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Werewolves Revamped
๐Ÿ•ต S12g7 Secret Channels / warlock
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Werewolves Bot B BOT 5-11-2024 14:01
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one playerโ€™s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections. The Warlock is not a lycan, nor are they a member of the wolfpack.
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Werewolves Bot B BOT 5-11-2024 14:18
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
14:19
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Cleric [Townsfolk Power]
Limited Role
Basics
When all hope seems lost, with no mayor alive, the Cleric can once bless another player and themself, protecting them for the night.
Details
After Night 1, the Cleric may once per game bless a player at night. When they do so, they also bless themself. However, the Cleric may only use their powers if no mayor exists. Blessing a player is an immediate ability. When the Cleric blesses a player, they cannot be killed by any attacks throughout the rest of the night. If a blessed player evades an attack, the attacker is told
14:19
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
14:20
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Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one playerโ€™s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections. The Warlock is not a lycan, nor are they a member of the wolfpack.
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Werewolves Bot B BOT 5-11-2024 17:57
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). Poison is applied at start day, so the Apothecary will only poison a player if the Apothecary survives the night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
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i would like to delay a random check for tonight in case im not here during night phase
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Sure! Though remember to ping hosts and use $roll to random roll
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@Participant You may inspect a player! (We'll run $roll for you if you can't make it)
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Werewolves Bot B BOT 6-11-2024 09:56
โบ๏ธ Randomizing out of: ๐Ÿฆ†, ๐Ÿ‘โ€๐Ÿ—จ, ๐ŸŸ, ๐Ÿฒ, ๐Ÿ”ซ, token, thight, ๐Ÿง‹, ๐Ÿฑ, ๐Ÿน, ๐ŸŒŒ, ๐Ÿ‘๏ธ, โค๏ธโ€๐Ÿ”ฅ, ๐Ÿฅด, ๐Ÿ•ฏ๏ธ, ๐Ÿผ
09:56
โ–ถ๏ธ Selected @Elbio (thight) (edited)
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@Host ill check swurtle
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Swurtle is Wolf
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oh deer
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Werewolves Bot B BOT 6-11-2024 11:32
โœ… Created #duck_meets_swurtle!
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Werewolves Bot B BOT 6-11-2024 20:30
Horsemen | Additional Information | Limited
The Horsemen is a team usually consisting of around two to four players. The Horsemen can either start out as the Horseman role or as a specific Horseman, but never as an Apocalyptic Horseman. The goal of the Horsemen is to kill everyone, however they only gain a killing power if they have doomed all aligned players. Dooming a player has a different effect depending on the type of Horseman. At the start of the game, the Horsemen do not know each other, but if a Horseman attempts to doom another Horseman, it fails and the Horseman unite instead. When that happens they both keep their powers, but join a shared Horsemen channel and can now coordinate their actions. United Horsemen are considered to be doomed, which is relevant should they lose their role. If there is only a single Horseman (left) and all other players are doomed, they become an Apocalyptic Horseman. For a list of Horsemen run $i horsemen team.
20:30
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
20:31
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Horseman Of Famine [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
20:31
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
20:32
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Horseman Of War [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will have a voting power of 0 during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
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Werewolves Bot B BOT 6-11-2024 22:35
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are โ€œa threatโ€ or โ€œnot a threatโ€.
Details
The Aura Teller cannot see a playerโ€™s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Tellerโ€™s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections.
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Duck the Herald: d0 - Apothecary n1 - Apothecary d1 - Apothecary n2 - Apothecary d3 - Runner (edited)
๐Ÿ“Œ 1
Werewolves Bot B pinned a message to this channel. 6-11-2024 22:38
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Town (8) Apothecary x1 Cleric x2
  • Austria
  • DDD (?)
Aura Teller x1 Town Miscellaneous x3
  • Sniper (doomed runner, UA/town)
  • Huck (doomed runner, UA/horse)
  • Sharl (child)
Any x1 Wolves (5) Wolf Investigative x1
  • duck (warlock)
Wolf Killing x1
  • Direwolf or I'm MAD
Wolf Power x1 Wolf Miscellaneous x1 Any x1
  • Swurtle (wolf) Unaligned or Solo (3)
Any x3
  • sarvak (horse of war)
  • huck (horse of death(?)) For sure not pack:
  • DDD
  • Fish
  • Sarvak
  • Huck
  • Sniper
  • Me For sure pack:
  • Swurtle
  • Turtle Left:
  • Austria
  • Sin
  • Kruthers
  • Kal
  • Katy
  • Sharl
  • Arch
(edited)
๐Ÿ“Œ 1
Werewolves Bot B pinned a message to this channel. 6-11-2024 22:43
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@Host hello can I check sarv quick I wanna zzz
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Sarvak is Horseman of War
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Werewolves Bot B BOT 7-11-2024 11:07
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Corrupt Wolf [Werewolf Power]
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (-1, 0, 1, or 2). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
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Werewolves Bot B BOT 7-11-2024 18:05
Unaligned Categories
Unaligned roles are usually nonaligned, meaning they are not part of any of the teams and can win with any team. Some Unaligned roles may join or create an alignment throughout the game. Role Categories: CategoryAlign Unaligned Align (UAA) Cupid Unaligned Align - Cupid (UAC) CategoryKilling Unaligned Killing (UAK) CategoryInvestigative Unaligned Investigative (UAI) CategoryPower Unaligned Power (UAP) CategoryMiscellaneous Unaligned Miscellaneous (UAM) Hag Unaligned - Hags (UAH)
18:06
Unaligned Align
Dog Dog Cat Cat Cupid Cupid Several Cupid Variants ($i uac) Hag Hag
18:06
Unaligned Miscellaneous
Despot Despot RidingHood Riding Hood
18:06
Unaligned Killing
Angel Angel Chef Chef ViciousHag Vicious Hag
18:06
Unaligned Investigative
PlagueDoctor Plague Doctor Psychopath Psychopath Detective Detective PropheticHag Prophetic Hag UnalignedPlaceholder Rival (T)
18:06
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Cupid [Unaligned Align]
Basics
The Cupid chooses one player to be their lover, and forms an inseparable team with that player.
Details (1/2)
During Night 1, the Cupid must choose one player to become their lover. The Cupid cannot choose itself. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupidโ€™s secret channel and the lover's role is revealed to the Cupid. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. The Cupid will always have the same alignment as their lover. If the Cupid's lover is unaligned they can only win with their lover's win condition. The Cupidโ€™s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned.
Details (2/2)
If a Cupid couple ends up without a win condition (e.g. two Cupids falling in love with each other), their goal is to survive until the end of the game and win with whatever team remains. If the Cupid loses their role before selecting a lover, a random lover is chosen immediately. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants). If the Cupid's lover is part of a solo team or channel then the Cupid is immune to that team's effects or their consequences (e.g powdering, death by plague, sleepless, etc). The Cupid is nonaligned unless they gain an alignment from their lover.
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Werewolves Bot B BOT 7-11-2024 19:31
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Angel [Unaligned Killing]
Basics
The Angel wins when they are lynched.
Details (1/2)
When the Angel wins, the Angel ascends and stops playing. The game continues. In addition, the following lynch will be cancelled. The Angel may select a player. If this player has voted for the Angel when the Angel is lynched, they will also die. If the Angel has not selected a target, or the selected target did not vote for and did not apply any invisible votes on the Angel, a random player who did vote for the Angel will die instead. The cause of their death is announced. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel in place of the chosen target. If nobody except the Angel has voted for the Angel, the Angel dies and does not win. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. The Angel may choose to target nobody.
Details (2/2)
The Angel is nonaligned.
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Werewolves Bot B BOT 7-11-2024 19:41
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
19:41
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Royal Knight [Townsfolk Power]
Basics
Once per game, the Royal Knight may cancel the lynch.
Details
After Day 1, the Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current or upcoming lynch. If there are several lynches, the Royal Knight may only cancel one of them: they may choose which one. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been cancelled will only be revealed at the end of the day. The Royal Knight also chooses whether they want to be revealed or not. If they choose to be revealed, both their role and name are announced: otherwise, neither is.
19:41
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Fletcher [Townsfolk Power]
Basics
During Day 0, the Fletcher selects a target. As long as the Fletcher is alive, the chosen target will have the abilities of a huntress.
Details
The Fletcher must choose a target to be โ€œfletcherโ€™s customerโ€ at the start of the game. Their target cannot be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. The fletcherโ€™s customer gains a private channel and may select a target who will be killed if fletcherโ€™s customer is killed. If the Fletcher dies, the customerโ€™s power is lost.
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Werewolves Bot B BOT 7-11-2024 20:52
โ— Could not find role wolf killing. Did you mean wolf killing (aka Wolf_Killing)?
20:52
โ›” Database error. Could not find role wolf killing!
20:52
โ— Could not find role wolf_killing. Did you mean wolf killing (aka Wolf_Killing)?
20:52
โ›” Database error. Could not find role wolf killing!
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excuse me?
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Werewolves Bot B BOT 7-11-2024 20:52
Werewolf Killing
AlphaWolf Alpha Wolf Direwolf Direwolf LoneWolf Lone Wolf WerewolfPlaceholder Greater Coyote WerewolfPlaceholder Howling Wolf
20:52
โ›” Syntax error. Unknown command packless!
20:52
Packless Werewolves
While most werewolves are part of the wolfpack, some werewolves are not part of it and are considered to be 'packless'. All 'lone werewolves' and 'foxes' are considered to be packless. List: ArchivistFox Archivist Fox ClairvoyantFox Clairvoyant Fox DisguisedFox Disguised Fox LoneWolf Lone Wolf LoneWarlock Lone Warlock Recluse Recluse Tanner Tanner Warlock Warlock Baroness Baroness Gallant Fox Greater Coyote Lesser Coyote
20:53
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Alpha Wolf [Werewolf Killing]
Basics
The Alpha Wolf has two votes on the wolfpack poll. Additionally, the Alpha Wolf may once overwrite the decision of the wolfpack. The Alpha Wolf can not change alignments.
Details
When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2. Once per game, the Alpha Wolf may determine the target of one wolfpack attack, instead of it being decided by the wolfpack. If there are several wolfpack polls the Alpha Wolf can choose which one to overwrite. If there are none, they can not use their power. Overwriting the wolfpack poll is an end night ability and makes the Alpha Wolf execute the attack. The wolfpack is informed that their attack was overwritten and who was attacked at the end of the night. When they overwrite the wolfpack poll, the Alpha Wolf may also choose to reveal themself to the pack. The Alpha Wolf's loyalty to the pack is so great that their alignment cannot be changed. Any attempt to do so will result in failure.
20:57
Alive Players | Total: 14 ๐Ÿฆ† - aleeeeeeeeex (@Draek) ๐ŸŸ - mrrfiish (@Timin) ๐Ÿฒ - kalimoor (@Kinryu) ๐Ÿ”ซ - sniper__22 (@Sadowski) token - pokemoncross (@Pineda) thight - swurtle (@Elbio) ๐Ÿฑ - katyhawk (@Ailuro) ๐Ÿน - sinisfuel (@Sandoval) ๐ŸŒŒ - sharleclaire (@Eunha) ๐Ÿ‘๏ธ - huckhuck55 (@Hino) โค๏ธโ€๐Ÿ”ฅ - sarvak_deshnaur (@Egan) ๐Ÿฅด - ddd8000 (@Dikla) ๐Ÿผ - kruthers (@Kurosawa) ๐Ÿ“ - jeand.arch (@Alouette) (edited)
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on my knees begging and screaming for pack to do something
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Werewolves Bot B BOT 7-11-2024 22:41
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Knowledgeable Wolf [Werewolf Miscellaneous]
Basics
The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list. The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list. Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
22:42
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Assistant [Townsfolk Miscellaneous]
Basics
The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack.
Details
The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. The Assistant may choose to target nobody, which will stop their power from being used. When the Assistant is affected by a wolfish player's power, that is not an attack, it will be redirected to the target without the wolfish player being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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%cc create the_pond ๐ŸŸ thight
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Werewolves Bot B BOT 7-11-2024 22:49
โœ… Created #the_pond!
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@Participant You may inspect a player!
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@Host arch pls
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Arch is Aura Teller
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Werewolves Bot B BOT 8-11-2024 02:00
โ›” You have hit the CC limit of 2 CCs!
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aw naur
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Werewolves Bot B BOT 8-11-2024 17:27
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Corrupt Wolf [Werewolf Power]
Basics
The Corrupt Wolf can manipulate a player's votes in the next day's public polls.
Details
Each night, the Corrupt Wolf may select a player and a number of votes (-1, 0, 1, or 2). The next day, the selected player has the chosen vote value instead of their usual value. The number of votes replaces the player's vote, it is not additive. However, the Mayor retains their extra vote. Manipulating a vote is immediate. The Corrupt Wolf may manipulate a member of the wolfpack. The Corrupt Wolf may also communicate with their chosen player in a whispers channel. The Corrupt Wolf is a lycan and also part of the pack. The Corrupt Wolf is not affected by redirections.
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Does apocalypse start as soon as all last remaining players are doomed
22:19
or the night after
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immediate
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oh deer
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Werewolves Bot B BOT 9-11-2024 00:27
โœ… Created #duck_meets_pirate!
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@Participant You may inspect a player!
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@Participant you have been doomed!
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@Host check kathy
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Katyhawk?
12:56
@Draek Just need a confirmation on who you're checking
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ailuro
13:00
have i been writing it wrong this whole time without anyone correcting me
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Mayhaps
13:01
Katy is Trickster
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@Participant you can check a players role!
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@Participant you have been doomed
11:06
i will check ddd
11:06
@Host
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Sorry for the lateness
13:04
DDD is Cleric
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shocker
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Werewolves Bot B BOT 10-11-2024 13:10
โœ… Created #the_duck_pond!
Exported 83 message(s)
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