





โฌ





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Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Fortune Teller: Reveal a reachable piece.
Hooker: May hide in an adjacent ally's field. (edited)
15 coins. This game had a total of 67 moves.





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Alpha Wolf: Can call back pieces to the back rank.
Child: Additional move, when taken.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox. (edited)
$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Grayscale - 3
Purple - 16
Flip - 18
Glitch2 - 38
Thief - 40
Rainbow_Animated - 57
Fourier_Crop2 - 62





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Alpha Wolf: Can call back pieces to the back rank.
Attacked Idiot: Survived an attack. No ability.
Aura Teller: Reveal a piece's type, if it has an active power. (edited)15 coins. This game had a total of 83 moves.






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Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)






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Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)






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Citizen: No ability.
Direwolf: Double moves, if last piece.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 47 moves.






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Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderโ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardโโ: Reveals if investigated.
โ
Butcher:** No ability.
Hookerโ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicโ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianโ: Becomes a Wolf, when taken.






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Aura Teller: Reveal a piece's type, if it has an active power.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)






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Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken. (edited)15 coins. This game had a total of 64 moves.






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Alcoholic: Invulnerable, if Bartender exists.
Direwolf: Double moves, if last piece. (edited)






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โฌ
Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)






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Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)






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Aura Teller: Reveal a piece's type, if it has an active power.
Psychic Wolf: Reveal a piece's type.
Warlock: Reveal a reachable piece. (edited)






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โฌ
Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)







































Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)15 coins. This game had a total of 79 moves.$packs select <ID>, where you replace <ID> with the number of the skinpack you want to select.
Default - 0
Grayscale - 3
Red - 12
Green - 13
Purple - 16
Cyan - 17
Rainbow3 - 25
Oil - 27
Swirl - 29
Thief - 40
Citizen_Eye - 44
Light_And_Shadow - 49






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Alcoholic: Invulnerable, if Bartender exists.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Aura Teller: Reveal a piece's type, if it has an active power. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherโโ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfโโ: Cannot move unless it is the last wolf piece.
Infecting Wolfโ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfโ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfโ: Must either be dead or the only remaining piece. Loses the game otherwise.






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โฌ
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Sneaking Wolf: Disguised as Wolf. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderโ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardโโ: Reveals if investigated.
โ
Butcher:** No ability.
Hookerโ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicโ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianโ: Becomes a Wolf, when taken.







































Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)






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Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)






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โฌ
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Direwolf: Double moves, if last piece.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability. (edited)
Townsfolk (White) Piece List: 
Citizen: No ability.
Ranger: Reveals killer, when taken.
Huntress: Takes killer, when taken.
Bartenderโ: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Child: Additional move, when taken.
Bardโโ: Reveals if investigated.
โ
Butcher:** No ability.
Hookerโ: May hide in an adjacent ally's field.
Idiot: Survives one attack, but becomes unmovable.
Crowd Seeker: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Alcoholicโ: Invulnerable, if Bartender exists.
Amnesiac: Changes after one move.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Cursed Civilianโ: Becomes a Wolf, when taken.15 coins. This game had a total of 41 moves./resend.







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โฌโ
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Fortune Apprentice: Replaces FT/AT/CS if they are taken.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Royal Knight: Protects a reachable piece. (edited)






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โฌ






โฌโ
Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)






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โฌ






โฌ
Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)






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Aura Teller: Reveal a piece's type, if it has an active power.
Direwolf: Double moves, if last piece. (edited)






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โฌ






โฌ
Alcoholic: Invulnerable, if Bartender exists.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic. (edited)






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โฌ






โฌ
Alcoholic: Invulnerable, if Bartender exists.
Clairvoyant Fox: Reveal a piece.
Direwolf: Double moves, if last piece. (edited)






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โฌโ






โฌ
Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Fortune Apprentice: Replaces FT/AT/CS if they are taken. (edited)







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โฌ






โฌ






โฌ
Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)






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โฌ






โฌ






โฌ






โฌ
Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability.
Warlock: Reveal a reachable piece. (edited)15 coins. This game had a total of 38 moves.







































Alcoholic: Invulnerable, if Bartender exists.
Archivist Fox: Reveal a piece's type.
Aura Teller: Reveal a piece's type, if it has an active power.
Bartender: No ability. Relevant for Alcoholic.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)






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โฌ







โฌ
Alcoholic: Invulnerable, if Bartender exists.
Direwolf: Double moves, if last piece.
Saboteur Wolf: Block a piece's movement/active ability.
Wolf: No ability. (edited)15 coins. This game had a total of 44 moves.









































Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Bard: Reveals if investigated.
Citizen: No ability.
Direwolf: Double moves, if last piece. (edited)15 coins. This game had a total of 25 moves.





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Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 51 moves.



















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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)15 coins. This game had a total of 32 moves.












โ


























โ
Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Direwolf: Double moves, if last piece.
Witch: Protects a reachable piece. (edited)





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Alpha Wolf: Can call back pieces to the back rank.
Child: Additional move, when taken.
Runner: Survives one attack, but becomes less mobile.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf Cub: Additional move, when taken. (edited)












โ



























Fortune Teller: Reveal a reachable piece.
Witch: Protects a reachable piece. (edited)



































Bard: Reveals if investigated.
Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 38 moves.





โ


































Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Aura Teller: Reveal a piece's type, if it has an active power.
Warlock: Reveal a reachable piece.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 43 moves.




































Bard: Reveals if investigated.
Child: Additional move, when taken.
Citizen: No ability.
Recluse: Reveals if investigated.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)





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โ
Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 33 moves.24 - Unlucky (Nothing) (STD:X) for 500 from @Turn-based Strategy
28 - Grid (SP:48) for 199 from @George Washington | America
29 - Demote Jean D. Arch (GM:ARCH) for 80 from @Ramkhamhaeng | Siam
36 - Rainbow #2 (SP:24) for 69 from @large_tree_002.png
46 - Killing Category Guarantor (CAT:KILL) for 120 from @Turn-based Strategy
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Leonard Nimoy
83 - Flute Player Icon (IC:FLUTE PLAYER) for 200 from @Darius I | Persia
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Darius I | Persia
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Darius I | Persia
86 - Swirl (SP:29) for 300 from @Darius I | Persia
87 - Medium Icon (IC:MEDIUM) for 200 from @Darius I | Persia
88 - Purple (SP:16) for 300 from @Darius I | Persia
89 - Flip (SP:18) for 300 from @Darius I | Persia90 - $market Command (BOT:MARKET) for 999 from @Darius I | Persia
97 - Kill Federick (GM:FED) for 50 from @Ramkhamhaeng | Siam
99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Sitting Bull | Native America
101 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 25 from @Boudicca | Celts
104 - BW (SP:20) for 40 from @Gustavus Adolphus | Sweden
108 - Reaper Icon (IC:REAPER) for 250 from @Boudicca | Celts
109 - Baroness Icon (IC:BARONESS) for 150 from @Boudicca | Celts
110 - Firebug Icon (IC:FIREBUG) for 150 from @Boudicca | Celts
111 - Eyes (SP:39) for 150 from @Boudicca | Celts
112 - $nickname Command (BOT:NICK) for 150 from @Boudicca | Celts
114 - Flip (SP:18) for 169 from @large_tree_002.png
116 - Yellow (SP:15) for 69 from @large_tree_002.png
119 - Lone Wolf Icon (IC:LONE WOLF) for 130 from @Gustavus Adolphus | Sweden24 - Unlucky (Nothing) (STD:X) for 500 from @Turn-based Strategy
28 - Grid (SP:48) for 199 from @George Washington | America
29 - Demote Jean D. Arch (GM:ARCH) for 80 from @Ramkhamhaeng | Siam
36 - Rainbow #2 (SP:24) for 69 from @large_tree_002.png
46 - Killing Category Guarantor (CAT:KILL) for 120 from @Turn-based Strategy
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Leonard Nimoy
83 - Flute Player Icon (IC:FLUTE PLAYER) for 200 from @Darius I | Persia
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Darius I | Persia
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Darius I | Persia
86 - Swirl (SP:29) for 300 from @Darius I | Persia
87 - Medium Icon (IC:MEDIUM) for 200 from @Darius I | Persia
88 - Purple (SP:16) for 300 from @Darius I | Persia
89 - Flip (SP:18) for 300 from @Darius I | Persia
90 - $market Command (BOT:MARKET) for 999 from @Darius I | Persia97 - Kill Federick (GM:FED) for 50 from @Ramkhamhaeng | Siam
99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Sitting Bull | Native America
101 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 25 from @Boudicca | Celts
104 - BW (SP:20) for 40 from @Gustavus Adolphus | Sweden
108 - Reaper Icon (IC:REAPER) for 250 from @Boudicca | Celts
109 - Baroness Icon (IC:BARONESS) for 150 from @Boudicca | Celts
110 - Firebug Icon (IC:FIREBUG) for 150 from @Boudicca | Celts
111 - Eyes (SP:39) for 150 from @Boudicca | Celts
112 - $nickname Command (BOT:NICK) for 150 from @Boudicca | Celts
114 - Flip (SP:18) for 169 from @large_tree_002.png
116 - Yellow (SP:15) for 69 from @large_tree_002.png
119 - Lone Wolf Icon (IC:LONE WOLF) for 130 from @Gustavus Adolphus | Sweden
122 - Flip (SP:18) for 22 from @Ramkhamhaeng | SiamCC HelpSyntax
$cc <Subcommand>Functionality
Group of commands to handle CCs. Use $help cc <subcommand> for detailed help.Aliases
- c
- ccsSubcommands
- $cc create
- $cc spam
- $cc create_hidden
- $cc add
- $cc remove
- $cc rename
- $cc archive
- $cc promote
- $cc demote
- $cc leave
- $cc list
- $cc owners
- $cc create_multi
- $cc create_multi_hidden$cc create <German Kamehameha intelligence agency > <🎨>24 - Unlucky (Nothing) (STD:X) for 500 from @Turn-based Strategy
28 - Grid (SP:48) for 199 from @George Washington | America
29 - Demote Jean D. Arch (GM:ARCH) for 80 from @Ramkhamhaeng | Siam
36 - Rainbow #2 (SP:24) for 69 from @large_tree_002.png
46 - Killing Category Guarantor (CAT:KILL) for 120 from @Turn-based Strategy
78 - Pyro Alignment Guarantor (AL:PYRO) for 150 from @Leonard Nimoy
83 - Flute Player Icon (IC:FLUTE PLAYER) for 200 from @Darius I | Persia
84 - Saboteur Wolf Icon (IC:SABOTEUR WOLF) for 200 from @Darius I | Persia
85 - Herding Dog Icon (IC:HERDING DOG) for 200 from @Darius I | Persia
86 - Swirl (SP:29) for 300 from @Darius I | Persia
87 - Medium Icon (IC:MEDIUM) for 200 from @Darius I | Persia
88 - Purple (SP:16) for 300 from @Darius I | Persia
89 - Flip (SP:18) for 300 from @Darius I | Persia90 - $market Command (BOT:MARKET) for 999 from @Darius I | Persia
97 - Kill Federick (GM:FED) for 50 from @Ramkhamhaeng | Siam
99 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 200 from @Sitting Bull | Native America
101 - Devout Villager Icon (IC:DEVOUT VILLAGER) for 25 from @Boudicca | Celts
104 - BW (SP:20) for 40 from @Gustavus Adolphus | Sweden
108 - Reaper Icon (IC:REAPER) for 250 from @Boudicca | Celts
109 - Baroness Icon (IC:BARONESS) for 150 from @Boudicca | Celts
110 - Firebug Icon (IC:FIREBUG) for 150 from @Boudicca | Celts
111 - Eyes (SP:39) for 150 from @Boudicca | Celts
112 - $nickname Command (BOT:NICK) for 150 from @Boudicca | Celts
114 - Flip (SP:18) for 169 from @large_tree_002.png
116 - Yellow (SP:15) for 69 from @large_tree_002.png
119 - Lone Wolf Icon (IC:LONE WOLF) for 130 from @Gustavus Adolphus | Sweden












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โ
Child: Additional move, when taken.
Fortune Teller: Reveal a reachable piece.
Runner: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability. (edited)pong!15 coins. This game had a total of 41 moves.









































Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)









































Attacked Idiot: Survived an attack. No ability.
Fortune Teller: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece. (edited)









































Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically. (edited)15 coins. This game had a total of 34 moves.
















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Idiot: Survives one attack, but becomes unmovable.
Witch: Protects a reachable piece.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 24 moves.
























Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)










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Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 21 moves.




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โ
Attacked Idiot: Survived an attack. No ability.
Royal Knight: Protects a reachable piece. (edited)15 coins. This game had a total of 25 moves.




























โ
Attacked Idiot: Survived an attack. No ability.
Huntress: Takes killer, when taken.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf Cub: Additional move, when taken. (edited)





























Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Wolf Cub: Additional move, when taken. (edited)






















โ




Citizen: No ability.
Fox: No ability.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 20 moves.





























Attacked Idiot: Survived an attack. No ability.
Citizen: No ability.
Fox: No ability.
Huntress: Takes killer, when taken.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)






















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Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Scared Wolf: Survives one attack, but becomes less mobile.
Wolf Cub: Additional move, when taken. (edited)
























Citizen: No ability.
Dog: Once, becomes a Wolf Cub or Fox.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)





























Huntress: Takes killer, when taken.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Wolf Cub: Additional move, when taken. (edited)
Werewolves (Black) Piece List: 
Wolf: No ability.
Wolf Cub: Additional move, when taken.
Tanner: Disguise one piece.
Archivist Fox: Reveal a piece's type.
Recluse: Reveals if investigated.
Dog: Once, becomes a Wolf Cub or Fox.
Bloody Butcherโโ: Pretends to be a town piece, but is actually a wolf piece. Can only be promoted by town.
Packless Wolfโโ: Cannot move unless it is the last wolf piece.
Infecting Wolfโ: Convert enemy piece to wolf + become wolf.
Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Sneaking Wolf: Disguised as Wolf.
Direwolfโ: Double moves, if last piece.
Clairvoyant Fox: Reveal a piece.
Fox: No ability.
Warlock: Reveal a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Saboteur Wolf: Block a piece's movement/active ability.
White Werewolfโ: Must either be dead or the only remaining piece. Loses the game otherwise.





























Attacked Idiot: Survived an attack. No ability.
Attacked Scared Wolf: Survived an attack. No ability. Moves one square horizontally/vertically.
Citizen: No ability.
Fox: No ability.
Huntress: Takes killer, when taken.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)
















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Idiot: Survives one attack, but becomes unmovable.
Witch: Protects a reachable piece.
Wolf Cub: Additional move, when taken. (edited)










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Attacked Idiot: Survived an attack. No ability.
Royal Knight: Protects a reachable piece.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 22 moves.






















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Citizen: No ability.
Fox: No ability.
Huntress: Takes killer, when taken.
Idiot: Survives one attack, but becomes unmovable.
Royal Knight: Protects a reachable piece.
Scared Wolf: Survives one attack, but becomes less mobile.
Sneaking Wolf: Disguised as Wolf.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)




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Aura Teller: Reveal a piece's type, if it has an active power.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 52 moves.




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Attacked Runner: Survived an attack. No ability. Moves one square horizontally/vertically.
Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Infecting Wolf: Convert enemy piece to wolf + become wolf.
Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 38 moves.





























Citizen: No ability.
Royal Knight: Protects a reachable piece.
Witch: Protects a reachable piece.
Wolf: No ability. (edited)15 coins. This game had a total of 26 moves.










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Aura Teller: Reveal a piece's type, if it has an active power.
Crowd Seeker: Reveal a piece's type.
Warlock: Reveal a reachable piece. (edited)
















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Psychic Wolf: Reveal a piece's type.
Saboteur Wolf: Block a piece's movement/active ability. (edited)





























Aura Teller: Reveal a piece's type, if it has an active power.
Citizen: No ability.
Recluse: Reveals if investigated.
Royal Knight: Protects a reachable piece.
Runner: Survives one attack, but becomes less mobile. (edited)15 coins. This game had a total of 29 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 18 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Scared Wolf: Survives one attack, but becomes less mobile.
Witch: Protects a reachable piece.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 39 moves.




















Alpha Wolf: Can call back pieces to the back rank.
Child: Additional move, when taken.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability. (edited)15 coins. This game had a total of 19 moves.




















Child: Additional move, when taken.
Citizen: No ability.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 19 moves.



















Alpha Wolf: Can call back pieces to the back rank.
Child: Additional move, when taken.
Ranger: Reveals killer, when taken.
Wolf: No ability. (edited)15 coins. This game had a total of 17 moves.




















Child: Additional move, when taken.
Psychic Wolf: Reveal a piece's type.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 19 moves.















Alpha Wolf: Can call back pieces to the back rank.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Psychic Wolf: Reveal a piece's type.
Ranger: Reveals killer, when taken.
Wolf: No ability.
Wolf Cub: Additional move, when taken. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Child: Additional move, when taken.
Citizen: No ability.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 19 moves.





























Citizen: No ability.
Royal Knight: Protects a reachable piece. (edited)





























Bear: UA | Takes killer, when taken. Must be taken twice to win.
Royal Knight: Protects a reachable piece. (edited)
WWRess
WWRess is a variant of chess, played on a 5x5 grid. In each game, each of the two sides (white/town & black/wolves) gets 5 pieces. Each piece comes with a movement type (Pawn, King, Knight, Rook or Queen) and an ability. Each team has 17 unique pieces (6 pawns, 4 kings, 3 knights, 3 rooks, 1 queen). The pieces of the teams differ, so the two sides usually have completely different abilities. Look up what pieces there are using /pieces <team name>.
Each turn consists of two actions: first, using an active ability (if a piece with an active ability is available) and second, moving a piece. The game is won if the enemy cannot make a move (Kings are not part of the win condition in any way).
The only available special move is Pawn Promotion.
Initially, all enemy pieces are hidden. The movement type of enemy pieces will automatically be marked where possible (only a knight can jump so that move makes the piece clearly identifiable as a knight (though not which knight), moving a single step forward does not) and additionally investigative pieces may be used to reveal them. Sometimes this is not fully accurate, as some pieces can change role (e.g. Dog) and some can be disguised (e.g. Sneaking Wolf).
Start a game against the AI with /play, challenge another player with /challenge <name>. Accept or deny a challenge with /accept and /deny. Use /resign to give up.
Solo (Gold) Piece List: 
Zombie: Solo | Cannot take pieces, instead turns them into Zombies. When a Zombie is taken, all Zombies it created disappear. Gets two turns per round.
Undead: Solo | No ability.
Angel: UA | Cannot take pieces. Takes killer, when taken. Must be taken to win.
Apprentice: UA | Transforms into first taken piece.
Lamb: Solo | No ability.
Bat: Solo | May hide in an adjacent ally's field. Becomes Undead when taken.
Ghast: Solo | May move or create a fireball piece, that move forwards in a straight line.
Horseman of Death: Solo | May destroy a reachable piece without needing to move there
Horseman of War: Solo | Can call a piece to the middle rank of the board.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Vampire: Solo | Cannot take pieces, unless everyone is demonized. May move or demonize a piece. When a demonized piece is taken, they instead become an Undead. Becomes Undead when taken.
Apprentice Vampire: Solo | Cannot take pieces, unless everyone is demonized. Becomes a Vampire if a Vampire dies. Becomes Undead when taken.
Horseman of Pestilence: Solo | Block a piece's movement/active ability.
Horseman of Famine: Solo | Disguise one piece.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Corpse: Solo | No ability.






















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Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fox: No ability.
Huntress: Takes killer, when taken. (edited)





























Archivist Fox: Reveal a piece's type.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Fox: No ability.
Huntress: Takes killer, when taken.
Royal Knight: Protects a reachable piece. (edited)




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Archivist Fox: Reveal a piece's type.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Huntress: Takes killer, when taken.
Royal Knight: Protects a reachable piece. (edited)




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Archivist Fox: Reveal a piece's type.
Bear: UA | Takes killer, when taken. Must be taken twice to win.
Child: Additional move, when taken.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Huntress: Takes killer, when taken.
Royal Knight: Protects a reachable piece.
Sneaking Wolf: Disguised as Wolf. (edited)





























Alpha Wolf: Can call back pieces to the back rank.
Archivist Fox: Reveal a piece's type.
Runner: Survives one attack, but becomes less mobile.
Wolf Cub: Additional move, when taken. (edited)




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Angry Bear: UA | Takes killer, when taken. Must be taken a second time to win.
Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Crowd Seeker: Reveal a piece's type.
Dog: Once, becomes a Wolf Cub or Fox.
Huntress: Takes killer, when taken.
Royal Knight: Protects a reachable piece. (edited)




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Archivist Fox: Reveal a piece's type.
Citizen: No ability.
Fox: No ability.
Huntress: Takes killer, when taken.
Royal Knight: Protects a reachable piece. (edited)





























Child: Additional move, when taken.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece.
Wolf Cub: Additional move, when taken. (edited)15 coins. This game had a total of 20 moves.15 coins. This game had a total of 30 moves.game start. Did you mean game master?





























Archivist Fox: Reveal a piece's type.
Child: Additional move, when taken.
Sneaking Wolf: Disguised as Wolf.
Tanner: Disguise one piece. (edited)15 coins. This game had a total of 25 moves.










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Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)






















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Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 15 moves.




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Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)





























Alcoholic: Invulnerable, if Bartender exists.
Bartender: No ability. Relevant for Alcoholic.
Flute Player: Solo | Cannot take pieces. Gets two turns per round. May move or enchant a piece, making them unable to use an ability. Wins when everyone is enchanted.
Hooker: May hide in an adjacent ally's field.
Huntress: Takes killer, when taken.
Witch: Protects a reachable piece. (edited)15 coins. This game had a total of 18 moves.