Once per game, the Barber may choose to immediately attack one player during the day.
Details
After Day 1, at any time during the day, the Barber may once attack another player.
The Barberβs attack is an immediate ability. It is not revealed that the attack was executed by a Barber.
Each night, the Flute Player may enchant a certain amount of players.
If all living players are either enchanted, unaligned or Flute team/channel members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s).
The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel.
If an enchanted player uses a role investigation, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player.
This effect will disappear once no members of the Flute Player channel or team remain. The players remain enchanted, but their investigations are no longer obstructed.
The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the Flute team or channel.
If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players.
If there are multiple Flute Players, then they are one team, and they will work together.
If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players.
It is never revealed to the Flute Players how many or which players have been enchanted.
The day after the Child dies, there will be two lynches instead of one.
13:48
Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches.
It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
A Child losing their role does not cause an additional lynch.
by the way @Participant if/when you decide to use your ability, can you ping hosts when you do it because i don't think we're pinged in any way and we'll need to write a mid-day storytime for it