This is the out of character channel! Here you can ask the Game Masters questions, and have out of character conversations, which aren't related to the game!
So apparently the new Death Note game that just released on steam called DEATH NOTE Killer Within is an online social deduction game for up to 10 players so uh who wants to buy the game for $10 to try it out lmao
When all hope seems lost, with no mayor alive, the Cleric can once bless another player and themself, protecting them for the night.
Details
After Night 1, the Cleric may once per game bless a player at night. When they do so, they also bless themself. However, the Cleric may only use their powers if no mayor exists. Blessing a player is an immediate ability.
When the Cleric blesses a player, they cannot be killed by any attacks throughout the rest of the night.
If a blessed player evades an attack, the attacker is told
Each night, the Horseman of War may doom two players. There is no time for elections whilst war is raging: during the next day they will lose their vote and cannot be elected.
Details
Dooming a player is an immediate effect. The public vote of players doomed by the Horseman of War will have a voting power of 0 during the day after their dooming, and should they win the election poll, the election fails and nobody is elected.
For more information check $i doom.
The Horsemen win when everyone else is dead.
At night, the Apocalyptic Horseman cannot be killed. Each night, the Apocalyptic Horseman may attack a player. The Horsemen win when everyone else is dead.
Details
When all remaining Horsemen are united and all remaining players doomed, Doomsday is unleashed, and all Horsemen turn into an Apocalyptic Horseman.
Apocalyptic Horseman cannot be killed in any way during the night. Attacking a player is an end-night ability.
The Apocalyptic Horseman may not kill another player, if they have already attempted to doom somebody in the same night.
If the Despot is elected, they win. The next day, the election will be cancelled.
Details
When the Despot wins, the Despot ascends and stops playing. The game continues.
The Despot may strongly disguise themself as any role. The disguise is applied immediately. They can update this disguise once per phase, with 1 emergency change to be used whenever the Despot wants to. If the Despot changes role, the disguise is lost.
The Despot is nonaligned.