























Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Fortune Teller: Reveal a reachable piece. (edited)























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Scared Wolf: Survives one attack, but becomes less mobile.
Warlock: Reveal a reachable piece. (edited)15 coins.























Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field. (edited)























Child: Additional move, when taken.
Hooker: May hide in an adjacent ally's field.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece. (edited)























Hooker: May hide in an adjacent ally's field.
Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile. (edited)/resend./resend./resend.



















Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)



















Fortune Teller: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)



















Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Clairvoyant Fox: Reveal a piece. (edited)



















Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)




















Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)



















Warlock: Reveal a reachable piece. (edited)



















Warlock: Reveal a reachable piece. (edited)




















Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)15 coins.15 coins.





















Recluse: Reveals if investigated. (edited)15 coins.




















Fortune Teller: Reveal a reachable piece.
Recluse: Reveals if investigated. (edited)




















Recluse: Reveals if investigated.
Saboteur Wolf: Block a piece's movement/active ability. (edited)15 coins.



















Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)





















Recluse: Reveals if investigated. (edited)15 coins.



















Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated. (edited)



















Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Runner: Survives one attack, but becomes less mobile. (edited)am i not using it.$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Thief - 40
Duo_Color - 50/resend to get an updated version of the board. If the bot never seems to finish its turn try running the command anyway after around 30 seconds.






































































































































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/resend.














































































































/resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend.























/resend to get an updated version of the board. If the bot never seems to finish its turn try running the command anyway after around 30 seconds.























Child: Additional move, when taken.
Wolf Cub: Additional move, when taken. (edited)























Child: Additional move, when taken.
Fortune Teller: Reveal a reachable piece.
Saboteur Wolf: Block a piece's movement/active ability.
Scared Wolf: Survives one attack, but becomes less mobile.
Warlock: Reveal a reachable piece.
Wolf Cub: Additional move, when taken. (edited)/resend./resend.
























Bard: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Ranger: Reveals killer, when taken.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 46 moves./resend.
























Bard: Reveals if investigated.
Recluse: Reveals if investigated. (edited)
























Amnesiac: Changes after one move.
Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Ranger: Reveals killer, when taken.
Runner: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Wolf Cub: Additional move, when taken. (edited)
























Bard: Reveals if investigated.
Recluse: Reveals if investigated. (edited)
























Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Royal Knight: Protects a reachable piece.
Sneaking Wolf: Disguised as Wolf. (edited)
























/resend./resend.
























Bard: Reveals if investigated.
Recluse: Reveals if investigated. (edited)/resend./resend.
























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)
























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)




























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Idiot: Survives one attack, but becomes unmovable. (edited)




























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability. (edited)




























Attacked Idiot: Survived an attack. No ability.
Direwolf: Double moves, if last piece. (edited)15 coins. This game had a total of 30 moves.





























Attacked Idiot: Survived an attack. No ability.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)





























Idiot: Survives one attack, but becomes unmovable.
Wolf: No ability. (edited)





























Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable. (edited)





























Child: Additional move, when taken.
Citizen: No ability.
Hooker: May hide in an adjacent ally's field.
Wolf: No ability. (edited)15 coins. This game had a total of 28 moves.15 coins. This game had a total of 33 moves.




























Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)




























Fox: No ability.
Idiot: Survives one attack, but becomes unmovable.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)




























Attacked Idiot: Survived an attack. No ability.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Hooker: May hide in an adjacent ally's field. (edited)15 coins. This game had a total of 30 moves.











15 coins. This game had a total of 4 moves.











15 coins. This game had a total of 4 moves.























15 coins. This game had a total of 4 moves.15 coins. This game had a total of 4 moves.











15 coins. This game had a total of 4 moves.












15 coins. This game had a total of 4 moves.







































/resend to get an updated version of the board. If the bot never seems to finish its turn try running the command anyway after around 30 seconds.







































Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece. (edited)






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Alcoholic: Invulnerable, if Bartender exists.
Attacked Idiot: Survived an attack. No ability.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Wolf: No ability. (edited)






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Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Direwolf: Double moves, if last piece.
Infecting Wolf: Convert enemy piece to wolf + become wolf. (edited)15 coins. This game had a total of 45 moves.






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Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Cursed Civilian: Becomes a Wolf, when taken.
Direwolf: Double moves, if last piece. (edited)






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White Werewolf: Must either be dead or the only remaining piece. Loses the game otherwise. (edited)15 coins. This game had a total of 56 moves.corrupted wolf. Did you mean corrupt wolf?








































Attacked Idiot: Survived an attack. No ability.
Clairvoyant Fox: Reveal a piece.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)






































Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)







































Psychic Wolf: Reveal a piece's type.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 39 moves.








































Fox: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 43 moves.








































Fox: No ability.
Wolf Cub: Additional move, when taken. (edited)







































Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Warlock: Reveal a reachable piece. (edited)






































Attacked Idiot: Survived an attack. No ability.
Fox: No ability.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise.15 coins. This game had a total of 42 moves.








































Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 44 moves.





























Aura Teller: Reveal a piece's type, if it has an active power. (edited)loor!Loot HelpSyntax
$loot Functionality
Run the command to purchase a lootbox for 100 coins and open it.Usage
> $lootAliases
- lt$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Fourier_Noise - 33$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Grayscale - 3
Wood - 51





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Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 36 moves.$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Thief - 40paxks!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Pixel3 - 9
Thief - 40citizen!














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Attacked Idiot: Survived an attack. No ability.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)














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⬜
Attacked Idiot: Survived an attack. No ability.
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.














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Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)



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⬜
Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)



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Attacked Idiot: Survived an attack. No ability.
Hooker: May hide in an adjacent ally's field.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.15 coins. This game had a total of 64 moves.














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Fortune Teller: Reveal a reachable piece.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)








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Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)














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Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)














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Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece. (edited)



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⬜
Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 78 moves.



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Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 74 moves.








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Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)



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Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)



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Hooker: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.15 coins. This game had a total of 55 moves.










































Alpha Wolf: Can call back pieces to the back rank.
Warlock: Reveal a reachable piece. (edited)









































Crowd Seeker: Reveal a piece's type.
Hooker: May hide in an adjacent ally's field.
Warlock: Reveal a reachable piece. (edited)15 coins. This game had a total of 80 moves.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise.
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.
WWRess
WWRess is a variant of chess, played on a 5x5 grid. In each game, each of the two sides (white/town & black/wolves) gets 5 pieces. Each piece comes with a movement type (Pawn, King, Knight, Rook or Queen) and an ability. Each team has 17 unique pieces (6 pawns, 4 kings, 3 knights, 3 rooks, 1 queen). The pieces of the teams differ, so the two sides usually have completely different abilities. Look up what pieces there are using /pieces <team name>.
Each turn consists of two actions: first, using an active ability (if a piece with an active ability is available) and second, moving a piece. The game is won if the enemy cannot make a move (Kings are not part of the win condition in any way).
The only available special move is Pawn Promotion.
Initially, all enemy pieces are hidden. The movement type of enemy pieces will automatically be marked where possible (only a knight can jump so that move makes the piece clearly identifiable as a knight (though not which knight), moving a single step forward does not) and additionally investigative pieces may be used to reveal them. Sometimes this is not fully accurate, as some pieces can change role (e.g. Dog) and some can be disguised (e.g. Sneaking Wolf).
Start a game against the AI with /play, challenge another player with /challenge <name>. Accept or deny a challenge with /accept and /deny. Use /resign to give up.







































Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field.
Wolf: No ability. (edited)



































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field.
Ranger: Reveals killer, when taken. (edited)








































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)









































Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field. (edited)









































Runner: Survives one attack, but becomes less mobile.
Warlock: Reveal a reachable piece. (edited)







































Citizen: No ability.
Hooker: May hide in an adjacent ally's field. (edited)








































Alpha Wolf: Can call back pieces to the back rank.
Warlock: Reveal a reachable piece.
Wolf: No ability. (edited)15 coins. This game had a total of 47 moves.15 coins. This game had a total of 47 moves. 









































Crowd Seeker: Reveal a piece's type.
Warlock: Reveal a reachable piece. (edited)









































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Warlock: Reveal a reachable piece. (edited)








































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)







































Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Hooker: May hide in an adjacent ally's field.
Warlock: Reveal a reachable piece. (edited)








































Saboteur Wolf: Block a piece's movement/active ability.
Warlock: Reveal a reachable piece. (edited)







































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)






































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Citizen: No ability. (edited)







































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Runner: Survives one attack, but becomes less mobile. (edited)









































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Ranger: Reveals killer, when taken. (edited)








































Warlock: Reveal a reachable piece. (edited)










































Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)








































Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Crowd Seeker: Reveal a piece's type. (edited)





























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)





























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)




























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)



























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)




























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)



























Archivist Fox: Reveal a piece's type.
Wolf: No ability. (edited)





























Archivist Fox: Reveal a piece's type.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)



























Psychic Wolf: Reveal a piece's type. (edited)15 coins. This game had a total of 33 moves.




























Archivist Fox: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)15 coins. This game had a total of 29 moves.




























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)



























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)



























Scared Wolf: Survives one attack, but becomes less mobile. (edited)





























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)






























Archivist Fox: Reveal a piece's type.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)





























Infecting Wolf: Convert enemy piece to wolf + become wolf.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)





























Archivist Fox: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)15 coins. This game had a total of 30 moves.



























Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)15 coins. This game had a total of 27 moves.





























Archivist Fox: Reveal a piece's type.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Psychic Wolf: Reveal a piece's type. (edited)15 coins. This game had a total of 40 moves.werdle!wwrdle!wolf killing. Did you mean wolfkilling (aka Wolf_Killing)?wolf killing. Did you mean wolfkilling (aka Wolf_Killing)?
















































Solo/Unaligned: This piece cannot be taken until its first move.



















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Amnesiac: Changes after one move.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece. (edited)





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⬜
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece. (edited)
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Corpse: Solo | No ability.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win./resend to get an updated version of the board. If the bot never seems to finish its turn try running the command anyway after around 30 seconds./resend./resend./resend./resend./resend./resend.



















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⬛
Amnesiac: Changes after one move.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece. (edited)/resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend./resend.