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Werewolves Revamped
🕵 S12g8 Secret Channels / runner
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Werewolves Bot B BOT 13/12/2024 11:12
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Werewolves Bot B BOT 13/12/2024 11:19
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Monarch [Extra Elected]
Limited Role
Basics
The Monarch is elected during Day 0. They may select a heir, who will inherit the Monarch role, should the Monarch die. Additionally, they are granted an extra vote and a vote against them will be negated.
Details (1/2)
The Monarch can only be elected once, usually this is during Day 0, but if no Monarch is elected the election will reoccur until a Monarch is elected. After a Monarch is elected, there will not be any further Monarch elections for the remainder of the game. However, if the Monarch dies, the role is passed on to their heir. The Monarch must select another player as their heir; they can update this target once per phase, with 1 emergency change to be used whenever the Monarch wants. If no heir is selected, a random player is chosen. However, this only applies to the original Monarch; players who gain the Monarch role through the heir mechanic may opt to not select an heir. The heir is not aware of being selected by the Monarch.
Details (2/2)
The heir's vote appears normally on votes: however, an additional vote is counted internally, and the total vote count in the vote results will be correct. Similarly, the vote against the heir that has been negated is still shown in the vote results and the total vote count is decreased by one. When the heir becomes the new Monarch, they are not revealed. Picking an heir is immediate ability.
11:23
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Custom Coyotes [Werewolf Team Group]
Basics
The Coyotes are a secondary wolf group, containing (usually) one Greater Coyote. The coyotes and the wolfpack do not know each other, but have the same alignment. If the wolfpack fails to kill a townsfolk, the coyotes can attack a player in the next night, but if the Greater Coyotes dies, they lose their ability and join the wolfpack instead.
Members
Greater Coyote Lesser Coyote
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Head of Urban Development 13/12/2024 11:23
;lesser coyote
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Werewolves Bot B BOT 13/12/2024 11:23
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Lesser Coyote [Werewolf Group]
Limited Role
Basics
The Lesser Coyote is a packless non-lycan wolf who shares a secret channel with the other coyotes: however, the coyotes do not know the identities of any other wolves.
Details
The Lesser Coyote knows the identity of the other coyotes and shares a channel with them. The Lesser Coyote is not a lycan, nor are they a member of the wolfpack. When the last original greater coyote dies, the coyotes' channel is disbanded and the Lesser Coyote joins the wolfpack.
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Head of Urban Development 13/12/2024 11:23
;greater coyote
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Werewolves Bot B BOT 13/12/2024 11:23
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Greater Coyote [Werewolf Killing]
Limited Role
Basics
The Greater Coyote is a packless non-lycan wolf who shares a channel with the other coyotes: however, none of the coyotes know the identities of any other wolves. If the Greater Coyote dies, the coyote group is disbanded.
Details
If the wolfpack fails to kill a townsfolk on any given night, the coyotes may kill a player during the following night. The coyotes decides their target by voting. If at any point there is no living Greater Coyote, the coyote group is disbanded. All other coyotes lose any remaining abilities and join the wolfpack. Any member of the coyote group without their original role can still vote on who to attack. The coyotes' attack is an end-night ability and is always reactively executed by a Greater Coyote.
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Werewolves Bot B BOT 13/12/2024 14:08
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Firebug [Solo Killing - Pyro Team]
Limited Role
Basics
Each night, the Firebug may ward one player.
Details
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. If the warded player is not attacked for the entire night, they are powdered at the end of the night. Warding is an immediate ability. The Firebug is a member of the pyro team and channel. The pyro team wins when all other players are dead or unaligned. When the last original Pyromancer dies, the Firebug turns into a Pyromancer.
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Head of Urban Development 13/12/2024 19:15
;cult leader
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Werewolves Bot B BOT 13/12/2024 19:15
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Cult Leader [Townsfolk Killing]
Basics
The Cult Leader acts as a cult member, but if the Cult Leader dies then the cult loses its ability to attack at night.
Details
The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. If at any point there is no living Cult Leader, the cult is disbanded and can no longer attack at night. All members of the cult can vote, even if they have lost their original role. The cult decides their victims by voting on whom they wish to attack. The cult’s attack is an end-night ability and is always reactively executed by a Cult Leader.
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