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15 coins. This game had a total of 4 moves.











15 coins. This game had a total of 4 moves.






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Alpha Wolf: Can call back pieces to the back rank.
Direwolf: Double moves, if last piece.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Sneaking Wolf: Disguised as Wolf.
Warlock: Reveal a reachable piece. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderβ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardββ: Reveals if investigated.
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Butcher:** No ability.
Hookerβ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicβ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianβ: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherββ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfββ: Cannot move unless it is the last wolf piece.
Infecting Wolfβ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfβ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfβ: Must either be dead or the only remaining piece. Loses the game otherwise.15 coins. This game had a total of 86 moves.

































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Fox: No ability.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)
WWRess
WWRess is a variant of chess, played on a 5x5 grid. In each game, each of the two sides (white/town & black/wolves) gets 5 pieces. Each piece comes with a movement type (Pawn, King, Knight, Rook or Queen) and an ability. Each team has 17 unique pieces (6 pawns, 4 kings, 3 knights, 3 rooks, 1 queen). The pieces of the teams differ, so the two sides usually have completely different abilities. Look up what pieces there are using /pieces <team name>.
Each turn consists of two actions: first, using an active ability (if a piece with an active ability is available) and second, moving a piece. The game is won if the enemy cannot make a move (Kings are not part of the win condition in any way).
The only available special move is Pawn Promotion.
Initially, all enemy pieces are hidden. The movement type of enemy pieces will automatically be marked where possible (only a knight can jump so that move makes the piece clearly identifiable as a knight (though not which knight), moving a single step forward does not) and additionally investigative pieces may be used to reveal them. Sometimes this is not fully accurate, as some pieces can change role (e.g. Dog) and some can be disguised (e.g. Sneaking Wolf).
Start a game against the AI with /play, challenge another player with /challenge <name>. Accept or deny a challenge with /accept and /deny. Use /resign to give up.15 coins. This game had a total of 43 moves.