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- @Surgeon (Cat)
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- @Veterinarian (Ranger)
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herals. Did you mean herald?



- kalimoor (@Veterinarian)
raoring wolf. Did you mean roaring wolf?
- kalimoor (@Veterinarian)
- kalimoor (@Veterinarian)



Time HelpSyntax
$time <Your Current Time> | <Your Current Time> <Conversion Time> | <Timezone> <Conversion Time>Functionality
Returns your UTC offset if you put your current time. Many time formats are supported as input. If you additionally submit a second time it uses the first time to identify your timezone and then convers the second time to UTC. When submitting two times you may additionally also submit just the timezone offset in place off the first time (e.g. '+1' or 'utc-1').Usage
> $time 22:25
< ✅ Your timezone is UTC+1!$time <your timezone> <time>


xplb!lb!XP HelpSyntax
$xp Functionality
Group of commands to check xp. See $help icon <subcommand>. Shows your own XP, when used without a subcommand.Usage
> $xp
< @Ts has 100000 XP and is on Level 100Aliases
- level
- experience
- levelsSubcommands
- $xp get
- $xp list





























Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)











Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece. (edited)











Child: Additional move, when taken.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece. (edited)











Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Fox: No ability.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece. (edited)











Child: Additional move, when taken.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Fox: No ability.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)











Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 13 moves.











Citizen: No ability.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)











Child: Additional move, when taken.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Fox: No ability.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)











Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Fox: No ability.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 17 moves.











Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Fox: No ability.
Witch: Protects a reachable piece. (edited)











Hooker: May hide in an adjacent ally's field.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 17 moves.