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Werewolves Revamped
🕵 S12g8B Secret Channels / stalker
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Werewolves Bot B BOT 14-12-2024 17:29
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Stalker [Townsfolk Power]
Basics
After Day 1, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
After Day 1, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an immediate day ability.
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2nd Head of Urban Development 15-12-2024 11:34
So I can't use it yet, and have to wait for day 2 right?
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2nd Head of Urban Development
So I can't use it yet, and have to wait for day 2 right?
Office Aquarium Fish 15-12-2024 13:01
oh sorry for missing this! im fairly certain you use it N2 and then it will be active day 2, but @Head of Robot Resources or any other host can correct me if im wrong
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Head of Robot Resources 15-12-2024 13:02
You can use it D2 onwards it's a day ability
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Office Aquarium Fish 15-12-2024 13:02
i c i c'
13:02
i was WRONG
13:02
im a fool
13:02
now im going to sleep SAD
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Head of Robot Resources 15-12-2024 13:03
Noooo
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Office Aquarium Fish 15-12-2024 13:03
its true
13:03
what a disaster (goodnight)
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Werewolves Bot B BOT 15-12-2024 15:45
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Cupid [Unaligned Align]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. The Cupid cannot choose itself. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. The Cupid will always have the same alignment as their lover. If the Cupid's lover is unaligned they can only win with their lover's win condition. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned.
Details (2/2)
If a Cupid couple ends up without a win condition (e.g. two Cupids falling in love with each other), their goal is to survive until the end of the game and win with whatever team remains. If the Cupid loses their role before selecting a lover, a random lover is chosen immediately. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants). If the Cupid's lover is part of a solo team or channel then the Cupid is immune to that team's effects or their consequences (e.g powdering, death by plague, sleepless, etc). The Cupid is nonaligned unless they gain an alignment from their lover.
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Werewolves Bot B BOT 15-12-2024 15:53
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. A Child losing their role does not cause an additional lynch.
15:58
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Stalker [Townsfolk Power]
Basics
After Day 1, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
After Day 1, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an immediate day ability.
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2nd Head of Urban Development 16-12-2024 11:19
@Host Question, since there are two lynches poll, do I get to threaten two players?
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Office Aquarium Fish 16-12-2024 11:19
uh... @Head of Robot Resources
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Head of Robot Resources 16-12-2024 11:20
no
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2nd Head of Urban Development 16-12-2024 11:20
When I threaten one player, does the invisible votes apply to both lynches?
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Werewolves Bot B BOT 16-12-2024 11:34
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Monarch [Extra Elected]
Limited Role
Basics
The Monarch is elected during Day 0. They may select a heir, who will inherit the Monarch role, should the Monarch die. Additionally, they are granted an extra vote and a vote against them will be negated.
Details (1/2)
The Monarch can only be elected once, usually this is during Day 0, but if no Monarch is elected the election will reoccur until a Monarch is elected. After a Monarch is elected, there will not be any further Monarch elections for the remainder of the game. However, if the Monarch dies, the role is passed on to their heir. The Monarch must select another player as their heir; they can update this target once per phase, with 1 emergency change to be used whenever the Monarch wants. If no heir is selected, a random player is chosen. However, this only applies to the original Monarch; players who gain the Monarch role through the heir mechanic may opt to not select an heir. The heir is not aware of being selected by the Monarch.
Details (2/2)
The heir's vote appears normally on votes: however, an additional vote is counted internally, and the total vote count in the vote results will be correct. Similarly, the vote against the heir that has been negated is still shown in the vote results and the total vote count is decreased by one. When the heir becomes the new Monarch, they are not revealed. Picking an heir is immediate ability.
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Werewolves Bot B BOT 16-12-2024 11:48
CultLeader Cult CultMember
The cultists have a secret channel where they can communicate among themselves securely. Each night, after Night 1, the cult votes to attack one player. If the last Cult Leader dies or loses their role, the cult is disbanded.
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2nd Head of Urban Development 16-12-2024 11:49
;cult member
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Werewolves Bot B BOT 16-12-2024 11:49
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Cult Member [Townsfolk Group]
Basics
The Cult Member shares a secret channel with the other cultists, where they can communicate among themselves securely. Each night, the cult votes to attack one player.
Details
The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer has their original role, can still vote on who to attack.
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2nd Head of Urban Development 16-12-2024 11:49
;cult leader
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Werewolves Bot B BOT 16-12-2024 11:49
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, but if the Cult Leader dies then the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. If at any point there is no living Cult Leader, the cult is disbanded and can no longer attack at night. All members of the cult can vote, even if they have lost their original role. The cult decides their victims by voting on whom they wish to attack. The cult’s attack is an end-night ability and is always reactively executed by a Cult Leader.
11:53
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Stalker [Townsfolk Power]
Basics
After Day 1, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
After Day 1, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an immediate day ability.
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2nd Head of Urban Development 16-12-2024 12:00
@Host Threatening Head of Space Program (gh0st_5had0w)!
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Office Aquarium Fish 16-12-2024 12:00
sure thing 🐟👍
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Werewolves Bot B BOT 16-12-2024 13:15
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Hooker [Townsfolk Power]
Basics
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house.
Details
Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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