$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Glitch - 1
Negate - 2
Grayscale - 3 (x2)
Emboss - 5
Silhouette - 6
Pixel - 7
Pixel3 - 9
Scatter - 11
Red - 12
Green - 13
Blue - 14
Yellow - 15
Purple - 16
Cyan - 17
Flip - 18
Wire2 - 22
Rainbow2 - 24
Rainbow3 - 25
Oil - 27
Wave - 28
Fourier_Equalize - 34
Fourier_Modulate - 36
Glitch2 - 38
Eyes - 39
Thief - 40
Light_And_Shadow - 49
Duo_Color - 50
Wood - 51
Coin - 52
Fourier_Crop2 - 62
Cloud - 63
Pokemon - 65
skinpacks!$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Negate - 2
Emboss - 5
Silhouette - 6
Blue - 14
Purple - 16
Cyan - 17
Rainbow3 - 25
Thief - 40
Bear - 46psyduck. Did you mean duck?
450 - Group Category Guarantor (CAT:GROUP) for 100 from @The Bright Kid
455 - Suggest an Offseason Game (STD:OS) for 169 from @Vera
458 - Alpha Wolf Icon (IC:ALPHA WOLF) for 120 from @Serena
459 - Easter Egg (UNK:EGG) for 999 from @Serena
468 - Cerberus Icon (IC:CERBERUS) for 100 from @The Bright Kid
471 - White Werewolf Icon (IC:WHITE WEREWOLF) for 105 from @Serena
473 - Apprentice Icon (IC:APPRENTICE) for 100 from @The Bright Kid450 - Group Category Guarantor (CAT:GROUP) for 100 from @The Bright Kid
455 - Suggest an Offseason Game (STD:OS) for 169 from @Vera
458 - Alpha Wolf Icon (IC:ALPHA WOLF) for 120 from @Serena
459 - Easter Egg (UNK:EGG) for 999 from @Serena
468 - Cerberus Icon (IC:CERBERUS) for 100 from @The Bright Kid
471 - White Werewolf Icon (IC:WHITE WEREWOLF) for 105 from @Serena
473 - Apprentice Icon (IC:APPRENTICE) for 100 from @The Bright Kid455 - Suggest an Offseason Game (STD:OS) for 169 from @Vera
458 - Alpha Wolf Icon (IC:ALPHA WOLF) for 120 from @Serena
459 - Easter Egg (UNK:EGG) for 999 from @Serena
468 - Cerberus Icon (IC:CERBERUS) for 100 from @The Bright Kid
471 - White Werewolf Icon (IC:WHITE WEREWOLF) for 105 from @Serena
473 - Apprentice Icon (IC:APPRENTICE) for 100 from @The Bright Kid
Last Living Wolf,
Original Innkeeper,
Bloody Butcher



















Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Psychic Wolf: Reveal a piece's type. (edited)15 coins. This game had a total of 24 moves.
- thekremblin (@Artsy Kid) for swurtle (@The Fosterer)
$mentors can be used by anyone btw








































Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Child: Additional move, when taken.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 33 moves.



























Bard: Reveals if investigated.
Crowd Seeker: Reveal a piece's type.
Fortune Teller: Reveal a reachable piece.
Fox: No ability.
Ranger: Reveals killer, when taken.
Sneaking Wolf: Disguised as Wolf. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Dog: Once, becomes a Wolf Cub or Fox.
Ranger: Reveals killer, when taken.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 22 moves.




























Aura Teller: Reveal a piece's type, if it has an active power.
Huntress: Takes killer, when taken.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Saboteur Wolf: Block a piece's movement/active ability.
Tanner: Disguise one piece.
Wolf Cub: Additional move, when taken. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Ranger: Reveals killer, when taken.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 14 moves.