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Werewolves Revamped
🕵 S12g7 Secret Channels / horseman-of-death
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Werewolves Bot B BOT 5-11-2024 14:01
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Horseman [Solo Miscellaneous - Horsemen Team]
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom one or several player(s) every night, the effect and amount of which depends on the type of Horseman. For more information, check $i doom. The Horsemen win when everyone else is dead.
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neighhhhhh
14:15
im honse
14:15
I don't know who is the man above me
14:15
Hes probably not a honse
14:15
🐎
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!ll;doom
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Werewolves Bot B BOT 5-11-2024 14:29
Doom | Additional Info - Horseman Team
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
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;apocalyptic horseman
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Werewolves Bot B BOT 5-11-2024 14:29
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Apocalyptic Horseman [Solo Killing - Horsemen Team]
Transformation Role
Basics
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman. Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability. The Apocalyptic Horseman may not kill another player, if they have already attempted to doom somebody in the same night.
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;horseman team
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Werewolves Bot B BOT 5-11-2024 15:33
Horsemen Team
The Horsemen win when all players are either dead, unaligned or part of the Horsemen team. Members of the Horsemen Team do not know each other at the start of the game. Roles ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofDeath Horseman of Death HorsemanofFamine Horseman of Famine HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War Formalized Win Condition: @(Alignment:Horsemen), @(Class:Unaligned)
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:hod
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Werewolves Bot B BOT 5-11-2024 15:33
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
15:33
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
15:34
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
15:34
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Horseman Of Famine [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
15:34
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Horseman Of War [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will have a voting power of 0 during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
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;do
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Werewolves Bot B BOT 5-11-2024 15:35
❗ Could not find role do. Did you mean dog?
15:35
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Dog [Unaligned Align]
Basics
During Night 1, the Dog must choose to immediately become either a fortune teller, a warlock, or a specific unaligned role.
Details
Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, they will become a Fortune Teller. If there is a cat corresponding to the Dog, the unaligned role the Dog may become is rival - otherwise, it is psychopath. A Dog which becomes a fortune teller or a warlock may not use that role's investigation during Night 1. The Dog is strongly disguised as Dog: this persists despite role changes. The Dog is nonaligned until it changes role.
15:35
Doom | Additional Info - Horseman Team
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
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Honse will evolve
15:39
My name is Kinryu, the honse (man is some ???) of has dementia
15:39
taking a pill against dementia at the end of the day
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Kinryu
I don't know who is the man above me
Steinator 5-11-2024 19:30
19:34
PARTIAL LIST Town (8) Apothecary x1 Cleric x2 Aura Teller x1 Town Miscellaneous x3 Any x1 Wolves (5) Wolf Investigative x1 Wolf Killing x1 Wolf Power x1 Wolf Miscellaneous x1 Any x1 Unaligned or Solo (3) Any x3
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Werewolves Bot B BOT 5-11-2024 19:34
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Cleric [Townsfolk Power]
Limited Role
Basics
When all hope seems lost, with no mayor alive, the Cleric can once bless another player and themself, protecting them for the night.
Details
After Night 1, the Cleric may once per game bless a player at night. When they do so, they also bless themself. However, the Cleric may only use their powers if no mayor exists. Blessing a player is an immediate ability. When the Cleric blesses a player, they cannot be killed by any attacks throughout the rest of the night. If a blessed player evades an attack, the attacker is told
19:35
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). Poison is applied at start day, so the Apothecary will only poison a player if the Apothecary survives the night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
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rough
19:36
;aura teller
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Werewolves Bot B BOT 5-11-2024 19:36
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Aura Teller [Townsfolk Investigative]
Basics
Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”.
Details
The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections.
19:36
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Horseman [Solo Miscellaneous - Horsemen Team]
Basics
At the end of Day 0, the Horseman becomes one of the other Horseman roles.
Details
The Horseman can not immediately become an Apocalyptic Horseman. Each Horseman can doom one or several player(s) every night, the effect and amount of which depends on the type of Horseman. For more information, check $i doom. The Horsemen win when everyone else is dead.
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;horsemen team
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Werewolves Bot B BOT 5-11-2024 19:36
Horsemen Team
The Horsemen win when all players are either dead, unaligned or part of the Horsemen team. Members of the Horsemen Team do not know each other at the start of the game. Roles ApocalypticHorseman Apocalyptic Horseman (T) Horseman Horseman HorsemanofDeath Horseman of Death HorsemanofFamine Horseman of Famine HorsemanofPestilence Horseman of Pestilence HorsemanofWar Horseman of War Formalized Win Condition: @(Alignment:Horsemen), @(Class:Unaligned)
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;horseman of famine
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Werewolves Bot B BOT 5-11-2024 19:36
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Horseman Of Famine [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Famine may doom two players. Doomed by the Horseman of Famine, they are starved, becoming unrecognizable. Instead, they will permanently be seen as a horseman role.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Famine will be permanently and strongly disguised as an arbitrary in-play Horseman role (one that existed when Night 1 starts). For more information, check $i doom. The Horsemen win when everyone else is dead.
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;horseman of pestilence
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Werewolves Bot B BOT 5-11-2024 19:36
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Horseman Of Pestilence [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of Pestilence may doom a player. Too sick to act, any attempt of that player to use an ability during the following day and night will fail.
Details
Dooming a player is an immediate effect. For the following day and night, any attempts to use an active ability will fail for that player, as they will be ability blocked. For more information, check $i doom. The Horsemen win when everyone else is dead.
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;horseman of death
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Werewolves Bot B BOT 5-11-2024 19:37
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
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Will I become Kinryu; the Honse of Death
19:38
Actually a honse of death would make a bit of sense with an aura geller
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Werewolves Bot B BOT 5-11-2024 21:27
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Apothecary [Townsfolk Killing]
Limited Role
Basics
Each night, the Apothecary may poison a player, killing them at the end of the next night. Alternatively, they may cure the player they last poisoned.
Details
The Apothecary starts the game with three flasks of poison and a single antidote. When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). Poison is applied at start day, so the Apothecary will only poison a player if the Apothecary survives the night. Instead of poisoning a player, the Apothecary may also use their antidote to cure the player they have previously poisoned, saving them from death. Players are not notified of being poisoned or cured. Both actions are immediate abilities.
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GOLDEN HONSE DRAGON
00:09
a dragon/honse sounds sick thoug
00:10
They are infact very sick-looking
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Werewolves Bot B BOT 6-11-2024 02:00
@Participant Your role has changed to Horseman Of Death.
02:00
✅ Renamed channel to horseman-of-death!
02:00
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
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@Participant You may doom a player!
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Im the honse of death
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Who shall i honse
12:32
oh wait phase change is imminent
12:33
I need to honse someone ASAP
12:33
I really want to honse dikla for the memes
12:33
If every phase they survive they grow stronger
12:34
What happens if they die first phase
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Werewolves Bot B BOT 6-11-2024 12:34
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Lossless doesn't work mayby if i use webp
12:35
Anyways mnmnnnmmmnm
12:36
Mayyyybe huck
12:36
What does hino mean???
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Hino is Japanese and translates to 'sun field' (日野)
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No action
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Diyan
No action
oh sht
22:34
i forgor
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My dementia honse roots are still affecting me
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@Participant You may doom a player!
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Folium
@Participant You may doom a player!
I doom hino @Host
01:12
Hes not escaping now
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Licks
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Folium
Hino is Japanese and translates to 'sun field' (日野)
The sun field
01:17
(?)
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I think Huck's quite a sunny person
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@Participant you are currently publically inactive
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Diyan
@Participant you are currently publically inactive
Uhhhh
11:16
Uhhh ok i'll try to be a spsekakeosleoa
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Yes
20:57
I have spokenlaoaloal
20:58
What is a timin?
20:58
Also suggestion: we should be able to send imags in our private channels tbh
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Probably
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Diyan
Probably
What a timin .o.
21:02
I will bs up a reason based on names
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Werewolves Bot B BOT 7-11-2024 21:02
The Moon
The moon's light can bring you clarity and understanding and you should allow your intuition to guide you through this darkness.
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Ts is the bot programmer though
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Oooh ma ga
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Diyan
Ts is the bot programmer though
Okaoka
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Werewolves Bot B BOT 7-11-2024 21:37
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Child [Townsfolk Miscellaneous]
Basics
The day after the Child dies, there will be two lynches instead of one.
Details
Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. A Child losing their role does not cause an additional lynch.
21:40
@Host in #story_time was Hino (Huck) Mayor >15 at night
21:40
?
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Werewolves Bot B BOT 7-11-2024 21:45
Doom | Additional Info - Horseman Team
Dooming a player is an immediate effect. Each Horseman type will apply a different effect when dooming. When a Horseman attempts to doom another Horseman, it fails: the two Horsemen unite, joining a shared channel. Doomed players are informed that they have been doomed, but not which Horseman doomed them. Doomed players can be doomed again by the same or a different Horseman. Dooming and its accompanying effect will immediately disappear when no Horsemen remain. When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed: Each living Horseman turns into an Apocalyptic Horseman, with the ability to attack a player each night.
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;horseman of death
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Werewolves Bot B BOT 7-11-2024 21:45
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
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Kinryu
@Host in #story_time was Hino (Huck) Mayor >15 at night
Yeah that's me doing an oopsie again
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Folium
Yeah that's me doing an oopsie again
So they were?
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Someone died during that change so Huck should've gotten Mayor (<=15)
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I am about to
22:00
O
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Folium
Someone died during that change so Huck should've gotten Mayor (<=15)
I was about to strangle huck (gently)
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Werewolves Bot B BOT 7-11-2024 22:00
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Timin means large fish in Indian or Serpent of the Sea in Arabic
22:01
Can't believe Luffy didn't have the time to search up the name /j
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Folium
Timin means large fish in Indian or Serpent of the Sea in Arabic
I have long-o-phobia i may murder them up later idk
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what a mess
00:08
Can we drink a cup of tea
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Fish
00:19
Reads
00:19
As
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I saw weird movement
00:58
Actually
00:58
Oohhh
00:59
Okay this will be a juicer if im right
01:00
Sinis is very sus
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@Participant You may doom a player!
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Folium
@Participant You may doom a player!
Doom sinisfuel
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They have been doomed
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Dooomerified
01:16
We finding a honse with this one
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Okay
17:08
Swurtle is
17:08
Scum likely BUT
17:08
now im questioning
17:10
Maybe they are selling the solo Maybe they are just lying to save their scalp Maybe they are just suspicious town af claim (💀) and solo contacted them (😭)
17:13
Ok
17:13
Swurtle is just
17:13
Wolf 😂
17:13
WTF WAS THAT LMAO
17:14
💀 💀 💀 😭
17:16
Hmm
17:16
How is alex sure despot is dead
17:16
Unless austria being austria told everyone in a cc
17:16
Which isn't past austria
17:16
Nvm
17:19
Austria would have likely said something if a cleric was dead (considering ddd claim cleric and 2x cleric) Huck Didnt claim cleric Austria cleric claim
17:20
Hmmm
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Werewolves Bot B BOT 8-11-2024 17:20
The Magician (Inverted)
Remember that you are weak, to create your inner world you must sacrifice your outer world.
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wtf does this mean
17:20
Im sorry hosts (mlems you)
17:20
Creates inner world with sacrifice something something
17:22
was huck a wolf
17:22
💀
17:24
Okay
17:24
Okay
17:24
What sarv says is true
17:25
But by them quietly voting/etc i feel like they can be honse
17:25
Sinis wasnt honse
17:25
So rip sinis
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!town-miscellaneous
20:59
!tw
21:00
!tm
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Werewolves Bot B BOT 8-11-2024 21:00
⛔ Syntax error. Unknown command tm!
21:00
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
21:00
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Amnesiac [Townsfolk Miscellaneous]
Basics
The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the start of Night 2.
Details
From the start of the game until the start of Night 2, the Amnesiac is a normal citizen. At the start of Night 2, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three townsfolk roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
21:00
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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;town-crier
21:01
;town crier
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Werewolves Bot B BOT 8-11-2024 21:01
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Town Crier [Townsfolk Miscellaneous]
Basics
The Town Crier learns the role of another townsfolk at the start of Night 1.
Details
The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of Night 1. This information is one-directional. The information given is not influenced by any other powers, and therefore is completely reliable.
21:01
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Trickster [Townsfolk Miscellaneous]
Basics
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
21:01
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Journalist [Townsfolk Miscellaneous]
Basics
The Journalist can write a journal which a certain role will receive when the Journalist dies.
Details
The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. The Journalist can select a role and update their targeted role once per phase, with 1 emergency change to be used whenever the Journalist wants. The Journalist may choose to not target any role, which will stop their power from being used. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel. If the Journalist loses their role, the journal is lost.
21:01
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletCrafter Amulet Crafter TownsfolkPlaceholder Apothecary
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Oka
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Werewolves Bot B BOT 8-11-2024 21:01
Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
21:02
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Exorcist [Townsfolk Power]
Basics
Each day, the Exorcist may remove negative effects from one player.
Details
Each day, the Exorcist can exorcise one player. Most negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. The Exorcist may only exorcise each player once. A player may be exorcised multiple times by different Exorcists. The Exorcist can not undo the consequences of effects, such as a player having turned into an Undead, but can still the effects the player has. All the members of the solo team whose effect is cured are informed about this.
Negative Effects
The following effects can be removed by the Exorcist: Enchanted/Charmed - Flute Team Powdered - Pyro Team Demonized - Underworld Team Contaminated - Plague Team Doomed - Horsemen Team
21:03
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
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Idk I don't feel insane enough for that
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Werewolves Bot B BOT 8-11-2024 21:04
Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletCrafter Amulet Crafter TownsfolkPlaceholder Apothecary
21:04
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Barber [Townsfolk Killing]
Basics
Once per game, the Barber may choose to immediately attack one player during the day.
Details
After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
21:05
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Witch [Townsfolk Killing]
Basics
Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player.
Details
The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
21:05
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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Maybe
21:06
;towm
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Werewolves Bot B BOT 8-11-2024 21:06
❗ Could not find role towm. Did you mean townsfolk (aka Town)?
21:06
Townsfolk Categories
The Townsfolk Team wins when only members of the Townsfolk Team and unaligned players remain. Role Categories CategoryMiscellaneous Townsfolk Miscellaneous (TM) CategoryGroup Townsfolk Group (TG) CategoryPower Townsfolk Power (TP) CategoryInvestigative Townsfolk Investigative (TI) CategoryKilling Townsfolk Killing (TK)
21:06
Townsfolk Categories
The Townsfolk Team wins when only members of the Townsfolk Team and unaligned players remain. Role Categories CategoryMiscellaneous Townsfolk Miscellaneous (TM) CategoryGroup Townsfolk Group (TG) CategoryPower Townsfolk Power (TP) CategoryInvestigative Townsfolk Investigative (TI) CategoryKilling Townsfolk Killing (TK)
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Townsfolk Investigative
AuraTeller Aura Teller CrowdSeeker Crowd Seeker FortuneTeller Fortune Teller Huntsman Huntsman Innkeeper Innkeeper Oracle Oracle
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Werewolves Bot B BOT 8-11-2024 21:07
Townsfolk Miscellaneous
Alcoholic Alcoholic Assistant Assistant Amnesiac Amnesiac Bartender Bartender Child Child Citizen Citizen Coroner Coroner CursedCivilian Cursed Civilian DevoutVillager Devout Villager FortuneApprentice Fortune Apprentice Idiot Idiot Journalist Journalist Macho Macho Ranger Ranger Runner Runner TownCrier Town Crier Trickster Trickster
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Townsfolk Power
Exorcist Exorcist Fletcher Fletcher Grandma Grandma Herald Herald Hooker Hooker Medium Medium RoyalKnight Royal Knight Stalker Stalker Ravenkeeper Ravenkeeper
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Townsfolk Killing
Assassin Assassin Barber Barber CultLeader Cult Leader Executioner Executioner Huntress Huntress MadScientist Mad Scientist Priest Priest Witch Witch AmuletCrafter Amulet Crafter TownsfolkPlaceholder Apothecary
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Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of their attacker and will not die until the end of the next day.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their attacker. If a Macho is attacked in a way that will result in the Macho's death at the beginning of the next night, the name of the Macho and the fact that they were attacked will be revealed in storytime. The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that attacked the Macho, the attacker’s name is told to the Macho. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the attacker they are informed of will be chosen randomly. If the Macho is lynched, they will die as usual.
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Runner [Townsfolk Miscellaneous]
Basics
Once per game, if attacked by a wolfish player, the Runner shall escape.
Details
When they are attacked by a wolfish player, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any attack other than by a wolfish player's attack, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack attack, the wolfpack is told their target ran away. If a Runner evades any other attack, the wolfish player responsible is informed instead.
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Citizen [Townsfolk Miscellaneous]
Basics
The Citizen has no special abilities.
Details
All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
21:07
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Medium [Townsfolk Power]
Basics
Each night, the Medium may ask the dead players one question.
Details
During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
21:07
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Stalker [Townsfolk Power]
Basics
After Day 1, the Stalker may assign two extra invisible votes to a player in the current day’s lynch poll.
Details
After Day 1, the Stalker may threaten a player. That player will have two more invisible votes against them on the daily lynch poll. These additional votes are not revealed, instead the threatened player may win the lynch even if they dont have the most votes. The threatened player is not informed that they are threatened. Threatening a player is an immediate day ability.
21:08
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Huntress [Townsfolk Killing]
Basics
The Huntress may select a player to attack with their dying breath.
Details
The Huntress may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Huntress wants. The Huntress may choose to target nobody, which will stop their power from being used. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The other player is attacked immediately and if it succeeds, the Huntress’s role and the name of whoever they killed is revealed to all. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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Huntress/macho/citizen are goto claims Medium if I feel like removing my brain and going creizi
21:10
Maybe macho
21:11
More believable than cit
21:12
Huntress puts me in a tough fspot in a ⁵⁰/₅₀ thoug
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Or may get me killed by ww
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But safe and believable incase of at
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Macho lets me game freely but but might get me murdered
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Plus falls flat to at
21:14
Considering austria said a wolf and a town were dead mnmnmmnmnmmnmmn
21:14
Huck 98% wolf maybe
21:14
Considering swurtle's comment
23:55
I feel funky
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Werewolves Bot B BOT 8-11-2024 23:57
Cc Create HelpSyntax $cc create <CC Name> <Player List>Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage > $cc create marhjots marhjo < ✅ Created #marhjots!
23:58
✅ Created #shmooves-iou!
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@Participant You may doom a player!
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There is a corrupt wolf
01:11
But
01:11
One of them is scum
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Because a normal person would claim corrupted
01:12
;help cc create
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Werewolves Bot B BOT 9-11-2024 01:12
❗ Could not find role help cc create.
01:13
Cc Create HelpSyntax $cc create <CC Name> <Player List>Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.Usage > $cc create marhjots marhjo < ✅ Created #marhjots!
01:14
✅ Created #albondigué-forté!
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Hruuum
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Werewolves Bot B BOT 9-11-2024 02:39
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Horseman Of War [Solo Power - Horsemen Team]
Basics
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will have a voting power of 0 during the day after their dooming, and should they win the election poll, the election fails and nobody is elected. For more information check $i doom. The Horsemen win when everyone else is dead.
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Wait
02:40
Wait wait a damn moment
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We win with
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6 people left
02:40
Assuming no vote shenanigans
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If this works the way i think it does
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Because
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Wait
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We win tomorrow????
02:40
2 deaths 2 deaths
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I need to find the war horseman which i really think its sarv ugghh
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Werewolves Bot B BOT 9-11-2024 02:41
The Empress (Inverted)
The Inverted Empress is associated with Facts and Logic among many other aspects. Prioritize these and fortune will find you.
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I think the fwcts and lpgoc says i explde
02:42
We basically pray now
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Okay
02:42
Okay
02:42
Swurtle was kind of correct i guess
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Which would give more weight to a solo throw
02:42
Oh this indirectly means there are smart wolves
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Cuz that needs a thinking and a half to do
02:44
Ok he just claimed runenr
02:44
Thats ass
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Wait
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There are NOT 2
02:44
Runners
02:44
Uhh
02:45
Huck was likely scum though....
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Fuck
02:45
Im literally in a table with loud arse music blasting kal isn't kalimooring
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Think
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Sarv
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Is
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Likely
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Honse
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But claim makes sense
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Bruhhh
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Okay
02:47
A runner claim vs a honse is like weird af
02:47
Sarv would be doomerd
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Like instantly tonight if
02:47
Other was war
02:49
Uudgh
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Werewolves Bot B BOT 9-11-2024 02:50
The Empress (Inverted)
The Inverted Empress is associated with Facts and Logic among many other aspects. Prioritize these and fortune will find you.
02:50
The Empress (Inverted)
The Inverted Empress is associated with Facts and Logic among many other aspects. Prioritize these and fortune will find you.
02:50
The Empress (Inverted)
The Inverted Empress is associated with Facts and Logic among many other aspects. Prioritize these and fortune will find you.
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I could
02:50
Doom
02:50
Them
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But that
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Of he IS honse
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Its messed up as hell
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Because there goes our wincon
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Like quick
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If he is NOT
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he dies and thats a runner dead
02:51
But he isnt wolf
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Okay
02:51
Tbh
02:52
Thisbmight be another 'butchering scared wolf' moment
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;clric
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Werewolves Bot B BOT 9-11-2024 03:27
❗ Could not find role clric. Did you mean cleric?
03:27
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Cleric [Townsfolk Power]
Limited Role
Basics
When all hope seems lost, with no mayor alive, the Cleric can once bless another player and themself, protecting them for the night.
Details
After Night 1, the Cleric may once per game bless a player at night. When they do so, they also bless themself. However, the Cleric may only use their powers if no mayor exists. Blessing a player is an immediate ability. When the Cleric blesses a player, they cannot be killed by any attacks throughout the rest of the night. If a blessed player evades an attack, the attacker is told
06:16
Was
06:16
Right
06:17
+600 sociiosoal score
06:17
Please send aleep via fax
06:17
Anaywyas
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Squeezes
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Neurons
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Together
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Who
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Doom
06:18
Maybe ddd
06:18
I feel he might live tho and get killed aftertomorrow
06:18
But he isnt doomed
06:19
Arxh kruthers are
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Probably
06:19
Arch kruthers kat
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Kat
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Is odd
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Okay
06:20
One between them
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Is a wolf
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100%
06:20
Ok
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2 doom 1 wolf
06:22
Ok
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Werewolves Bot B BOT 9-11-2024 06:22
Alive Players | Total: 10 🦆 - aleeeeeeeeex (@Draek) 🐟 - mrrfiish (@Timin) 🐲 - kalimoor (@Kinryu) 🐱 - katyhawk (@Ailuro) 🍹 - sinisfuel (@Sandoval) 🌌 - sharleclaire (@Eunha) ❤️‍🔥 - sarvak_deshnaur (@Egan) 🥴 - ddd8000 (@Dikla) 🐼 - kruthers (@Kurosawa) 🐓 - jeand.arch (@Alouette) (edited)
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Not sarv
06:23
Not arch not kat not kruthers
06:23
Not me (obv)
06:23
2 more people are doomed
06:23
I sjould have asked that
06:23
Whatever
06:23
Sinisfuel will die
06:24
Alex Fish Sharl Ddd
06:24
Sharl child claim
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No kill
06:24
Okay
06:24
Alex fish ddd
06:25
I feel ddd will die next next night if hes actually cleric
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So
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Alex fish
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Alex fish alex fosh
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Who is more sus i dont need to hit ww because that is BAD i reckon
06:28
Fosh seems very town
06:28
Like i wouldn't be surprised if they are a boring af role
06:28
They have been tryharding and exposed despot
06:28
Okay fish town
06:29
Alex alex
06:30
HEY WAIT I MISSED THIS 💀 💀 💀 💀 💀
06:30
so
06:30
Theres
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FUCK
06:31
IS SARV ACTUALLY A RUNNER
06:31
im sorry
06:31
i flopped so hard this game
06:31
i flopped so damn hard this game
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Werewolves Bot B BOT 9-11-2024 06:31
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Mehhhh both seem super town to me
06:35
Bleh
06:35
This sucks
06:36
Murder sarv's ass or go for a super townie
06:37
I feel alex might get protection the following nights and take on town lead
06:37
Well
06:38
Theres a cleric
06:38
But
06:38
I feel after ddd is dead alex would be the natural continuation
06:38
Fish is
06:38
Super duper town but not leading
06:38
Sarv is
06:38
Quiet
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But
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Dangerous now
06:38
180% im cooked next lynch poll
06:39
;horseman of death
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Werewolves Bot B BOT 9-11-2024 06:39
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Horseman Of Death [Solo Killing - Horsemen Team]
Basics
Each night, the Horseman of Death may doom a player. The Horseman marks the player, and they will die at the end of the following night.
Details
Dooming a player is an immediate effect. Players doomed by the Horseman of Death will die at the end of the next night (this is not an attack). For more information, check $i doom. The Horsemen win when everyone else is dead.
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Sarv will likely be war doomed......
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Werewolves Bot B BOT 9-11-2024 06:39
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@Host sneak into the duck's little home at night, do extendo-tongue lick And inflict impending doom
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Werewolves Bot B BOT 9-11-2024 06:41
The Emperor (Inverted)
He is a symbol of ambiguity - the paternal figure in life that gives chaos and imparts wisdom. These aspects will be your greatest weakness.
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Ah yas
06:41
Goodnight
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Kinryu
@Host sneak into the duck's little home at night, do extendo-tongue lick And inflict impending doom
👍
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I wake up to this
15:31
Figures
15:31
@Host when is a person informed that they are doomed?
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Immediately
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This is when kal realizes dooming someone at 2 in the morning when he woke up exactly 8 hours later is kind of suspicious
15:38
BUT I GOTTA MAKE D O
15:39
hummmmmm
15:40
Well
15:40
I will get high on hopium mostly because sarv hasnt yapped
15:41
But alr alrrrrrr
15:41
We need to live a day
15:41
And I think I got the excuse for that
15:42
If wolves are smart, they shouldn't kill tonight maybe probably
15:42
fhhejhrh
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