

216 - Pyro Alignment Guarantor (AL:PYRO) for 200 from @The Easter Bunny
247 - Executioner Icon (IC:EXECUTIONER) for 69 from @Paasei
261 - Gone (DM:8) for 25 from @Shaped Like An Egg
264 - $nickname Command (BOT:NICK) for 100 from @Shaped Like An Egg
274 - Executioner Icon (IC:EXECUTIONER) for 100 from @8000 Spring Allergies
275 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 100 from @8000 Spring Allergies
277 - Flip (SP:18) for 200 from @8000 Spring Allergies
287 - Fourier Noise (SP:33) for 200 from @Jesus Bunny
298 - Executioner Icon (IC:EXECUTIONER) for 24 from @Easter Turtle
304 - Yellow (SP:15) for 15 from @Easter Turtle309 - Purple (SP:16) for 100 from @8000 Spring Allergies
335 - Flip (SP:18) for 20 from @Pirate Bunny
336 - Wire (SP:21) for 43 from @Pirate Bunny
348 - Underworld Alignment Guarantor (AL:UW) for 200 from @Ts
349 - Take Steinator as a Hostage (GM:STEIN) for 200 from @Ts
350 - Kill Mr. Fish (GM:FISH) for 100 from @Ts
351 - Fourier Modulate (SP:36) for 350 from @Ts
352 - Investigative Category Guarantor (CAT:INVEST) for 125 from @Ts
353 - Dog Icon (IC:DOG) for 40 from @Ts
354 - Solo Alignment Guarantor (AL:SOLO) for 100 from @Ts
Shaped Like an Eggm!
- steinator (@Stupid Egg) for swurtle (@Carrot Patch)
- steinator (@Stupid Egg) for swurtle (@Carrot Patch)































Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Dog: Once, becomes a Wolf Cub or Fox.
Fox: No ability.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 14 moves.





























Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Dog: Once, becomes a Wolf Cub or Fox.
Fox: No ability.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 13 moves.




























β
Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 20 moves.





























Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Dog: Once, becomes a Wolf Cub or Fox.
Fox: No ability.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)15 coins. This game had a total of 22 moves.





























Saboteur Wolf: Block a piece's movement/active ability.
Scared Wolf: Survives one attack, but becomes less mobile. (edited)





























Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Fox: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 12 moves.





























Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Fox: No ability.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability. (edited)15 coins. This game had a total of 20 moves.





























Archivist Fox: Reveal a piece's type.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Fox: No ability.
Wolf: No ability. (edited)15 coins. This game had a total of 20 moves.help!CC Help
Syntax
$cc <Subcommand>Functionality
Group of commands to handle CCs. Use $help cc <subcommand> for detailed help.Aliases
- c
- ccsSubcommands
- $cc create
- $cc spam
- $cc create_hidden
- $cc add
- $cc remove
- $cc rename
- $cc archive
- $cc promote
- $cc demote
- $cc leave
- $cc list
- $cc owners
- $cc create_multi
- $cc create_multi_hidden
WWRess
WWRess is a variant of chess, played on a 5x5 grid. In each game, each of the two sides (white/town & black/wolves) gets 5 pieces. Each piece comes with a movement type (Pawn, King, Knight, Rook or Queen) and an ability. Each team has 17 unique pieces (6 pawns, 4 kings, 3 knights, 3 rooks, 1 queen). The pieces of the teams differ, so the two sides usually have completely different abilities. Look up what pieces there are using /pieces <team name>.
Each turn consists of two actions: first, using an active ability (if a piece with an active ability is available) and second, moving a piece. The game is won if the enemy cannot make a move (Kings are not part of the win condition in any way).
The only available special move is Pawn Promotion.
Initially, all enemy pieces are hidden. The movement type of enemy pieces will automatically be marked where possible (only a knight can jump so that move makes the piece clearly identifiable as a knight (though not which knight), moving a single step forward does not) and additionally investigative pieces may be used to reveal them. Sometimes this is not fully accurate, as some pieces can change role (e.g. Dog) and some can be disguised (e.g. Sneaking Wolf).
Start a game against the AI with /play, challenge another player with /challenge <name>. Accept or deny a challenge with /accept and /deny. Use /resign to give up.
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderβ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardββ: Reveals if investigated.
β
Butcher:** No ability.
Hookerβ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicβ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianβ: Becomes a Wolf, when taken.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherββ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfββ: Cannot move unless it is the last wolf piece.
Infecting Wolfβ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfβ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfβ: Must either be dead or the only remaining piece. Loses the game otherwise.
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
β β
: No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Corpse: Solo | No ability.
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherββ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfββ: Cannot move unless it is the last wolf piece.
Infecting Wolfβ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfβ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfβ: Must either be dead or the only remaining piece. Loses the game otherwise.
WWRess
WWRess is a variant of chess, played on a 5x5 grid. In each game, each of the two sides (white/town & black/wolves) gets 5 pieces. Each piece comes with a movement type (Pawn, King, Knight, Rook or Queen) and an ability. Each team has 17 unique pieces (6 pawns, 4 kings, 3 knights, 3 rooks, 1 queen). The pieces of the teams differ, so the two sides usually have completely different abilities. Look up what pieces there are using /pieces <team name>.
Each turn consists of two actions: first, using an active ability (if a piece with an active ability is available) and second, moving a piece. The game is won if the enemy cannot make a move (Kings are not part of the win condition in any way).
The only available special move is Pawn Promotion.
Initially, all enemy pieces are hidden. The movement type of enemy pieces will automatically be marked where possible (only a knight can jump so that move makes the piece clearly identifiable as a knight (though not which knight), moving a single step forward does not) and additionally investigative pieces may be used to reveal them. Sometimes this is not fully accurate, as some pieces can change role (e.g. Dog) and some can be disguised (e.g. Sneaking Wolf).
Start a game against the AI with /play, challenge another player with /challenge <name>. Accept or deny a challenge with /accept and /deny. Use /resign to give up.










β

















Aura Teller: Reveal a piece's type, if it has an active power.
Child: Additional move, when taken.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)
















β










β
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 33 moves.










β

















Child: Additional move, when taken.
Citizen: No ability.
Fox: No ability.
Ranger: Reveals killer, when taken.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Ranger: Reveals killer, when taken.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 24 moves.





























Child: Additional move, when taken.
Direwolf: Double moves, if last piece. (edited)










β

















Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Ranger: Reveals killer, when taken.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 27 moves.










β










β





Child: Additional move, when taken.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)