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Werewolves Revamped
Os13a | CC 1 / 🤖-myownspace
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Werewolves Bot B BOT 16-2-2025 22:31
A new CC has been created! CC Members | Total: 1 @Asoka | India
22:31
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Flute Charmer [Solo Investigative - Flute Team]
Basics
The Flute Charmer is a flute player that can’t enchant other players; instead, they have the ability to charm one player each day, learning their role and disguising them as flute player. The Flute Charmer becomes a flute player if The Flute Charmer becomes a flute player if no other flute team roles remain.
Details
During the day, the Flute Charmer may charm a player, the charmed player is not informed about this. This action is immediate. Successfully charming a player will tell the Flute Charmer their targets role, and weakly disguise them as flute player afterwards. This result is affected by all disguises and redirections. This effect (including the disguise) will disappear once no members of the flute player channel or team remain. The players are not told when the effect disappears. When a player is both charmed and enchanted, the charmed status and disguise is removed. The Flute Charmer can target themself or other members of the flute team. If no other flute team roles remain, the Flute Charmer turns into a flute player and loses their current powers.
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Werewolves Bot B BOT 17-2-2025 20:10
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Chef [Unaligned Killing]
Basics
Each night, the Chef can choose a restaurant customer to send either charmed or poisoned food to. Eating charmed food confers attack invulnerability: eating poisoned food kills the restaurant customer. The Chef wins if they are alive at the end of the game, and at least one of their waiters remains.
Details (1/2)
At the beginning of each day, the restaurant customer chosen by the Chef is added to the restaurant channel, in which the Chef can anonymously communicate with them, and offered the opportunity to eat the food. The restaurant customer is not told the type of food they have been sent. If the restaurant customer eats poisoned food, they are killed at the end of the following night. If they eat charmed food, they are invulnerable from night attacks during the following night phase only. Selecting a restaurant customer and sending food are start-day abilities. Eating food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant, and loses the opportunity to eat the food. Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are "waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters do not know that they are waiters, and their status as a waiter does not impact their abilities or win condition. The Chef wins if they and at least one waiter are alive when the game ends. The Chef is able to win with any team, even if that team's win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. If a waiter is recruited onto a team which already has another waiter, neither player loses their waiter status. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer. The Chef is not affected by redirections. The Chef is nonaligned.
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