The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
Each day, the Tanner may disguise up to two players as roles of the Tannerβs choosing. Each night, the Tanner learns how many living players currently disguised by them are in the wolfpack.
Details
Each day, the Tanner can weakly disguise up to two players, this can include the Tanner themself.
Disguising players is an immediate effect.
At the start of every night, if there is a living player disguised by the Tanner who is part of the wolfpack, the Tanner is informed by the Hosts that βAt least one living player currently tanned by you is a part of the wolfpack.β.
If the Tanner dies, the assigned players will keep their disguises for the night. All players lose this disguise at the end of the night or upon death.
The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
Each day, the Pack Tanner may disguise one player as a role of the Pack Tannerβs choosing.
Details
Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as.
The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect.
If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night.
The Pack Tanner is not a lycan, but is part of the wolfpack.
Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death.
Details
If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, the target isn't attacked and both the Priest and the target live.
Using holy water on a player is an end-night ability.
Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their targetβs house.
Details
Since the Hooker is at the other playerβs house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person theyβre sleeping over at is being attacked, then they both are attacked.
Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody.
The Hooker may not sleep with the same player two nights in a row.