The Lesser Coyote is a packless non-lycan wolf who shares a secret channel with the other coyotes: however, the coyotes do not know the identities of any other wolves.
Details
The Lesser Coyote knows the identity of the other coyotes and shares a channel with them.
The Lesser Coyote is not a lycan, nor are they a member of the wolfpack.
When the last original greater coyote dies, the coyotes' channel is disbanded and the Lesser Coyote joins the wolfpack.
The Monarch is elected during Day 0.
They may select a heir, who will inherit the Monarch role, should the Monarch die.
Additionally, they are granted an extra vote and a vote against them will be negated.
Details (1/2)
The Monarch can only be elected once, usually this is during Day 0, but if no Monarch is elected the election will reoccur until a Monarch is elected. After a Monarch is elected, there will not be any further Monarch elections for the remainder of the game. However, if the Monarch dies, the role is passed on to their heir. The Monarch must select another player as their heir; they can update this target once per phase, with 1 emergency change to be used whenever the Monarch wants. If no heir is selected, a random player is chosen. However, this only applies to the original Monarch; players who gain the Monarch role through the heir mechanic may opt to not select an heir.
The heir is not aware of being selected by the Monarch.
Details (2/2)
The heir's vote appears normally on votes: however, an additional vote is counted internally, and the total vote count in the vote results will be correct. Similarly, the vote against the heir that has been negated is still shown in the vote results and the total vote count is decreased by one.
When the heir becomes the new Monarch, they are not revealed.
Picking an heir is immediate ability.
The Coyotes are a secondary wolf group, containing (usually) one Greater Coyote. The coyotes and the wolfpack do not know each other, but have the same alignment. If the wolfpack fails to kill a townsfolk, the coyotes can attack a player in the next night, but if the Greater Coyotes dies, they lose their ability and join the wolfpack instead.
During Day 0, the Fletcher selects a target. As long as the Fletcher is alive, the chosen target will have the abilities of a huntress.
Details
The Fletcher must choose a target to be “fletcher’s customer” at the start of the game. Their target cannot be changed.
If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself.
The fletcher’s customer gains a private channel and may select a target who will be killed if fletcher’s customer is killed.
If the Fletcher dies, the customer’s power is lost.
13:49
Grandma [Townsfolk Power]
Basics
Each night, the Grandma may choose exactly two players. The next day, these selected players have no vote: the Grandma will have two votes instead.
Details
Removing players' votes is an immediate ability. Players with removed votes may still vote on public polls, but it will not be counted.
The Grandma's vote appears to be a normal vote, but can count as 0 or 2 votes, depending on whether the Grandma chooses to use their power. The Grandma must select either exactly two players simultaneously, or no players at all.
The two chosen players will be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day, the players are removed and the votes are restored (even if the Grandma is dead at that point).
If the Grandma selects a player with several votes (e.g. another Grandma), the targeted player only loses 1 of their votes.
Players with negative votes or no vote will experience no change in vote value (and the Grandma is informed), but are still added to the channel. The Mayor's extra vote can never be removed by the Grandma.
The Grandma may select themself. The Grandma is not affected by redirections.
âť— Could not find role leser coyote. Did you mean lesser coyote?
13:57
Lesser Coyote [Werewolf Group]
Limited Role
Basics
The Lesser Coyote is a packless non-lycan wolf who shares a secret channel with the other coyotes: however, the coyotes do not know the identities of any other wolves.
Details
The Lesser Coyote knows the identity of the other coyotes and shares a channel with them.
The Lesser Coyote is not a lycan, nor are they a member of the wolfpack.
When the last original greater coyote dies, the coyotes' channel is disbanded and the Lesser Coyote joins the wolfpack.
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat.
The Aura Teller’s inspection is an immediate ability.
Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
The Aura Teller is affected by strong disguises and redirections.
13:57
âť— Could not find role higher coy. Did you mean runner (aka Flower Boy)?
13:57
Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks.
If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time.
Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
The Greater Coyote is a packless non-lycan wolf who shares a channel with the other coyotes: however, none of the coyotes know the identities of any other wolves. If the Greater Coyote dies, the coyote group is disbanded.
Details
If the wolfpack fails to kill a townsfolk on any given night, the coyotes may kill a player during the following night. The coyotes decides their target by voting.
If at any point there is no living Greater Coyote, the coyote group is disbanded. All other coyotes lose any remaining abilities and join the wolfpack.
Any member of the coyote group without their original role can still vote on who to attack.
The coyotes' attack is an end-night ability and is always reactively executed by a Greater Coyote.
The Wisp visits a person each day, igniting them if they are powdered or powdering them if not.
Details (1/2)
The Wisp may visit one person each day as an immediate ability. If the person has been powdered, then the Wisp ignites the visited person at the end of the day. If the Wisp dies or is lynched during the day, the ignition will not occur.
If the visited person is not powdered, the Wisp powders that person. This is an immediate action.
The Wisp is only informed at the end of the day whether they powdered or attacked the person they visited.
The Wisp may not visit themself.
The Wisp is a member of the pyro team, but not a member of the pyro channel. They do not know the other members of their team.
If the pyros ignite the Wisp then the Wisp will be told that they were ignited, but will not be attacked. Whoever ignited the Wisp will be informed the name of the player and that they could not be ignited. This message is different from other ways that the ignition could fail.
Details (2/2)
When no members of the pyro channel are alive, the Wisp is immediately informed and turns into a pyromancer, joining the pyro channel.
If several Wisps exist when the last member of the pyro channel dies, all of them turn into pyromancers and join the pyro channel.
11:07
Cult
The cultists have a secret channel where they can communicate among themselves securely. Each night, after Night 1, the cult votes to attack one player.
If the last Cult Leader dies or loses their role, the cult is disbanded.
When the Firebug wards a player, that player is protected from attacks for the night. Should anyone other than a member of the pyro team try to attack the warded player, the attack backfires, igniting the attacker as well as all powdered players. This is considered an attack executed by the Firebug. If the warded player is not attacked for the entire night, they are powdered at the end of the night.
Warding is an immediate ability.
The Firebug is a member of the pyro team and channel. The pyro team wins when all other players are dead or unaligned.
When the last original Pyromancer dies, the Firebug turns into a Pyromancer.