Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack.
Details
The Lone Wolf doesn’t know the other werewolves, and starts off all alone; they are not a member of the wolfpack. However, they are still a lycan.
Each night, they may target one player. If their target is townsfolk aligned, the Lone Wolf attacks them. If they are wolfish, the Lone Wolf dies (not an attack). If they are neither, the target isn't attacked and both the Lone Wolf and the target live.
When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack as a wolf.
Attacking a player is an end-night ability.
As you rolled to select a person we can only assume that was intended for attack and will take it as so, unless you have good reason to change your mind, you can chose to not attack or change target
Each night, the Lone Wolf may attack one player. If that player is townsfolk aligned, that player will be attacked. If they are wolfish, the Lone Wolf dies.
The Lone Wolf and wolfpack do not know each other, however once a member of the wolfpack dies, the Lone Wolf will lose their power and join the pack as a regular wolf.
Each night, the Tattletale may check a player. Lycans and roles classified as killing roles show up as a threat, while all other roles are not a threat.
The results are sent to a random miscellaneous role.
The Tattletale is affected by strong disguises and redirections.
16:02
Vampire [Solo Power - Underworld Team]
Each night, the Vampire may demonize one player. During even numbered nights, they may demonize two. The target will not know they are demonized.
If a demonized player is killed in the night, they will instead turn into an undead and join the Underworld Team.
The Vampire wins the game if all players are either Vampire, dead or undead.
The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.