari Shinji)
- ddd8000 (@Donquixote Doflamingo)
- invincitank (@Rin Yao (Greed)) (edited)




























Alpha Wolf: Can call back pieces to the back rank.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Tanner: Disguise one piece. (edited)show!showpacks!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Red - 12
Rainbow2 - 24
Rainbow3 - 25$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Silhouette - 6
Blue - 14
Yellow - 15
Wire - 21
Rainbow3 - 25
Grid - 48huntress!role!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Silhouette - 6
Blue - 14
Yellow - 15
Wire - 21
Rainbow3 - 25
Equalize - 32
Grid - 48set 48!
$xpIC:ANGEL)
• Cyan x1 (SP:17)
• $inventory transfer Command x1 (BOT:INVTRANSFER)
• Your own Joke Role x1 (STD:JOKE)
• Executioner Icon x1 (IC:EXECUTIONER)
• Archivist Fox Icon x1 (IC:ARCHIVIST FOX)































Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Wolf: No ability. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise.




























Alcoholic: Invulnerable, if Bartender exists.
Fortune Teller: Reveal a reachable piece.
Psychic Wolf: Reveal a piece's type. (edited)




























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 35 moves.

leaderboard!
SP:40)
• Hooker Icon x1 (IC:HOOKER)
• Power Category Guarantor x1 (CAT:POWER)
• Flute Player Icon x1 (IC:FLUTE PLAYER)
• White Wolves Alignment Guarantor x1 (AL:WWW)
• $inventory transfer Command x1 (BOT:INVTRANSFER)
• Grayscale x1 (SP:3)
• Quadruple XP (1 Hour) x1 (BST:GL41)use!coyote. Did you mean custom foxes?




























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)/resend.