waldo. Did you mean alcoholic (aka Alco)?image. Did you mean citizen (aka Mage)?waldo!
WWRess
WWRess is a variant of chess, played on a 5x5 grid. In each game, each of the two sides (white/town & black/wolves) gets 5 pieces. Each piece comes with a movement type (Pawn, King, Knight, Rook or Queen) and an ability. Each team has 17 unique pieces (6 pawns, 4 kings, 3 knights, 3 rooks, 1 queen). The pieces of the teams differ, so the two sides usually have completely different abilities. Look up what pieces there are using /pieces <team name>.
Each turn consists of two actions: first, using an active ability (if a piece with an active ability is available) and second, moving a piece. The game is won if the enemy cannot make a move (Kings are not part of the win condition in any way).
The only available special move is Pawn Promotion.
Initially, all enemy pieces are hidden. The movement type of enemy pieces will automatically be marked where possible (only a knight can jump so that move makes the piece clearly identifiable as a knight (though not which knight), moving a single step forward does not) and additionally investigative pieces may be used to reveal them. Sometimes this is not fully accurate, as some pieces can change role (e.g. Dog) and some can be disguised (e.g. Sneaking Wolf).
Start a game against the AI with /play, challenge another player with /challenge <name>. Accept or deny a challenge with /accept and /deny. Use /resign to give up.
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartender⁎: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bard⁎⁎: Reveals if investigated.
❓
Butcher:** No ability.
Hooker⁎: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholic⁎: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilian⁎: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcher⁎⁎: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolf⁎⁎: Cannot move unless it is the last wolf piece.
Infecting Wolf⁎: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolf⁎: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolf⁎: Must either be dead or the only remaining piece. Loses the game otherwise.
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
❓ ❓
: No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Corpse: Solo | No ability.1043119314636656751!1043119314636656751.Werewolf Bot Game Master HelpUse $help <command> to get information about a command.
While ingame react to messages with 📌 to pin them!
Player arguments can be names, emojis, ids, nicknames or discord tags
%s and %c can be used to refer to yourself and to the current channel, in all commands.
Arguments cant contain spaces, unless the argument is quoted "like this"$drag - Pulls all living players into a hardcoded townsquare VC.
$drag_dead - Pulls all living players into a hardcoded deadspectator VC.
$force_reload - Reloads boat.
$sql_reload - Restarts SQL.
$embed - Sends an embed.
$help - Provides information about commands.
$ping - Tests the bot
$edit - Edits a bot message.
$say - Makes the bot repeat a message.
$modify - Modifies the bot.
$split - Runs a list of semicolon seperated commands.
$bulkdelete - Deletes webhook & user messages in bulk
$delete - Deletes a couple of messages.
$delay - Executes a command with delay.
$temp - Converts between °C and °F.
$time - Identifies or convers timezone.
$cc - Manages CCs.
$sc - Manages SCs.
$confirm - Confirms a confirmation-requiring command.
$players - Manages players.
$roll - Randomizes
$loot - Opens a lootbox.
$loot_force - Forces a specific lootbox reward.
$recycle - Turns a reward into coins.
$inventory - Shows your inventory.
$market - Shows the market.
$coins - Shows your coins.
$xp - Check your XP.
$icon - Manages your role icon.
$death_message - Manages your death message.$booster - Manages your boosters.
$stash - Hides an item.
$unstash - Unhides an item.
$nickname - Sets your nickname.
$reverseme - Reverses your nickname.
$newship - Updates your nickname.
$newhate - Updates your nickname.
$flip - Flips a coin.
$fortune - Tells your fortune.
$list_signedup - Lists signed up players.
$list_alphabetical - Alternative signed up list.
$list_alive - Lists alive players.
$list_dead - Lists dead players.
$list_substitutes - Lists substitute players.
$list_mentors - Lists mentors.
$emojis - Provides an emoji & player ID list.
$signup - Signs you up for the next game.
$j - Special variant of signup command.
$spectate - Makes you a spectator.
$substitute - Makes you a substitute player.
$mentor - Sets a player as a mentor.
$options - Manages options.
$gamephase - Manages gamephases.
$theme - Manages themes.
$connection - Handles whispers.
$impersonate - Repeats a message as a webhook pretending to be somebody.
$execute - Executes an ability object.
$execute_as - Executes an ability object.
$execute_as_set - Sets an executor.
$grant - Grants an extra role.$emit - Emits an event or a trigger.
$src_emit - Emits a trigger for a specific source.
$chooser - Allows GMs to Choice Choose
$attributes - Manages attributes.
$dr - Manages saved discord roles.
$host_information -
$killq - Manages killq and kills players.
$kqak - Immediately kills players.
$polls - Manages polls.
$teams - Manages teams.
$locations - Manages locations.
$sheet - Prepares a game.
$phase - Manage phases.
$start - Starts a game.
$check_start - Checks if a game can be started.
$start_debug - Starts a game (Debug Mode).
$reset - Resets a game.
$reset_debug - Resets a game (Debug Mode).
$end - Ends a game.
$open - Opens signups and notifies players.
$close - Closes signups.
$gameping - Ping New Game Ping role.
$promote - Reassigns GM roles.
$demote - Removes GM roles.
$host - Adds Host role.
$unhost - Removes Host roles.
$promote_host - Promotes or Hosts.
$demote_unhost - Demotes or Unhosts.
$force_demote_all - Demotes all non-hosts.
$force_demote_signedup - Demotes everyone that´s signedup.$packs - Manages skinpacks.
$roles - Manages roles.
$infomanage - Manages info messages.
$displays - Manages displays.
$groups - Manages groups.
$sets - Manages ability sets.
$alias - Manages aliases.
$info - Returns role info (simplified).
. - Returns role info (simplified/temporary).
$details - Returns role info (detailed).
; - Returns role info (detailed/temporary).
$info_technical - Returns formalized role info.
~ - Returns formalized role info (temporary).
$infopin - Returns role info & pins the message.
$infoedit - Edits a bot info message.
$infoadd - Returns role info with additional text.
$card - Returns a role´s card.
$image - Returns a role´s image.
$elect - Elects a player to a role.
$update - Syncs the bot to github.
$parse - Parses a specific element.CC Help
Syntax
$cc <Subcommand>Functionality
Group of commands to handle CCs. Use $help cc <subcommand> for detailed help.Aliases
- c
- ccsSubcommands
- $cc create
- $cc spam
- $cc create_hidden
- $cc add
- $cc remove
- $cc rename
- $cc archive
- $cc promote
- $cc demote
- $cc leave
- $cc list
- $cc owners
- $cc cleanup
- $cc create_multi
- $cc create_multi_hiddenInfo Help
Syntax
$info <Role Name>Functionality
Shows the description of a role (simplified).Usage
> $info citizenAliases
- i
- swurtle (@Carrot Patch)
- kalimoor (@Chocolate Bunny)
- swurtle (@Carrot Patch)
- kalimoor (@Chocolate Bunny)
- invincitank (@Rise of the Guardians) (edited)
- steinator (@Stupid Egg) for swurtle (@Carrot Patch)
soiufh. Did you mean souls (aka Soul)?







and
don't turn up results in this server for me
(edited)
- swurtle (@Carrot Patch)
- kalimoor (@Chocolate Bunny)
- invincitank (@Rise of the Guardians) (edited)216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Easter Bunny
247 - Executioner Icon (IC:EXECUTIONER) for 69 from @Paasei
261 - Gone (DM:8) for 25 from @Shaped Like An Egg
264 - $nickname Command (BOT:NICK) for 100 from @Shaped Like An Egg
274 - Executioner Icon (IC:EXECUTIONER) for 100 from @8000 Spring Allergies
275 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 100 from @8000 Spring Allergies
277 - Flip (SP:18) for 200 from @8000 Spring Allergies
287 - Fourier Noise (SP:33) for 200 from @Jesus Bunny
298 - Executioner Icon (IC:EXECUTIONER) for 24 from @Easter Turtle
304 - Yellow (SP:15) for 15 from @Easter Turtle309 - Purple (SP:16) for 100 from @8000 Spring Allergies
335 - Flip (SP:18) for 20 from @Pirate Bunny
336 - Wire (SP:21) for 43 from @Pirate Bunny
348 - Underworld Alignment Guarantor (AL:UW) for 200 from @Ts
349 - Take Steinator as a Hostage (GM:STEIN) for 200 from @Ts
350 - Kill Mr. Fish (GM:FISH) for 100 from @Ts
351 - Fourier Modulate (SP:36) for 350 from @Ts
352 - Investigative Category Guarantor (CAT:INVEST) for 125 from @Ts
353 - Dog Icon (IC:DOG) for 40 from @Ts
354 - Solo Alignment Guarantor (AL:SOLO) for 100 from @Ts357 - Egg (UNK:EGG) for 200 from @Jesus Bunny
358 - Egg (UNK:EGG) for 170 from @Jesus Bunny
359 - Egg (UNK:EGG) for 170 from @Jesus Bunny
360 - Egg (UNK:EGG) for 150 from @Jesus Bunny
361 - Egg (UNK:EGG) for 120 from @Jesus Bunny
362 - Egg (UNK:EGG) for 100 from @Jesus Bunny
363 - Egg (UNK:EGG) for 80 from @Jesus Bunny
364 - Egg (UNK:EGG) for 50 from @Jesus Bunny
365 - Egg (UNK:EGG) for 30 from @Jesus Bunnytqqonjhec!GM:FED)
• Fourier Oil x1 (SP:35)
• Fourier Noise x1 (SP:33)
• Group Category Guarantor x1 (CAT:GROUP)
• Triple XP (1 Hour) x1 (BST:GL31)
• Glitch #2 x1 (SP:38)
• Reaper Icon x1 (IC:REAPER)DM:9)
• Demote Mr. Turtle x1 (GM:TURTLE)
• (SPECIAL) Any Icon x1 (SPEC:ANYICON)
• Silhouette x1 (SP:6)
• Emboss x1 (SP:5)
• Egg x1 (UNK:EGG)item!
GM:FED)
• Fourier Oil x1 (SP:35)
• Fourier Noise x1 (SP:33)
• Group Category Guarantor x1 (CAT:GROUP)
• Triple XP (1 Hour) x1 (BST:GL31)
• Glitch #2 x1 (SP:38)
• Reaper Icon x1 (IC:REAPER)DM:9)
• Demote Mr. Turtle x1 (GM:TURTLE)
• (SPECIAL) Any Icon x1 (SPEC:ANYICON)
• Silhouette x1 (SP:6)
• Emboss x1 (SP:5)
• Egg x1 (UNK:EGG)216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Easter Bunny
247 - Executioner Icon (IC:EXECUTIONER) for 69 from @Paasei
261 - Gone (DM:8) for 25 from @Shaped Like An Egg
264 - $nickname Command (BOT:NICK) for 100 from @Shaped Like An Egg
274 - Executioner Icon (IC:EXECUTIONER) for 100 from @8000 Spring Allergies
275 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 100 from @8000 Spring Allergies
277 - Flip (SP:18) for 200 from @8000 Spring Allergies
287 - Fourier Noise (SP:33) for 200 from @Jesus Bunny
298 - Executioner Icon (IC:EXECUTIONER) for 24 from @Easter Turtle
304 - Yellow (SP:15) for 15 from @Easter Turtle309 - Purple (SP:16) for 100 from @8000 Spring Allergies
335 - Flip (SP:18) for 20 from @Pirate Bunny
336 - Wire (SP:21) for 43 from @Pirate Bunny
348 - Underworld Alignment Guarantor (AL:UW) for 200 from @Ts
349 - Take Steinator as a Hostage (GM:STEIN) for 200 from @Ts
350 - Kill Mr. Fish (GM:FISH) for 100 from @Ts
351 - Fourier Modulate (SP:36) for 350 from @Ts
352 - Investigative Category Guarantor (CAT:INVEST) for 125 from @Ts
353 - Dog Icon (IC:DOG) for 40 from @Ts
354 - Solo Alignment Guarantor (AL:SOLO) for 100 from @Ts357 - Egg (UNK:EGG) for 200 from @Jesus Bunny
358 - Egg (UNK:EGG) for 170 from @Jesus Bunny
359 - Egg (UNK:EGG) for 170 from @Jesus Bunny
360 - Egg (UNK:EGG) for 150 from @Jesus Bunny
361 - Egg (UNK:EGG) for 120 from @Jesus Bunny
368 - Egg (UNK:EGG) for 50 from @Jesus Bunny
369 - Egg (UNK:EGG) for 80 from @Jesus Bunny
370 - Egg (UNK:EGG) for 100 from @Jesus Bunny1613 to 1843.deggvil. Did you mean devil?eggsecutioner. Did you mean executioner?amneggsiac. Did you mean amnesiac?eggsorcist. Did you mean exorcist?533!533.<:easteregg:1358445553352179993>!<:easteregg:1358445553352179993>!
,
, 
) (edited)easteregg!easter_egg!easter!hell!soul!souls!wager!egg_wolf. Did you mean wolf?
paasei. Did you mean phases?
dark green pants, green shirt, skin face with white eyes, multi colored hair (with the colors from my hair)givemeanegg!216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Easter Bunny
247 - Executioner Icon (IC:EXECUTIONER) for 69 from @Paasei
261 - Gone (DM:8) for 25 from @Shaped Like An Egg
264 - $nickname Command (BOT:NICK) for 100 from @Shaped Like An Egg
274 - Executioner Icon (IC:EXECUTIONER) for 100 from @8000 Spring Allergies
275 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 100 from @8000 Spring Allergies
277 - Flip (SP:18) for 200 from @8000 Spring Allergies
287 - Fourier Noise (SP:33) for 200 from @Jesus Bunny
298 - Executioner Icon (IC:EXECUTIONER) for 24 from @Easter Turtle304 - Yellow (SP:15) for 15 from @Easter Turtle
309 - Purple (SP:16) for 100 from @8000 Spring Allergies
335 - Flip (SP:18) for 20 from @Pirate Bunny
351 - Fourier Modulate (SP:36) for 350 from @Ts
352 - Investigative Category Guarantor (CAT:INVEST) for 125 from @Ts
357 - Egg (UNK:EGG) for 200 from @Jesus Bunny
371 - Egg (UNK:EGG) for 170 from @Jesus Bunny
372 - Egg (UNK:EGG) for 170 from @Jesus Bunny
373 - Egg (UNK:EGG) for 150 from @Jesus Bunnyassis. Did you mean assassin (aka Ass)?bart. Did you mean bard?trickter. Did you mean trickster?herlad. Did you mean herald?tat. Did you mean bat?psyw. Did you mean psychic wolf (aka Psy)?bunny.rabbit.
1
























Amnesiac: Changes after one move.
Child: Additional move, when taken.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Fortune Teller: Reveal a reachable piece.
Fox: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Ranger: Reveals killer, when taken.
Royal Knight: Protects a reachable piece. (edited)
























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece.
Fox: No ability.
Royal Knight: Protects a reachable piece.
Tanner: Disguise one piece. (edited)
























Alcoholic: Invulnerable, if Bartender exists.
Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Archivist Fox: Reveal a piece's type.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece.
Psychic Wolf: Reveal a piece's type.
Tanner: Disguise one piece. (edited)
























Amnesiac: Changes after one move.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Direwolf: Double moves, if last piece.
Fox: No ability.
Recluse: Reveals if investigated.
Wolf: No ability. (edited)
























Alpha Wolf: Can call back pieces to the back rank.
Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Direwolf: Double moves, if last piece.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Ranger: Reveals killer, when taken.
Sneaking Wolf: Disguised as Wolf.
Witch: Protects a reachable piece. (edited)
























Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Citizen: No ability.
Clairvoyant Fox: Reveal a piece.
Dog: Once, becomes a Wolf Cub or Fox.
Recluse: Reveals if investigated.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Warlock: Reveal a reachable piece.
Witch: Protects a reachable piece. (edited)
























Alpha Wolf: Can call back pieces to the back rank.
Amnesiac: Changes after one move.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Child: Additional move, when taken.
Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Huntress: Takes killer, when taken.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)