The Knowledgeable Wolf starts out with some information about the role list.
Details
At the start of the game the Knowledgeable Wolf is told some of the roles on the role list.
The Knowledgeable Wolf can only be used in games with a partial or private role list and usually receives a partial role list.
Alternatively, the Hosts may decide to tell the Knowledgeable Wolf about all the roles in the game.
14:01
â Added connection 394312008062861313 with no disguise!
Each night, the Aura Teller may check a target to determine if they are âa threatâ or ânot a threatâ.
Details
The Aura Teller cannot see a playerâs role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat.
The Aura Tellerâs inspection is an immediate ability.
Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
The Aura Teller is affected by strong disguises and redirections.
Werewolves Bot B
â Added connection 394312008062861313 with no disguise!
â Could not find role id child. Did you mean wild child?
22:47
Wild Child [Townsfolk Miscellaneous]
Mini Wolves Exclusive
Basics
The Wild Child is a young impressionable member of the townsfolk. At the first night, they must choose a role model. If their role model dies, at the start of the next phase they will become a Wolf and member of the wolfpack.
Details
If the Wild Child fails to choose a role model, a random one is selected for them. They may not select themself.
Choosing a role model is an immediate action.
Their alignment is town for as long as their role model is alive.
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches.
It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
A Child losing their role does not cause an additional lynch.
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will have a voting power of 0 during the day after their dooming, and should they win the election poll, the election fails and nobody is elected.
For more information check $i doom.
The Horsemen win when everyone else is dead.
01:16
Warlock [Werewolf Investigative]
Basics
Each night, the Warlock may check one playerâs role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is.
Inspecting a player is an immediate ability. The Warlock is affected by all disguises and redirections.
The Warlock is not a lycan, nor are they a member of the wolfpack.
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote.
When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). Poison is applied at start day, so the Apothecary will only poison a player if the Apothecary survives the night.
Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death.
Players are not notified of being poisoned or cured.
Both actions are immediate abilities.
17:40
Cleric [Townsfolk Power]
Limited Role
Basics
When all hope seems lost, with no mayor alive, the Cleric can once bless another player and themself, protecting them for the night.
Details
After Night 1, the Cleric may once per game bless a player at night. When they do so, they also bless themself. However, the Cleric may only use their powers if no mayor exists. Blessing a player is an immediate ability.
When the Cleric blesses a player, they cannot be killed by any attacks throughout the rest of the night.
If a blessed player evades an attack, the attacker is told
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1.
While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead.
Results of players that receive 0 or less votes are not displayed.
If the Trickster loses their role, their vote will count as that of a normal player.
i will say for like uh... transparency, that it IS technically some info that i know katy isnt apoth but i dont think there was really a world where she was apoth so hey
Each night, the Aura Teller may check a target to determine if they are âa threatâ or ânot a threatâ.
Details
The Aura Teller cannot see a playerâs role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat.
The Aura Tellerâs inspection is an immediate ability.
Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
The Aura Teller is affected by strong disguises and redirections.
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack).
For more information, check $i doom.
The Horsemen win when everyone else is dead.